• 0

    posted a message on Does this look like?
    Yes its working. Otherwise it would be really flat. And it isn't.
    Posted in: Mods Discussion
  • 0

    posted a message on 32x32 TileCraft
    Not in my best taste.

    I don't know if this is a joke or legitimate.

    If you TRIED to do this, i would say try harder. Don't just use filters or overlays w.e

    Posted in: Mods Discussion
  • 0

    posted a message on [x16] ShortStuf7's Clean Design Pack (v4.0!) - Full 1.6.x Support!
    Wow. Im going to be using this now instead of Rofangs, (till he makes it 128x128)

    Awesome pack.

    :iapprove: :Diamond: :Diamond: :DORE:
    Posted in: Resource Packs
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    When i try to use 256x256 i get this:

    Found Block: nq.class
    Found AnimTexture: ad.class
    Found Compass: ae.class
    Found StillLava: ba.class
    Found Portal: et.class
    Found FlowLava: ez.class
    Found AnimManager: fu.class
    Found Watch: gp.class
    Found Tessellator: is.class
    Found FlowWater: iz.class
    Found Tool3D: ku.class
    Found Fire: ln.class
    Found StillWater: oe.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Patching class: AnimTexture (ad.class)
      Fix new array[1024] -> 262144 - <init>@5
    Patching class: Compass (ae.class)
      Change constant value 8.5 -> 128.5
      Change constant value 7.5 -> 127.5
      Fix new array[256] -> 65536 - <init>@12
      Fix * 16 -> 256 - <init>@48
      Fix * 16 -> 256 - <init>@60
      .getRGB(...16,16,...16) to .getRGB(...256,256,...256) fld=46 - <init>@70
      Compass3 Fix * 16 -> 256 - a@650
      Fix while(i<256) -> while(i<65536) - a@3
      Fix * 16 -> 256 - a@486
      Fix * 16 -> 256 - a@699
      Update const reference 37 -> 160 - a@446
      Update const reference 37 -> 160 - a@659
      Update const reference 35 -> 162 - a@463
      Update const reference 35 -> 162 - a@676
      Compass1 Fix * -8 -> -128 - a@647
      Compass1 Fix * -4 -> -64 - a@436
      Compass2 Fix * ICONST_4 -> 64 - a@440
    Patching class: StillLava (ba.class)
      Fix new array[256] -> 65536 - <init>@11
      Fix new array[256] -> 65536 - <init>@20
      Fix new array[256] -> 65536 - <init>@29
      Fix new array[256] -> 65536 - <init>@38
      Fix while(i<256) -> while(i<65536) - a@367
      Fix while(i<16) -> while(i<256) - a@3
      Fix while(i<16) -> while(i<256) - a@12
      Fix &0x10 -> 0x100 - a@89
      Fix &0x10 -> 0x100 - a@100
      Fix &0x10 -> 0x100 - a@155
      Fix &0x10 -> 0x100 - a@162
      Fix &0x10 -> 0x100 - a@178
      Fix &0x10 -> 0x100 - a@185
      Fix &0x10 -> 0x100 - a@202
      Fix &0x10 -> 0x100 - a@209
      Fix &0x10 -> 0x100 - a@226
      Fix &0x10 -> 0x100 - a@233
      Fix * 16 -> 256 - a@115
      Fix * 16 -> 256 - a@141
      Fix * 16 -> 256 - a@168
      Fix * 16 -> 256 - a@192
      Fix * 16 -> 256 - a@217
      Fix * 16 -> 256 - a@242
      Fix * 16 -> 256 - a@263
      Fix * 16 -> 256 - a@276
      Fix * 16 -> 256 - a@293
      Fix * 16 -> 256 - a@310
      Fix * 16 -> 256 - a@323
      Fix * 16 -> 256 - a@350
    Patching class: Portal (et.class)
      Change constant value 16.0 -> 256.0
      Update const reference 6 -> 75 - <init>@98
      Update const reference 6 -> 75 - <init>@111
      Fix while(i<16) -> while(i<256) - <init>@50
      Fix while(i<16) -> while(i<256) - <init>@61
      Portal1 Fix 1024 -> 262144 - <init>@18
      Portal1 Fix 256 -> 65536 - <init>@50
      Portal1 Fix 256 -> 65536 - <init>@61
      Fix * 16 -> 256 - <init>@333
      Fix * 8 -> 128 - <init>@81
      Fix * 8 -> 128 - <init>@90
      Portal1 Fix 256 -> 65536 - a@26
    Patching class: FlowLava (ez.class)
      Fix new array[256] -> 65536 - <init>@13
      Fix new array[256] -> 65536 - <init>@22
      Fix new array[256] -> 65536 - <init>@31
      Fix new array[256] -> 65536 - <init>@40
      Fix while(i<256) -> while(i<65536) - a@377
      Fix while(i<16) -> while(i<256) - a@13
      Fix while(i<16) -> while(i<256) - a@22
      Fix &0x100 -> 0x10000 - a@400
      Fix &0x10 -> 0x100 - a@99
      Fix &0x10 -> 0x100 - a@110
      Fix &0x10 -> 0x100 - a@165
      Fix &0x10 -> 0x100 - a@172
      Fix &0x10 -> 0x100 - a@188
      Fix &0x10 -> 0x100 - a@195
      Fix &0x10 -> 0x100 - a@212
      Fix &0x10 -> 0x100 - a@219
      Fix &0x10 -> 0x100 - a@236
      Fix &0x10 -> 0x100 - a@243
      Fix * 16 -> 256 - a@125
      Fix * 16 -> 256 - a@151
      Fix * 16 -> 256 - a@178
      Fix * 16 -> 256 - a@202
      Fix * 16 -> 256 - a@227
      Fix * 16 -> 256 - a@252
      Fix * 16 -> 256 - a@273
      Fix * 16 -> 256 - a@286
      Fix * 16 -> 256 - a@303
      Fix * 16 -> 256 - a@320
      Fix * 16 -> 256 - a@333
      Fix * 16 -> 256 - a@360
      Fix * 16 -> 256 - a@418
    Patching class: AnimManager (fu.class)
      Change constant value 1048576 -> 67108864
      Update const reference 2 -> 332 - <init>@35
      Fix %16*16+_3*16 -> %16*256+_3*256 - a@116
      Fix /16*16+_4*16 -> /16*256+_4*256 - a@133
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,256,256) - a@147
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,256,256) - a@534
    Patching class: Watch (gp.class)
      Change constant value 16.0 -> 256.0
      Change constant value 15.0 -> 255.0
      .getRGB(...16,16,...16) to .getRGB(...256,256,...256) fld=44 - <init>@77
      .getRGB(...16,16,...16) to .getRGB(...256,256,...256) fld=45 - <init>@109
      Watch1 Fix * 16 -> 256 - <init>@12
      Watch1 Fix * 16 -> 256 - <init>@21
      Watch1 Fix * 16 -> 256 - <init>@77
      Watch1 Fix * 16 -> 256 - <init>@80
      Watch1 Fix * 16 -> 256 - <init>@88
      Watch1 Fix * 16 -> 256 - <init>@109
      Watch1 Fix * 16 -> 256 - <init>@112
      Watch1 Fix * 16 -> 256 - <init>@120
      Fix * 16 -> 256 - <init>@57
      Fix * 16 -> 256 - <init>@69
      Watch1 Fix * 16 -> 256 - a@194
      Update const reference 35 -> 140 - a@332
      Update const reference 35 -> 140 - a@354
      Update const reference 33 -> 142 - a@286
      Update const reference 33 -> 142 - a@303
      Fix * 16 -> 256 - a@371
      Fix &0x10 -> 0x100 - a@363
      Fix &0x10 -> 0x100 - a@369
      Watch2 Fix % 16 -> 256 - a@280
      Fix / 16 -> 256 - a@300
    Patching class: FlowWater (iz.class)
      Fix new array[256] -> 65536 - <init>@13
      Fix new array[256] -> 65536 - <init>@22
      Fix new array[256] -> 65536 - <init>@31
      Fix new array[256] -> 65536 - <init>@40
      Fix while(i<256) -> while(i<65536) - a@260
      Fix while(i<16) -> while(i<256) - a@13
      Fix while(i<16) -> while(i<256) - a@22
      Fix while(i<16) -> while(i<256) - a@121
      Fix while(i<16) -> while(i<256) - a@130
      Fix &0x100 -> 0x10000 - a@283
      Fix &0x10 -> 0x100 - a@42
      Fix &0x10 -> 0x100 - a@50
      Fix * 16 -> 256 - a@65
      Fix * 16 -> 256 - a@85
      Fix * 16 -> 256 - a@100
      Fix * 16 -> 256 - a@147
      Fix * 16 -> 256 - a@160
      Fix * 16 -> 256 - a@177
      Fix * 16 -> 256 - a@194
      Fix * 16 -> 256 - a@207
      Fix * 16 -> 256 - a@234
      Fix * 16 -> 256 - a@290
    Patching class: Tool3D (ku.class)
      Change constant value 16.0 -> 256.0
      Change constant value 0.001953125 -> 7.6293945E-6
      tool pixel top - a@725
      Update const reference 32 -> 320 - a@438
      Update const reference 32 -> 320 - a@568
      Update const reference 32 -> 320 - a@701
      Update const reference 32 -> 320 - a@838
      Fix while(i<16) -> while(i<256) - a@430
      Fix while(i<16) -> while(i<256) - a@561
      Fix while(i<16) -> while(i<256) - a@695
      Fix while(i<16) -> while(i<256) - a@833
      Update const reference 11 -> 321 - a@455
      Update const reference 11 -> 321 - a@587
      Update const reference 11 -> 321 - a@723
      Update const reference 11 -> 321 - a@862
    Patching class: Fire (ln.class)
      Change constant value 1.06 -> 1.005
      Fix new array[320] -> 66560 - <init>@16
      Fix new array[320] -> 66560 - <init>@25
      Fix * 16 -> 256 - <init>@8
      (unpatch) <init> *256 to *16 - <init>@7
      Fix while(i<256) -> while(i<65536) - a@226
      Fix while(i<20) -> while(i<260) - a@11
      Fix while(i<20) -> while(i<260) - a@92
      Fix while(i<16) -> while(i<256) - a@3
      Fix while(i<16) -> while(i<256) - a@86
      Fix * 16 -> 256 - a@32
      Fix * 16 -> 256 - a@111
      Fix * 16 -> 256 - a@141
      Fix * 16 -> 256 - a@167
      Fix mod 20 -> 260 - a@29
      Fix ILOAD_2; if_icmplt 19 -> if_icmplt 259 - a@156
      Update const reference 2 -> 60 - a@151
    Patching class: StillWater (oe.class)
      Fix new array[256] -> 65536 - <init>@11
      Fix new array[256] -> 65536 - <init>@20
      Fix new array[256] -> 65536 - <init>@29
      Fix new array[256] -> 65536 - <init>@38
      Fix while(i<256) -> while(i<65536) - a@262
      Fix while(i<16) -> while(i<256) - a@13
      Fix while(i<16) -> while(i<256) - a@22
      Fix while(i<16) -> while(i<256) - a@123
      Fix while(i<16) -> while(i<256) - a@132
      Fix &0x10 -> 0x100 - a@45
      Fix &0x10 -> 0x100 - a@52
      Fix * 16 -> 256 - a@67
      Fix * 16 -> 256 - a@87
      Fix * 16 -> 256 - a@102
      Fix * 16 -> 256 - a@149
      Fix * 16 -> 256 - a@162
      Fix * 16 -> 256 - a@179
      Fix * 16 -> 256 - a@196
      Fix * 16 -> 256 - a@209
      Fix * 16 -> 256 - a@236
    Reading terrain.png...
    Reading gui/items.png...
    Reading misc/dial.png...
    Adding file: custom_water_still.png
    Adding file: custom_water_flowing.png
    Adding file: custom_lava_still.png
    Adding file: custom_lava_flowing.png
    
    
    #### Success! ...probably ####
    [java, -cp, C:\Users\Bob\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Bob\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Bob\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Bob\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Bob\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
    Mod Loaded: mod_morefences
    Mod Loaded: mod_moreladders
    Mod Loaded: mod_moreminetracks
    Mod Loaded: mod_toolrepair
    Mod Loaded: mod_graveltoflint
    28
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    
    java.lang.ArrayIndexOutOfBoundsException: 262144
    	at et.<init>(SourceFile:50)
    	at net.minecraft.client.Minecraft.a(SourceFile:252)
    	at net.minecraft.client.Minecraft.run(SourceFile:559)
    	at java.lang.Thread.run(Unknown Source)
    Posted in: Resource Packs
  • 0

    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Hurr im dumb

    the placement of the Redstone determines the time of day the rune will switch to


    :Sheep: :Sheep: :Sheep: :Sheep: :Sheep: :Sheep: :Sheep:
    Posted in: Minecraft Tools
  • 0

    posted a message on Rofang's Plastic Pack [HD/SD] (updated Dec. 5)
    Yeah same error for me. Could you try 1 res lower? Thanks...

    128px
    Posted in: Mods Discussion
  • 0

    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Chrono Trigger isnt working. It says Chrono Trigger accepted. But time of day doesnt change
    Posted in: Minecraft Tools
  • 0

    posted a message on Rofang's Plastic Pack [HD/SD] (updated Dec. 5)
    Do you think you could clean up the Standard pack? Its really pixelated on certain things like the animals faces and the hearts. But it looks nice even though its a little "blurry"
    Posted in: Mods Discussion
  • 0

    posted a message on Rofang's Plastic Pack [HD/SD] (updated Dec. 5)
    Can't wait for more work by you. I'm in love with this pack :smile.gif:

    :iapprove:
    Posted in: Mods Discussion
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Before the recent patch it worked perfectly. IM about to try it now, but it worked when i did it. Installed the HD fix then the occlusion mod.
    Posted in: Resource Packs
  • 0

    posted a message on Rofang's Plastic Pack [HD/SD] (updated Dec. 5)
    Um. Spiders dont have eyes in daylight. The spider_eyes.png is for night or dark places bro :tongue.gif:

    So during the day its just the fang things.

    http://img826.imageshack.us/img826/5792 ... 355941.png

    ill fix this for myself till you fix it :iapprove:
    Posted in: Mods Discussion
  • 0

    posted a message on Rofang's Plastic Pack [HD/SD] (updated Dec. 5)
    I decided to try your pack out. It looks amazing and i cant describe how much i love it! This should definitely be a more popular pack! Everything is so clean and non pixelated. Good switch from dokus :smile.gif:

    EDIT: Found 1 problem :tongue.gif:

    http://img9.imageshack.us/img9/750/java ... 081755.png

    Misplaced pixel? Ill fix it myself. Other then that i've seen no other problems.

    It was 2 pixels that were the end of the iron bar. Must have gotten placed in the wrong tile. Fixed :biggrin.gif:

    http://img18.imageshack.us/img18/5937/j ... 125043.png
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD] xCrAzYbOy Book of Recipes[Updated for beta 1.2_02!]
    Downloaded all 3. Thanks a bunch, bro.
    Posted in: Mods Discussion
  • 0

    posted a message on Rofang's Plastic Pack [HD/SD] (updated Dec. 5)
    I absolutely love the crafting menu and items. It looks amazing. Just wanted to stop by and say that.
    Posted in: Mods Discussion
  • 0

    posted a message on Bone's Mob Texture Pack (Plus Creepers for Quandary)
    Quote from bonemouse »
    The spiders, when they're out during the day, do they still display the eyes from spider_eyes.png? I had assumed they only show up at night, when they are aggressive, but I'm having a helluva time tracking down that doesn't want to eat my face, to test this.


    Eyes are only there at night. I unintentionally tested this when i changed some textures and they are a seperate thing from the spider itself.
    Posted in: Mods Discussion
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