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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Hey AlgorithmX2 loving the automation/storage of your mod and iv come to a snag in my factory.I have all my ore processing going through UE machines which work flawlessly but when it comes to MFR harvesters and planters it seems that the import and export bus do not pick up or put in what they should in fact they dont seem to be working at all so i tried a similiar setup using forestry and it works like a charm.Dunno if its a problem on your end or powercrystals end so just thought id let you know about it.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from AlgorithmX2

    And its official, I'm out of stuff to test. rv3.a has been released!


    Just did a quick run through your autocrafting system and i must say it works without errors and im loving it thank you for this.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    I noticed this bit of the update: Terminals Front-Side now glows in the dark, and emits a small amount of light when powered.
    Was wondering if that means the network needs power now or not becuz it is the only thing that seems to mention power.
    Posted in: Minecraft Mods
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    posted a message on [WIP] Mine Industry - Visceral, Simple, and Powerful Factory Mod
    Btw for the haystacks id give them the ability to set them in an animal pen and use them as an auto breeder.
    Posted in: WIP Mods
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    posted a message on Looking for modded server.
    Thanks but i don't use technic they have alot of bad rep and i prefer to choose my mods and get them from the authors rather then someone else have them for me.
    Posted in: Server Recruitment
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Yes, it does thank you man that really helps. I have been postponing my crafting section ( i have all the mats/encoded patterns) i need waiting for your crafting system so that i can finish my house.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] FRESH Survival Tech Server looking to strt sml community [Prvt/Whitelist][Unrestricted][Teamspk][IRC][IC2/BuildCrft/RP2/
    Need an engineer?
    IGN: SmashedLeek
    age: 21
    Looking for a tech mod server who supports the mods i play with and is anti greif/no ­ policy.

    If you need a tech head send me a private message on forums for questions/information.
    Posted in: PC Servers
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    posted a message on [1.6.2/1.6.4] Tale Of Kingdoms [V1.5 Pre-Release 2]
    Awsome mod btw realy am enjoying it.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Quote from power crystals

    The conveyors are from the original MineFactory, which pre-dates Buildcraft. And some people like them, so why remove them?

    At some point there will be larger area plant/animal machines available. No ETA though.
    Good to know and i wasnt saying remove them just maby give them a bit of an upgrade to give simliar functions that the BC pipes can do but instead of pipes use your conveyor belts i think it would be a neat idea to atleast build a factory using them becuz of how realistic they r but i dunno if im missing something or if there is a way to sort items on the conveyor belts
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Well you know how you can set up log pipes for sorting through the interface? basicaly was wanting to know if i could do the same thing for the crafting system instead of using ME cable to ship the items to and from the crafting table if i could use log pipes to set up the network and transport the items to and from the interface or is it gunna be ME cable only?But being able to request the items i want crafted through the terminal.
    Posted in: Minecraft Mods
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    posted a message on [1.4.6/7]-[BC-addon] Liquid Metals 0.1.18
    Another option is to use a default chest system + chass Mk3 with item sink and extractors you can set up a loop that will if machines r full will send the overflow to the default chest and then back again once there is room ( it will do this until all resources are done and smelted/stored ing chest or tanks) if needed i can tell you the exact setup i currently use with log pipes and where/what modules you will need to set it up.
    Posted in: Minecraft Mods
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    posted a message on Electrodynamics - [UPDATE]
    Iv done RP2 to the point of floating tunnel bores down to fully automated sorting/crafting its just not realy my cup of tea no offence to those who love the mod of course.I am more of a BC kinda guy i prefer the engines (fusion generators) machines etc over RP2.Ya it is a great mod but BC and its addons give me what i need and isnt all that hard to set up. i do not realy need logic gates its just a way to complicate my factory to give me something to do realy ( i have 37 mods atm) all working and most are inside my house but with logic gates it would allow me to get back to making redstone creations alot easier without the need for CC controll/huge redstone wireing.
    Posted in: Minecraft Mods
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    posted a message on MCreator - The best Minecraft Mod Maker ever! [Minecraft Forge]
    I see that you can use it with modloader MP but is it possible to use forge with it as well or is this a modloader only thing?
    Posted in: Minecraft Tools
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    posted a message on [Buildcraft Addon] Buildcraft Tools 2 - Development Page
    YES!!!! finaly my BC worlds will be complete i realy wish you luck for i am not a modder/texturer but i realy could use some power tools that use BC energy to recharge.You are my hero keep up the good work and cant wait to play with the mod.Btw if you need a tester hit me up got the perfect mansion/factory i could test them on.Btw may i suggest (at some point) an upgraded version to allow several tools to be recharged at once and maby some APS compatibility to allow the recipe to use the liquid energy can as the battery equilant of IC2 way of making the tools. (sorry spelling sucks hope you still understand me).
    Posted in: WIP Mods
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    posted a message on Electrodynamics - [UPDATE]
    Ya i know but i want the logic gates not the frame/machines etc lol.Btw my previous comment was not meant to offend or sound rude so i am sorry if it sounded/looked like it.
    Posted in: Minecraft Mods
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