A save/Schematic or tutorial would be awesome (especially for that glassblocking selection system.)
Ya I will probably make a tutorial for my glass blocking selector (good name for that btw, couldn't think of what to call it hah), as I haven't seen a system like that anywhere else really.
Thanks for all the positive feedback :biggrin.gif: !!
This video is showcasing the latest and greatest train station I just finished building for the SMP server I run. It has some pretty sweet features, check it out and let me know what you guys think!
Hi, I figured out how to do this for you. Just reroute the lever to wherever you want. Ima upload a save as well, so you can see how to build it. Make sure you get all the timings on the repeaters correct, otherwise it wont work properly. Also, I only made the door outta cobble so you could see which blocks are the ones that move. Make it out of whatever moveable block you want.
The repeaters ( black circle ) doesn't seem to need to be in the 4th setting, leaving them in "1" will work just fine.
Although I would understand that the delay is there because you'd want to reset all first, and then set your destination after.
If you look closely, the "set" is already 1 delay behind the "reset"
I just made 1 station with this (although I won't use it for now).
I changed my opinion, this is an extremely easy to build and expand station.
Placing the tracks is a bit less intuitive (at least for me since all my other designs aren't even close to this one), but after you get uses to it, it's extremely easy to pull of.
The only problem I see is increasing it's size over 29 buttons. You would need to place repeater on the reset wire. But that's not really a problem.
I'm glad you like the design! Ya I think the current version of that design can handle one repeater on the reset without messing up stuff. So you could probably get like 50 or something I think. I haven't put much thought into it since most people end up running out of room/ make another wall on the other side or something.
Here's the latest version of the schematic for Keith's buttons array, were trying to get it down to 5x5!!!
(edit -> fixed a mistake in schematic)
(edit2 -> fun fact: each slice contains 4 wires, 4 repeaters, and 4 torches!)
(edit3 -> removed unnecessary block
ya, they are pretty weird indeed. I can't get the new red slice to work for some reason. Did you get them working? I don't think the RS-NOR is working.
wow KeithMajhor, that design owns, way better than mine. The only thing I could think of to improve it would be to make one of the repeaters behind the lights a redstone line instead, just to make it cheaper to build.
dose anyone know what the max # of buttons is...
and also now with this why don't we try to make it with stacked buttons like mad hatter's
Max number of buttons continuously is 27. After that point you just have to intertwine the reset lines, kinda hard to explain but I'm quite sure you could go more. Ya I'm going to start coming up with other designs now.
also witch way are the repeaters facing
Look at the picture closely to see which way they are facing
I love it! You should try making it with switches... maybe then it could be implanted into A house (like a fuse box or something =3) I see big ideas coming from this!
If you did it with levers you wouldn't need to make anything except a wire going from the switch to the track, the only problem is there is no way to automatically reset the levers. An alternate method would be to use levers and give each destination a binary code and have the tracks branch out in a binary tree, where each lever would just turn the tracks either left or right, depending on which bit it represents.
Personally, I prefer using buttons though, because they are quicker.
Found a bug, if you hit two of the buttons really quickly, one after the other, both lights will stay on sometimes. That's not really a problem I guess, since that only happens when your trying to mess it up, but it's still something that can be improved upon.
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Ya I will probably make a tutorial for my glass blocking selector (good name for that btw, couldn't think of what to call it hah), as I haven't seen a system like that anywhere else really.
Thanks for all the positive feedback :biggrin.gif: !!
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This video is showcasing the latest and greatest train station I just finished building for the SMP server I run. It has some pretty sweet features, check it out and let me know what you guys think!
-Bukky
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You can use sticky pistons attached to a redstone clock to mimic the movement of a spotlight.
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World Save (better version)
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good catch! updated the schematic real quick.
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I'm glad you like the design! Ya I think the current version of that design can handle one repeater on the reset without messing up stuff. So you could probably get like 50 or something I think. I haven't put much thought into it since most people end up running out of room/ make another wall on the other side or something.
Here's the latest version of the schematic for Keith's buttons array, were trying to get it down to 5x5!!!
(edit -> fixed a mistake in schematic)
(edit2 -> fun fact: each slice contains 4 wires, 4 repeaters, and 4 torches!)
(edit3 -> removed unnecessary block
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it needs to be a wire though, repeaters can't get powered from above like that
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I made a schematic for it real quick:
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Yeah we should.
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Max number of buttons continuously is 27. After that point you just have to intertwine the reset lines, kinda hard to explain but I'm quite sure you could go more. Ya I'm going to start coming up with other designs now.
Look at the picture closely to see which way they are facing
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If you did it with levers you wouldn't need to make anything except a wire going from the switch to the track, the only problem is there is no way to automatically reset the levers. An alternate method would be to use levers and give each destination a binary code and have the tracks branch out in a binary tree, where each lever would just turn the tracks either left or right, depending on which bit it represents.
Personally, I prefer using buttons though, because they are quicker.
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