• 0

    posted a message on What mods do I need to remove or add to fix the error?

    I'm not an expert - nowhere near - but looking at the error log it looks like the problem is 'FancyMenu'.

    java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
    at de.keksuccino.fancymenu.FancyMenu.getGameDirectory(FancyMenu.java:367)
    at de.keksuccino.fancymenu.FancyMenu.(FancyMenu.java:65)


    Looking up the Mod & it seems that another mod (Konkrete [Forge] - Minecraft Mods - CurseForge) may be required since it is classed as a 'required dependency' and 'is a library mod used as base for my other [Keksuccino] mods'


    (You MAY need the other dependency if you're using animations I guess - but its an optional one)


    Try adding the Koncrete one to see if that fixes it, otherwise remove that one & FancyMenu & (hopefully) that will get rid of the error

    Posted in: Java Edition Support
  • 4

    posted a message on We now have Copper stairs, slabs & soon (grates) - so why not iron & gold ?

    Long story short - I was going to suggest that since copper has variants of stairs, slabs, trapdoors etc then why not the other metals (Iron & Gold).. however it seems someone already suggested this when the caves & cliffs update came out.

    So rather than repeat myself - if you think this is a good idea, why not pop over to the original suggestion & up-vote it


    Who know maybe Mojang will take notice & add them

    Posted in: Suggestions
  • 1

    posted a message on Suggestion: A 'Useful' addition for Copper

    Sorry - thought the explanation of having a single block that replaces the existing style item sorter might've explained it all

    It works the same way as the older item sorter method


    An item to be sorted comes along the top, IF it matches the item in the copper hopper then the item in the copper hopper goes down into next row while the new item replaces it in the slot - exactly the same way as how the exiting item sorters work


    All I'm suggesting is instead of the 6 x random blocks, 1x comparator, 1 x repeater, 3 x redstone dust & 1 x Redstone torch usually required to make just 1 item sorter circuit, you just craft a Copper Hopper

    Posted in: Suggestions
  • 1

    posted a message on Suggestion: A 'Useful' addition for Copper

    We've all seen the latest Minecon & we've seen the 'What's coming' video showing that new structure with new 'Tuff' & 'Copper' decorative blocks.


    While I do like the idea of getting more uses for Copper - decorative blocks isn't one of them

    What I like to suggest is a new redstone component called - the 'Copper Hopper'


    Crafting is similar to making a normal hopper, except you use copper ingots and maybe a trapdoor instead of a chest (or maybe use the 'new' copper grate block) but what makes this hopper different is that it is used as a filter hopper.


    What I mean is when you open up the hopper GUI there is just 1 Slot - in this slot you place an item that you WANT to filter through

    It get's 'locked' by redstone like a normal hopper & interacts with comparitor in the same way but while unpowered any item above it that matches the item in it's GUI slot will pass through below

    What this means is that instead of the usual Item filters we've all seen used - we can remove a majority of the redstone & replace it all with just 1 'hopper'

    Posted in: Suggestions
  • 0

    posted a message on There is no sounds folder in .minecraft
    Have you read the Wiki ??
    The '/sounds' folder only existed for pre 1.7.2 versions of Minecraft while

    The sound files in version 1.7.2 (specifically 13w42a) and above are scattered and hashed into different folders, which are located in:
    • Windows: %AppData%\.minecraft\assets\objects
    • macOS: ~/Library/Application Support/minecraft/assets/objects
    • Linux: ~/.minecraft/assets/objects


    There's a large section that goes into HOW to find the location of the sounds : Locating specific sound files
    as well as methods of extracting those files one of which is: Extracting Minecraft sounds through changing file type
    Posted in: Java Edition Support
  • 0

    posted a message on The most useless things in Minecraft.

    I've not seen mentioned 'Rotten Flesh'.. IMHO that must be the most useless item in minecraft.

    Posted in: Discussion
  • 0

    posted a message on Lagometer Green Color
    Quote from fugami1»

    I think you need to press F3 + alt / F3 + shift Oh and btw does anyone know what the different colors on the graph means?


    Which Graph ? - I assume you mean the circular Pie Graph & not the bar graphs for FPS (bottom Left) or TPS (bottom right) because usually Red means 'bad', Yellow is 'ok-ish' & green is 'OK'


    If so - looking at the Wiki page for debug screen & zooming in on the graphic I can see the following


    White = gameRender

    Cyan = updateDisplay

    Purple = fpsPie / tick

    Magenta = yield

    Blue = render

    Light Blue (?!) = blit

    Dark Yellow = fpsUpdate

    Green = unspecified

    Light Yellow = scheduledExecutable

    Mid Yellow = sound

    Posted in: Java Edition Support
  • 0

    posted a message on I cant login anymore??? Code : Drowned

    Dont play Bedrock - but a google search came up with these other suggestions

    How To Fix Minecraft Error Code Drowned (alphr.com)

    Posted in: Minecraft (Bedrock) Support
  • 0

    posted a message on Modpack start error

    Have you tried removing Undead Unleashed mod to see if it still crashes ?

    I notice that this Mod also requires 'Geckolib' & 'Curios API' & I can see 'geckolib-forge-1.19-3.1.40.jar' in the list but not any 'curios.jar' files (I assume you need 'curios-forge-1.19.2-5.1.4.1.jar' but cant be sure)

    Posted in: Java Edition Support
  • 1

    posted a message on 1.20.2 Snapshot villager changes
    Quote from vladmanry»

    You all ask why they are doing this? It is because they are trying to kill Java. They have been doing this since Microsoft bought out Mojang. I will NOT switch to Bedrock. I will shut down my servers and delete the game first.


    These changes are absolutely bull


    I agree it's 'bull' but I don't think they're trying to kill off Java.

    If so why are they trying to make both version identical & 'unifying' them ??

    Also how do you know they won't add the 'experimental' stuff to Bedrock eventually ??

    If they add it to Java & kill it off because players don't like what they added and THEN add it to Bedrock (because that's what they want YOU to have) then they'll kill off Bedrock players as well

    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on 1.20.2 Snapshot villager changes

    HATE IT ..HATE IT.. HATE IT


    Why on earth would you restrict books to certain Biome Villagers ??

    What will happen to SMP's with limited world borders ??


    I've seen it time & again that a server updates to include 'new stuff' & early bird players go out & clear out/raid all the available new stuff & leaves nothing for players that come on later..


    I can see it happening (IF mojang includes this) that the first day players are going out & finding villagers in different biomes, transporting them to their claims & killing off any they left behind - leaving nothing for the late comers


    I've seen it happen when 1.20 came out & we had ruins/archaeology added
    - within the first day there were NO ruins left... all Shards were collected & of course - no way to duplicate them - so player were selling them to other players that want them at ridiculous (in-game) money. At least with TRIMS you can duplicate them (although quite expensive to do so)

    This is just another way Mojang/Microsoft is ruining Minecraft - they come up with ideas that they think people want on their single player games, but never think of the outcome on SMP's


    IF I was thinking of something like this I would keep it basically the same except I would change it so that certain Biome Villagers have a HIGHER % chance of giving certain books based on the Biome they are from

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on End Update

    Only major things I'd like to see is

    1) Have a game rule that allows Dragon egg to (re)spawn when you kill the Dragon - something like '/gamerule dragonegg xx' Where 'xx' is how many times the dragon is killed before the egg can respawn (default 12/13 - basically means once you killed dragon enough times to spawn in all the endgates at spawn THEN a new egg can respawn).

    Why ?!?!? - well on Multiplayer servers it is virtually IMPOSSIBLE to get 100% Advancements because of the 'Hold Dragon Egg in Inventory'. You cant get the egg if someone else beats you to it & if that player decides to leave the server, then the egg is 'lost'


    2) An easier way to find end cities.. Perhaps a change in gamecode that says an endcity MUST spawn withing 128 blocks of an Endgate.

    As you wander around & stumble across a random endgate.. you'll know there a city nearby - or perhaps able to buy a map from a cartographer


    3) I read in another post about 'moving' phantoms into the end & being able to kill these & crafting an Elytra from the Membranes .

    I think this is too OP, why go looking for end ships if you can craft one, but maybe you COULD craft an elytra from Membranes BUT a crafted one CANNOT have enchantments added to it (No mending/unbreaking) - only one from an Endship can be enchanted

    4) as for new Biomes to the end ??

    I think MAYBE. perhaps some vegetation on the ground (dried weeds come to mind) to break up the monotomy of the landscape, maybe small oasis of water (so IF you have a trident you could 'fly' that way), but nothing like in the Nether update

    Posted in: Suggestions
  • 0

    posted a message on Minceraft easter egg

    Do you mean this ??

    If so - I found it on Bing first attempt

    Posted in: Discussion
  • 0

    posted a message on [Suggestion] End Dragon Egg - Respawn Option

    As many know, there is only the one Dragon egg available in the game & you can only get it by killing the very first dragon in the End.

    For those of us that play single player - this isn't a problem, but on Multi-player servers it causes a small problem.

    How can players complete all the Advancement & get 100% if there's only the one egg.. The only way is to find WHO killed the first Dragon & ask them (very nicely) if you can hold the egg. But if this player has left the game/server, then the Egg is effectively 'Lost'

    I'd like to offer a suggestion - A new Gamerule '/gamerule spawnegg xx'

    What this does is causes the Spawn egg to be respawned when the 'xx' dragon is killed.

    What do I mean by 'xx' dragon killed ?? - Depending on the value you enter means that many Dragons need to be killed before a New Egg is spawned.
    (Setting to '0' mean there'll be only the one egg) so if you enter '/gamerule Spawnegg 20' - this means that after the First Dragon is killed (& the original Egg is spawned) then the next 20 Dragons that are respawned using End Crystals the Egg WILL NOT SPAWN but on the 21st Dragon Respawn (& killed) then a new egg will appear.

    This way it'll give other players on the SMP a chance of getting a Dragon Egg & managing to 100% the Advancements


    As a 'Bonus' maybe 'respawned eggs' can have a slightly different Egg graphic - maybe same egg pattern but with a different coloured speckled effect - so that players will know whether it's the 'Original' or a 'Respawn'

    Posted in: Suggestions
  • 0

    posted a message on World Downloader Mod - Create backups of your builds on multiplayer servers!
    Quote from Pokechu22»

    Unfortunately, no. I still want to do an update, but I've still been super busy and the technical challenges regarding 1.17/1.18 are still present.


    I guess the same goes for getting a 1.19.x update

    Posted in: Minecraft Mods
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