• 0

    posted a message on REVOLUTION|3 - a RotaryCraft/ChromatiCraft-themed Progression Pack on ATLauncher version 3.6.0
    Quote from Haggle1996»

    The pack doesn't support removal of mods outside of the optional ones in the launcher. There's a lot of cross-mod dependencies. One example is decocraft used in the HQM progression as well as world structure generation.



    Which shouldn't change the fact that it crashes JVM (not ingame errors) incessantly unless HQM and Recurrent Complex are horribly written. And you failed to actually address the crash, even in the "doesn't happen for me or my betatesters" way.


    Also, tying Decocraft into progression? Are you aiming for "pack that wastes the most RAM" title? If so, you're missing Hats and Hatstand.

    Posted in: Mod Packs
  • 0

    posted a message on REVOLUTION|3 - a RotaryCraft/ChromatiCraft-themed Progression Pack on ATLauncher version 3.6.0

    I've downloaded Rev2 and, after removing a bunch of mods I dislike (Decocraft with its "hello have 600 MB RAM wasted", Headcrumbs, Chisel "it's integrated into Buildcraft already" Facades, CMM and associates) tried playing it. However, it crashes JVM constantly and randomly, with EXCEPTION_ACCESS_VIOLATION (0xc0000005) at V [jvm.dll+0xae590]. This renders the pack utterly unplayable. Is there a solution?

    Posted in: Mod Packs
  • 0

    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15
    Quote from jaquadro»

    It will of course be involved with slabs because it's the 'extension' part that's causing the fault - I just haven't seen it yet. Would you say these configurations are reliable? If you assemble them anywhere, they trigger the glitch?


    Yup. Spawn, not spawn, in the sky, underground, in the Nether and End (though MUCH harder to replicate in either, for some reason - I'd blame perfomance, but the next one has even better FPS, being black void, and is still perfectly replicable), in the Last Millenium, et cetera. "Block on top glitching lattices" also happens with wood posts, I just didn't get around to uploading screenshots of that. Just 3 high lattice, 3 high post with a block offset diagonally from lattice above it is enough to have the glitch in my Overworld. Or right above lattice if it's built in the + shape with center being post.


    P.S. I retract my "posts extending to slabs" suggestion. Being able to do fancy under-roof rafting with straight-ish posts because they don't connect to slabs and some other blocks is nice. Sadly, they do connect to TD Covers and EIO Facades...

    Posted in: Minecraft Mods
  • 0

    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15
    Quote from jaquadro»

    I continue to be perplexed looking at these examples, both because it's inconsistent and because you claim it only happens in a server environment (where this stuff should be strictly a client-only issue). It feels like a threading issue of some kind, although the 1.7.10 renderer itself is supposed to be single-threaded.


    Do the render anomalies change as you continue to place blocks in the area, causing the chunk section to re-render?


    I've managed to get some of these in a singleplayer environment, and again with slabs involved. The behavior is pretty consistent.


    No, only when the blocks are placed above the lattice in its plane or adjacent to said plane, even when no connection is possible. Placing blocks more than a single tile away sideways results in no difference, while placing them above results in changes even when the block isn't in the same render-chunk.

    Posted in: Minecraft Mods
  • 0

    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15

    But wait, there's more texture bugs! They're much milder than the "entire texture sheet stuck on a mesh" that was fixed, but they're present nonetheless. I have failed to repeat them in singleplayer, but they persist on a server even without Fastcraft - and confirmed by another player they're present.


    Lattices connecting to a wooden post are missing bits of texture: http://i.imgur.com/jqCyF9F.png and http://i.imgur.com/daSjqRR.png

    Placing a block (oakwood plank stairs) on top of the post fixes them: http://i.imgur.com/h7Ox5hR.png and http://i.imgur.com/BQeokFe.png


    Lattices connecting to slabs from above are derpy: http://i.imgur.com/wLhX2PR.png and http://i.imgur.com/sLPo7ju.png

    And then gain small gaps in texture: http://i.imgur.com/7WyacC9.png

    Or miss the texture altogether on one of the sides: http://i.imgur.com/8DOauFv.png



    (Also, lattices visibly connecting to non-lattice blocks have same collision/hitbox as without these blocks - it's a bit annoying for building due to lattice hitbox being pretty small, but otherwise not a problem.)


    P.S. Can posts please start connecting to slabs from the missing half's side too?

    Posted in: Minecraft Mods
  • 0

    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15

    Speaking of lattice... does making its collision match its looks (on inner corners) like fence does now, and so being able to walk into an inner corner instead of being blocked (like fence did at first) increase the load? Unless 1.6.2 did that already and it's not mentioned.

    Posted in: Minecraft Mods
  • 0

    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15
    Quote from tehFoxx0rz»

    Once you get a good weapon it's easy enough to kill Endermen, and once you find a Blaze spawner in the Nether (or possibly Twilight Forest) and set it up for farming it's a trivial matter getting blaze powder (which can even be got before then anyway if you're a player with Thaumcraft); there's no need at all for villager trades for one (as much as it could be convenient or let you get one or two a tiny bit earlier). However I believe it is one of the only ways to get the clay stamps as far as I can tell, aside from dungeon chests. Collect 'em all!


    You're welcome to get blaze powder and kill endermen in Witchery's spirit world. WHERE NETHER PORTALS ARE IMPOSSIBLE AND ENDERMEN DO NOT SPAWN.

    Posted in: Minecraft Mods
  • 0

    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15

    I've found out that Witchery's Water Artichoke (normally planted in water) uses dirt/grass as its soil in the flowerpots, and not water.


    You're adding clay stamps to the Priest villager's selling inventory. Please stop doing that. You diluting the pool in which ender eyes may happen makes players angry.

    Posted in: Minecraft Mods
  • 0

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release

    Would be great if the fence-with-rope would support torches on it like a normal fence, or at least stopped popping them off. Finding ocelots to use them as tiki-torch facsimile by leashing is tiring.

    Posted in: Minecraft Mods
  • 0

    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15
    Quote from jaquadro»

    Could you post a screenshot? All the post/lattice rendering is heavily context-based, and among all the things I have thrown together in my test world, I haven't seen that. Probably related to the recent renderer replacement at any rate.


    Have two. It does that with every lattice and every wood post, it seems - metals and modwood are affected too. North-south horizontal connections between a lattice and a pole.

    Posted in: Minecraft Mods
  • 0

    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15

    Oakwood post and oakwood plank lattice in horizontal, north-south arrangement produce a graphical glitch: the part of the lattice in the post block has its east and west surfaces glitched and showing what I guess is the stitched texture sheet. Possibly true for other lattice-post combinations too.


    Aside from that, your mod is pretty great! May I ask, is ticking disabled for tileentities that don't require it and operate essentially on block updates - like chains, lattices, and wood posts? They're already superior to Forge Multipart in the stored data (and that wood posts can actually properly render horizontally!), but they would be even more so if they didn't even tick. (Reading a few latest pages of the thread, it probably is, if so, sorry for asking!)


    Also, if you accept those, a few requests.

    Either "Garden Defense", or "Garden Stuff" addition: various things that can slow down or damage foes (or yourself), like spiked, horizontal (or vertical, but horizontal is better imagined) boards, connected by light chain or placed on walls/floor with damage dependent on entity's speed, or morningstar balls hanging off chains, or a block that can fall down on redstone signal and then slowly retract, resetting itself, or entangling creeping-vine.

    Mosses and vines in general are underutilized, if you ask me. Why not a moss covering that muffles one's step and slightly dampens fall damage? Or magically muffles not only step, but other sounds entity makes, too? Or sounds made by a TE covered in such moss?

    Raked zen sand-gardens, with ability to customizably (through decals) rake them and put rocks of various sizes on them.

    Posted in: Minecraft Mods
  • 0

    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)
    The Glowing Amber (Bricks) texture is missing when placed in world or when loaded by a correct texture fetch like TD's Structural Covers.

    (It's a little bit useful when combined with SRM's Solid Air, but would be more useful if it 1: wasn't a bug and thus had a way to see these without the hassle of InvisibLights), and 2: was wardable.)
    Posted in: WIP Mods
  • 0

    posted a message on Thaumcraft 5.2.4 (On Hold)
    - arcane levitator checks against shift instead of if the entity is sneaking

    So, basically, on an unexplained whim, Arcane Levitator is now practically broken because it now can barely be used by anyone who has sneak on a different key (such as me with it on my mouse) along with any of various pass-on-sneak-platforms, whether TT, Botania, or something else, and flat-out cannot be used by people who have Shift bound to something else than sneak?
    claps slowly
    Posted in: Minecraft Mods
  • 0

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Is there any chance for compatibilty between BM's Bound tools's AoE ability and Consuming enchantment?

    I'd rather like to do massive terraforming/mining without constant issues with connection due to way too much blocks dropping (and getting sucked into openblocks's /dev/null), thank you.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][SMP]Crafting Suite - Link to 1.8 version inside[v0.2.1.4][Forge] -
    Hopefully it'll have an option to only get a crafting table with persistent non-ghost grid and an inventory, without configurative bloat.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.