Incidentally, I love how nerdy it is that mentioning a mythical character in an online forum about a game in which grown-ups build castles is so frowned upon that someone actually has the job of cracking people's asses when they do it.
You're kidding, yes? I was under the impression that there was a pile of Java wizards in these parts who have torn apart the source code for Minecraft.
So, apparently we know damned near everything about building mob traps and killing methods and spider mitigation and yada, yada, yada, but do we know where, within the geometry (model) of a particular mob, the drop appears? Is it the center of the mob model? The head? The feet? I understand that the drop isn't being "carried around" inside a particular mob -- the game choose what drop a mob will...umm...drop when it dies -- but where, spatially, in relation to the mob, does it choose to make it "drop" from? As an example, in a 2x1x1 zombie, where in that 2x1x1 area does the game make the drop appear.
I would argue against it being in the head area, as many lava grinders are designed such that a mob's head is what contacts the lava and there doesn't seem to be any loss of drops. That said, mobs appear to "lay down" just before dying, so that needs to be considered here, too. Spiders have a fairly unique model, so I'm unsure about them.
Before you ask: No, I don't have a particular reason for wanting to know this, but I haven't seen much discussion on it and was just wondering. Maybe someone else will find it useful.
Love the program, but the "easier" Selection tool makes it (seemingly) impossible to select just one block. I'm used to double-clicking to select one block (essentially, placing the yellow and blue corners on top of each other). It doesn't seem to want to do than anymore, forcing me to have to do some unnecessary camera rotation to select the right face to shrink the selection to just one block.
Jesus, that was a terrible explanation. Did any of that make sense?
I was half-expecting one of your subtitles to say, "It puts the lotion on its skin or it gets the hose again." Don't get me wrong -- I understand that English is not your primary language and I'm not bashing you in any way, shape, or form. I just thought your usage of "It" was funny.
On topic: This is some outstanding work, sir. Kudos to you.
An outstanding texture pack, without question, and one that will remain in my texture pack rotation for some time. Great work, OP.
A tiny, almost infinitesimal criticism, however: if the moon is a sphere, we shouldn't be able to see stars through it. That is, the dark part of the moon is (presumably) in shadow, but it's still there, yes? It looks like there are one or two stars that should be removed.
Like I said, the tiniest of criticisms, and one that you should probably just reply to with "Fix it yourself, jackass!"
Odd is definitely the way to go if you're looking for (relatively) crisp angles on your structures -- pyramids, for example, certainly benefit from the single-block peak that odd-building results in. I tend to build my walkways, hallways, paths, etc. three blocks wide, so keeping my structures odd allows me to center them. Sadly, a single set of double doors is out of the question, and because of the 1x4 footprint of Nether portals, I cry myself to sleep every night.
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(I'll be shamelessly stealing your ideas soon, just so you know.)
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Unless, of course, you're a religious whack job.
Actually, "religious whack job" seems redundant, now that I think about it.
But on topic: yes, I'd like some smooth stone stairs, please.
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That's actually a hell of a point.
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That's awesome.
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I would argue against it being in the head area, as many lava grinders are designed such that a mob's head is what contacts the lava and there doesn't seem to be any loss of drops. That said, mobs appear to "lay down" just before dying, so that needs to be considered here, too. Spiders have a fairly unique model, so I'm unsure about them.
Before you ask: No, I don't have a particular reason for wanting to know this, but I haven't seen much discussion on it and was just wondering. Maybe someone else will find it useful.
Thanks.
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Jesus, that was a terrible explanation. Did any of that make sense?
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On topic: This is some outstanding work, sir. Kudos to you.
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A.
Minecraft: Twenty bucks.
Updates: FREE while in beta.
Playing It: Priceless.
B.
Spent all week building.
Mansion was the ****ing ****.
Creepers ****ing suck.
That's right -- Minecraft haiku, bitches. Admittedly, B is a bit less refined, but Jesus, this is fun. Great idea, OP.
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A tiny, almost infinitesimal criticism, however: if the moon is a sphere, we shouldn't be able to see stars through it. That is, the dark part of the moon is (presumably) in shadow, but it's still there, yes? It looks like there are one or two stars that should be removed.
Like I said, the tiniest of criticisms, and one that you should probably just reply to with "Fix it yourself, jackass!"
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The "Ghost Town Effect" is one of the reasons Let's Plays are in such abundance.
For Christ's sake, let me connect with someone!
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So, thanks for the replies.
Bring it!
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