• 0

    posted a message on My Train Station Using Powered Rails
    Clean and functional. Nice work, OP.

    (I'll be shamelessly stealing your ideas soon, just so you know.)
    Posted in: Survival Mode
  • 0

    posted a message on Sandstone/Smooth stone stairs?
    Quote from bpx95 »
    And before you believe, you got to see! And before you see, it has to EXIST!


    Unless, of course, you're a religious whack job.

    Actually, "religious whack job" seems redundant, now that I think about it.

    But on topic: yes, I'd like some smooth stone stairs, please.
    Posted in: Survival Mode
  • 0

    posted a message on If Notch added the thing you hate the most to MC...
    More bugs.
    Posted in: Survival Mode
  • 0

    posted a message on Video showing 1.5! (by Mojang)
    Quote from Kaav »
    So much for wooden skyscrapers.


    That's actually a hell of a point.
    Posted in: Survival Mode
  • 0

    posted a message on well I'm not new to minecraft but to the forum..Herobrine?
    Incidentally, I love how nerdy it is that mentioning a mythical character in an online forum about a game in which grown-ups build castles is so frowned upon that someone actually has the job of cracking people's asses when they do it.

    That's awesome. :iapprove:
    Posted in: Survival Mode
  • 0

    posted a message on Whence comes the mob drop?
    You're kidding, yes? I was under the impression that there was a pile of Java wizards in these parts who have torn apart the source code for Minecraft.
    Posted in: Survival Mode
  • 0

    posted a message on Whence comes the mob drop?
    So, apparently we know damned near everything about building mob traps and killing methods and spider mitigation and yada, yada, yada, but do we know where, within the geometry (model) of a particular mob, the drop appears? Is it the center of the mob model? The head? The feet? I understand that the drop isn't being "carried around" inside a particular mob -- the game choose what drop a mob will...umm...drop when it dies -- but where, spatially, in relation to the mob, does it choose to make it "drop" from? As an example, in a 2x1x1 zombie, where in that 2x1x1 area does the game make the drop appear.

    I would argue against it being in the head area, as many lava grinders are designed such that a mob's head is what contacts the lava and there doesn't seem to be any loss of drops. That said, mobs appear to "lay down" just before dying, so that needs to be considered here, too. Spiders have a fairly unique model, so I'm unsure about them.

    Before you ask: No, I don't have a particular reason for wanting to know this, but I haven't seen much discussion on it and was just wondering. Maybe someone else will find it useful.

    Thanks.
    Posted in: Survival Mode
  • 0

    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Love the program, but the "easier" Selection tool makes it (seemingly) impossible to select just one block. I'm used to double-clicking to select one block (essentially, placing the yellow and blue corners on top of each other). It doesn't seem to want to do than anymore, forcing me to have to do some unnecessary camera rotation to select the right face to shrink the selection to just one block.

    Jesus, that was a terrible explanation. Did any of that make sense?
    Posted in: Minecraft Tools
  • 0

    posted a message on Mobs trap tower - 40144~73000items /hr
    I was half-expecting one of your subtitles to say, "It puts the lotion on its skin or it gets the hose again." Don't get me wrong -- I understand that English is not your primary language and I'm not bashing you in any way, shape, or form. I just thought your usage of "It" was funny.

    On topic: This is some outstanding work, sir. Kudos to you. :iapprove:
    Posted in: Survival Mode
  • 0

    posted a message on Poetry Contest
    For easier reference, I'll name these A and B.

    A.
    Minecraft: Twenty bucks.
    Updates: FREE while in beta.
    Playing It: Priceless.

    B.
    Spent all week building.
    Mansion was the ****ing ****.
    Creepers ****ing suck.

    That's right -- Minecraft haiku, bitches. Admittedly, B is a bit less refined, but Jesus, this is fun. Great idea, OP. :iapprove:
    Posted in: Survival Mode
  • 0

    posted a message on My Fortress so far. With Mob Tower
    Some great ideas here. Thanks, OP. Tagging for future reference.
    Posted in: Survival Mode
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    An outstanding texture pack, without question, and one that will remain in my texture pack rotation for some time. Great work, OP.

    A tiny, almost infinitesimal criticism, however: if the moon is a sphere, we shouldn't be able to see stars through it. That is, the dark part of the moon is (presumably) in shadow, but it's still there, yes? It looks like there are one or two stars that should be removed.

    Like I said, the tiniest of criticisms, and one that you should probably just reply to with "Fix it yourself, jackass!" :iapprove:
    Posted in: Resource Packs
  • 0

    posted a message on The ghost town effect.
    Quote from ThanatosMace »
    YES. Oh man, I know all about the ghost town feeling.

    ...

    Anyway, the way that this game can trigger such an emotional response is amazing.


    The "Ghost Town Effect" is one of the reasons Let's Plays are in such abundance.

    For Christ's sake, let me connect with someone!
    Posted in: Survival Mode
  • 0

    posted a message on On world generation from a fixed point
    I've decided it's worth the ass-kicking I'm going to get for necrobumping this in order to say thanks for the replies.

    So, thanks for the replies.

    Bring it!
    Posted in: Survival Mode
  • 0

    posted a message on Even or odd building – The definitive discussion
    Odd is definitely the way to go if you're looking for (relatively) crisp angles on your structures -- pyramids, for example, certainly benefit from the single-block peak that odd-building results in. I tend to build my walkways, hallways, paths, etc. three blocks wide, so keeping my structures odd allows me to center them. Sadly, a single set of double doors is out of the question, and because of the 1x4 footprint of Nether portals, I cry myself to sleep every night.
    Posted in: Survival Mode
  • To post a comment, please .