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  • 0

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Quote from nxking500

    i would just like to say i think it would make sence to have the hives show up in the NEI menu like the other hives. idk in my head it makes sence


    That's a bug which I've fixed for the next version :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Quote from Iscamania

    Hi! Nice mod. Unfortunally, I'm not going to use it. It conflicts with the xray function from the zombe mod. I use it because I'm in creative mode anyway for creating cool things. And sometimes I need to see what's on the other side of the blocks. ;)

    I've bookmarked this plugin, just in case this doesn't conflict anymore in future versions. I'll try again to install the mod combo next Minecraft release.


    If you tell me what errors you get I'll try to make it compatible
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Quote from Spoilerman

    I think it incompatible with Forestry 1.4.8.3, because it don't work for me.


    I'll have to check, I haven't downloaded 1.4.8.3 yet. I looked at the changelog and did not see anything that was bee related from 1.4.8.0

    Quote from Cico135

    Pretty nice addon...unfortunately I can't get the oily propolises to work either.

    P.S. What do the static combs give? I was in a rush and it didn't seem to be outputting anything in the Centrifuge.


    Static combs are in the next version :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Quote from mistaqur


    You can use NEI_ForestryPlugin 1.0.4.13 to check all recipes in game. Now it show squeezer and centrifuge recipes.


    I saw that plugin, it's something I've always wanted, thought about doing it myself, and I will defiantly get it ASAP to help me test :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Quote from freetorule

    I find the combs, and water and rocky hives, but on NEI, when i look up the bees, they're not there. Is it intentional?


    EDIT:I just watched florastars spotlight. NVM :3


    Yes, just like you can't see all the forestry bees. Only spawnable bees show up in NEI and creative mode. Like forestry I will remove some high tier combs and propolises from NEI/creative, but they are there for now so both I and other people can test them on creative

    Quote from hellfire86

    Oily Propolises can be placed in a squeezer to produce oil if buildcraft is installed



    i have buildcraft 3.1.5 and i put it in the squeezer and nothing happens, all the rest work though.



    I'll double check it :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Quote from cp49100

    go have your beegasm because you can use it in direwolfs modpack

    By the way were do i use the oily propolis?

    Quote from hellfire86

    great mod. i was testing everything out but i could not get the oily porpolis to work anywhere.. keep up the good work!!


    Oily Propolises can be placed in a squeezer to produce oil if buildcraft is installed


    Quote from florastar

    Just letting you know I did a spotlight! ^_^



    Thanks a lot! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Quote from Portalboat

    Does this take into account ExtraBiome's biomes? (rocky branch bees spawn in wastelands/alps, etc) Also, do we get any hints for the new breeding combos?


    EDIT: I'd love to see some Tainted/Vastic (Vistic? iunno) for Thaumcraft.


    Was where I originally got the idea for Barren bees, so maybe in the future they may spawn in wastelands. Rock bees spawn anywhere within rock, so they should be found in alps biomes. If not, I will use the ExtraBiomes API to add them :)

    I may do thaumcraft, and I don't think the lack of an API would be too much of an issue, but I saw someone else working on them:
    http://www.mod-buildcraft.com/forums/topic/upcoming-forestry-addon/
    If this gets released I may add compatibility between this addon and that one.

    Hints coming soon :P

    Quote from Azdorine



    Gotta breed them aaall! FOREST-RY!

    In the future, can we expect creosote bees?


    Had that idea at the start, I am also thinking of making creosote a liquid so it may be placed in capsules, cans etc. I will ask CovertJaguar first though.

    Quote from Neon_ColorsFTW22

    Holy shiznitzel!!!

    Nice add-on how long did this take to devolop?


    Not long, about two and a half days. A lot of the ground work was already laid in the Forestry API.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Quote from Kane_Hart

    This looks sweet. I noticed in your future feature list there is no SMP. Is this a feature you plan to ever add or consider?

    My members at Godcraft would love more bee goodness :)

    Thanks,
    Kane


    After I have added the new species I am thinking of I will consider it. It depends on how complicated it would be, and I'd have to look at how Forestry implements this.
    Posted in: Minecraft Mods
  • 120

    posted a message on [1.7.10/1.6.4][Forestry] Binnie's Mods 1.8.0 / 2.0-dev - Extra Bees, Extra Trees, Botany and Genetics
    Binnie’s Mods is a suite of mods designed to expand the Forestry mod. It both extends the bee and tree breeding aspect by adding many new species with varied products, along with new features such as fully breedable flowers and genetic manipulation.

    Binnie’s Mods is currently in prerelease for Minecraft 1.7.10. The latest version can be obtained here.

    CurseForge - Downloads

    Wiki Contains some recipes. Needs contributors!

    Issue Tracker Report issues and bugs here

    Patreon Donations

    Spotlight Spotlight for Botany/Genetics, with myself and Haighyorkie



    Extra Bees expands upon the bee breeding of Forestry by adding 107 new bee species to forestry. These bees cover a large spectrum of different effects and products, giving you the ability to produce everything from dyes to rare metal dusts purely from bees. It also adds the Apiarist Database, a tool to keep track of discovered species, mutations and traits. There are also new alveary components which help improve and streamline bee production.



    Extra Trees both increases the number of tree species and adds many new aesthetic uses. There are 96 new tree species, such as Banana, Brazil nut and Douglas-fir. This comes with many new fruits as well as 35 new wooden planks. Extra Trees allows these, as well as Forestry and vanilla planks, to be combined to give doors, gates and various designs of fences. The woodworker allows planks to be combined to give patterned tiles, allowing you to build beautiful wooden floors, and the same can be done with stained glass. A group of machines such as the brewery and distillery allow you to use the fruits you grow to make a variety of wines, ciders and spirits.



    Botany adds an entirely new breeding system to Forestry: flowers. There are 46 different species that can be bred, including both vanilla flowers and new ones such as Fuschia and Lilies. The colour of the flowers can be transferred and selectively bred, meaning that each flower can be one of a possible 80 different colours. These new flowers can be bred manually in small gardens using a trowel and fertiliser, with careful care taken to maintain the desired pH or moisture, or grown on the large scale in Forestry farms.



    Genetics is for those who want to eschew conventional breeding, and want to enter the realm of genetic manipulation. Here, genes can be isolated, sequenced and then inoculated back into different species, making it easier to obtain the perfect genome. Bees, trees, butterflies and flowers can all be manipulated in this way. They can also be acclimatised to different environments to build tolerance to hostile climates.

    Donations:

    If you really enjoy my mods, and want to give something back, you can either donate via Paypal or via Patreon. You can also contribute non-financially by contributing to the wiki or just by sharing the things you’ve made and achieved using the mods. Either way I am eternally thankful for your support.

    Modpacks and Permissions

    You do not need to seek explicit permission to use this mod under the sole condition that you have permission to use the Forestry mod (which is required), in regards to what the current license for Forestry is.
    Posted in: Minecraft Mods
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