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  • 5

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Yes!!!!!!! The wait is over. To all thaumaturges, thaumomancers, or any magician; lets us desend upon the great work of Azanor's and enjoy it. Thank you Azanor, this is one of my favorite mods, I feel that it has been worth the wait. Goodbye all and hello thaumcraft 4.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Azanor, all I can say is wow. You have blown my mind once agian with thaumcraft 4.

    Now onto the real reason of this post. A block and an item in thaumcraftcraft 3 that I would like to see brought over to thaumcraft 4.

    1. The Arcane Levitator
    This block jst needs to be transfered over, it is too veristle. This block was the founding force behind one of my old worlds, with a main house up way up the sky and mining near bedrock level that block was a life saver in more than a few ways. A change to I would personlly like to see a way to rotate it. Just think of all the mob traps we could create if it just had the ability to slide mobs along the ground.

    2. The Harness
    I know that it would be hard to replicate the harness of thaumcraft 3 in thaumcraft 4, but I did enjoy its mechanics and I liked using it more than the suped up armor that other mods use as flight. I really don't want to see that item and its modle just be kept in thaumcraft 3.

    That is all.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7/1.5.1][ThaumCraft3][Essentia Everything 2.3.2c] KeyBored Industries TC3 Addons
    SnatchNl: Redpower, Magical Crops, Buildcraft, Ore dictionary, and Mystcraft

    Qwertygiy: somehow it doesn't register sludge, dark iron, and a few other things from Factorization for me. I haven't crashed and everything works fine. I also forgot a suggesetion, Soul Shards, specifically it's corrupt metal. Well off to go get thaumic bees/forestry, and you did a great job with this.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 3.0.5i (Outdated)
    RaMMiroV98: Technically yes, although those nodes are usally in one of barrows, that's the first time i haven't seen it in one. Now all you need to do is build a 5x5 room around it, cover in water, and presto you will have a wisp trap. You can now swim in the pool of mutaio aspect you have.

    Man, a lot of you guys want to weaponize the bore. I believe that it is a good idea? I do admit it would be fun to see that happen. On the note of iron defence golems: first off I absolutly love them, second off if you equip a group of them wiht launchers and they go after a wisp quite a few in front get hit by the guys in back, and finally when eqiped with the launcher can their advancement speed slow down to give them max launcher time, maybe even an option to be launcher only once it is equiped.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Serah Wint

    Hey Azanor, have you given any thoughts on chests and storage mediums yet?
    I remember the void-chests from TC2, those where great!

    I had this idea where you could create a multiblock structure of storage blocks that works as a singulair storage medium.
    Some sort of void or pocket dimension structure, that could be made i many different shapes and forms, with "addon blocks" that do functions, like the transposer from "Redpower 2" and more.

    You could go really crazy with this if you wanted to, but i have no idea how diffecult this would be to program.
    To my knowledge no other mod has this functionality. Logistics pipes is the closest one, and that mod does it by networking several storage mediums.

    this is a great idea, though what if instead of chest it was a repositroy that could only be accsesed by certain chest and golems, I'll let you guys think on it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    From what I've heard from various FTB stream, the next update will end up being very heavy in durability use and some od Azanor's special enchantment might reuturn (self repair, and something else). I'm suggesting a recipe for what would be the next "thaumic repairer". Think of it as an avil, except that it uses vis to power it (with usual flux chance per repair) and mabey by feeding it quicksilver the machine will speed up. The actual recipe would need an anvil in the center, thaumium to the sides an below along with a shard on top and something else to occupy the cornes (you guys think of that). research aspect would be armor, weapon, machanism, and magic (add more if you want). The machine would also be a double as a way to infuse vis back into our various wands. Well I got to go, I check in later and what all you guys have done to this idea, if you do see it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Does anyone ever look at how many pages there are to this topic, right now it is the current year (2012). Also who would enjoy the addition of an bluelectric (or whatever Eloraam power system is named) saw, it would be a sonic screwdriver for the saw.
    Posted in: Minecraft Mods
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