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    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)
    sorry i'm retarded, i added 100 to some ids because they were in conflict
    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox

    I'm running into a major roadblock with making my mod compatible with 4.1 That roadblock is the Wrath Cage. The new pipe system doesn't allow a device to specify multiple essentia types to pull. You either pull 1 specific type, or ANY type. This obviously screws with the functionality of the Wrath Cage due to it accepting three different types of fuel. At the moment, I'm looking at a few possibilities:

    1. Disable essentia use and have the Wrath Cage run for free. At the very least, this can be done as a temporary measure to get the rest of the mod out and running for 4.1.
    2. Use the Diabolist Fork as a wrench to manually set which essentia type the cage is using as fuel.
    3. Completely gut the pipe functionality and switch to pulling aspects out of jars. I didn't add support for jars so far because I'm afraid of the impact this would have on servers having wrath cages repeatedly scanning an entire area to find jars. Also, this doesn't exactly solve the problem of automation.

    So, I'm doing something I'm normally loathe to do and asking for feedback from the peanut gallery. What do you people think?

    you could add something like a wrath cage feeder, witch you can craft 3 types of, and make each type have a suction for a different essentia. the wrath cage would only work when a near feeder has some essentia, so we can build multiple feeders if we want it to work with different essentia types at the same time.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4-1.7.10] Thaumic Exploration [0.6.0] - Thaumcraft 4.1 Addon - MOAR CONTENT
    Quote from Alexey5555

    Testing Result 1: Bug or feature? you can put seals only on normal jars (You can't on Void Jars and Ethereal Jars)


    ethereal jars? i never heard about them :o where do they come from?
    Posted in: WIP Mods
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    posted a message on Tinkers Construct
    Quote from mDiyo


    I have reached a point where I consider TConstruct "done". No coding project is ever really done though... as such, I am stepping down as lead developer. That doesn't mean TConstruct won't be getting new things; please welcome fuj1n as the new lead developer!




    wait, what about the slimes,the liquid emerald, the chaos mode and the "elemental" stuff?
    you consider them done but without coding, so you just finally decided how they will exactly be and you just code them while fuj1n thinks about new stuff and codes also?
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    light aggregators don`t do holes in the light but they do a hole in the minimap (voxel minimap)
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from SgtFlexxx

    Just wondering, im using mystcraft and a few other mods including this one, and im in a generated world from mystcraft... Im wondering if this is liquid gold or some other liquid from tinkers construct, and if so, how can I obtain it?

    this seem to be just yellow grass, mystcraft has some weird coloured ages
    Posted in: Minecraft Mods
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    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    some features are not implemented yet but they appeared a lot of time ago (nitrogen, circuits, peat combs, ecc.)
    will theese features be deleted or they are jsut low priority?
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from BelltowerSteve

    Awesome MOD! just started playing with it today, and immediately deleted all my other mods (IC2, Steves Carts, etc..). I Used one of my standard seeds (sorry, saw it on youtube and do not know the original finder/poster). Its in the image but Seed: 83188





    graveyard? never saw it, is it from TConstruct?
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from jcmgamer

    I put black casts into a stencil table and all I'm able to create is an ingot cast. Before anyone asks, yes I've tried hitting the next button. I'm using 1.4.1.2. Any help would be much appreciated.

    they way you do casts changed, u need to do a item part and put it on a casting table, then you pur liquid gold/aluminium brass over it
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    a bit of questions
    1: are metal chunks still needed for something?
    2: in the dev changelogs you said the way to make blood changed, what`s the new way?
    3: can you give us a little spoiler about the not implemented but already visible in NEI/creative? (aggregator, drying rack, soul glass)
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    since MFR overrides vanilla milk bucket you cannot use it on biogas engines anymore, could you add MFR overrided milk as a fuel?
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] Universal Electricity - An Electricity System Modding API
    i have the modular powersuits mod for 1.5.2, how can i have the old UE recipes without basic components?
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    just reporting a compatibility bug with the NEI plugins: if i press u on a liquid added by pff2 he says that i can put it in a biogas engine and it says it's mushroom soup instead of the liquid i searched for
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    there will be runes/seals in thaumcraft 3?
    Posted in: Minecraft Mods
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