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  • 1

    posted a message on Dokucraft, The Saga Continues.
    Quote from Handsome_Dan»

    Here's the different icons.png if anyone wants. I edited a few colors since I last posted these:





    Light:



    High:



    Dark:






    Along with the new boss bars.png:





    Light:



    High:



    Dark:





    ---------------


    I had some ideas for some different enchanted books. I personally like the ones with the leather strap the best, but I wanted to know what you guys thought about them. Also, I'm still not satisfied with the iron crosses; they looks a bit blurry/messy. The Dark books may also be too similar to the High ones...



    ^Doku's original book had the triforce, so I cut/pasted it onto the newer book style to see how it would look..


    I absolutely love the books, also yeah Doku just liked the way the guis looked.

    Posted in: Resource Packs
  • 0

    posted a message on Dokucraft, The Saga Continues.
    Quote from moomoomoo309»

    That works perfectly. Now that there's a taint texture, you could also make all the tainted mobs.


    That is indeed a good taint texture.

    Posted in: Resource Packs
  • 4

    posted a message on [1.7.10] [64x] MegaDoku

    Things actually have finally calmed down! I haven't had a migraine in about a week and a half either which is quite good (mine aren't as bad as a lot of peoples thankfully pain wise (my sister has extremely painful migraines) mine however make me disoriented and makes it hard to think clearly which lasts for about three days after them.


    So yesterday I started up again.

    Posted in: Resource Packs
  • 0

    posted a message on [1.7.10] [64x] MegaDoku
    So I guess it would be good to fill everyone in as to what has been going on. i spent about a month month and a half fixing things on our van, which since I had no prior experience with what I was having to fix that was fun. Then two weeks ago our hot water heater blew up and took out the laundry room floor turns out the people who made it used particle board for the floor so the amount of water the heater dumped dissolved the floor. So we have been without hot water ever since. Then us putting our weight on a single slat was enough to cause the cold water line to rupture since they did not leave any room in between the slat and the foundation. So we had no cold water for the better part of a week since we had to figure out how to remove the old pipes saughter without damaging the pipe that brought the water in or setting the wood on fire. We repeatedly set the wood on fire till I constructed a heat shield. So we have cold water now but still need to get the floor in. We determined that we actually are going to have to remove the bottom section of drywall in the room to do so yeah. Things have been busy and stressful because such is my life. On the plus side once I get my taxes back I should be able to start school if things go according to plan.
    Posted in: Resource Packs
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    You are referring to behavior caused by a recently-fixed Forge bug. I am not even sure if any of my mods run with versions that new.


    I am pleased to tell you that your mods run with no trouble even with the latest forge, I keep the server me and a couple friends on updated with the latest of the mods and forge, and we haven't seen any problems over the last month with Reactor Craft, ChromatiCraft, or Rotary Craft.

    The only mod that gave us any trouble was Void Monster when multiple instances of it would spawn the server would start to get a bit of lag but killing them would fix it. I just love the atmosphere that the Void Monster gives.

    Also as for the pylons in Mystcraft Ages they also spawn in void ages which just looks weird XD convenient but weird.
    Posted in: Minecraft Mods
  • 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Will the next update include support for the newest Buildcraft (they changed their api) or will it be the version after?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [64x] MegaDoku
    Sorry I haven't really had any time to work on the pack in the last month. I've caught 2 colds a stomach bug lots of migraines followed by someone swerving off the road and wrecking a lot of stuff at both mine and my neighbors house, so I am having to have a bunch of different people come out for each thing that got damaged to get estimates on fixing or replacing said thing. Once that wraps up I should have time to work on MegaDoku again.
    Posted in: Resource Packs
  • 0

    posted a message on [1.7.10] [64x] MegaDoku
    I have had some nasty bug for the last week that you don't want to hear the details about I am feeling a bit better but not much. So I am going to go curl back up into a ball now. Just wanted to let you all know.
    Posted in: Resource Packs
  • 2

    posted a message on [1.7.10] [64x] MegaDoku
    Quote from Azounstone»

    Changing Glowstone and adding glass blocks. The original used the default glass and Glowstone was a different colour altogether. These are 2 examples of changes to the original.

    Dokus original glowstone actually became the redstone lamp. So with its redo I decided to go for one that fit more with the theme of the nether. As for the glass Dokus original actually had the lattice, so when I changed it it was both as a tribute to the original, and with the number of mods that add clear glass so the other reason I changed the glass is to add a distinction between clear glass and the vanilla glass when I make the mod support.

    As for the changes I on intend to adding a repo to CCcode's Cobbler for people who do prefer the other styles for blocks. Such as a more traditionally colored glowstone for people who use it as a decoration, and a lattice free version off the glass as well for those who don't play modded or simply want a clearer glass.
    Posted in: Resource Packs
  • 0

    posted a message on [1.7.10] [64x] MegaDoku
    Quote from AlexGamer53»
    Wow, epic!

    I will use it for a ''adventure map'' :)

    Let me know when its ready, and I will add a maps section to the main post.
    Posted in: Resource Packs
  • 1

    posted a message on [1.7.10] [64x] MegaDoku
    Quote from Azounstone»
    Just a shame that some of the old textures got changed to how they are now. If it had been kept as it was would be using this and donating but as it is now not going to use it.

    What changes do you not care for one of the things I need is feedback.
    Posted in: Resource Packs
  • 0

    posted a message on [1.7.10] [64x] MegaDoku
    By one vote the winning option for me to do for the moment is take care of some of the missing things. The first one I shall do is actually a redo of the Zombie. Recently I noticed a number of problems with it that I would like to fix, and improve upon. Redoing the zombie will also allow me to easily make random zombie textures. It will also have the benefit of me making the leather armor texture for it.
    Posted in: Resource Packs
  • 0

    posted a message on [1.7.10] [64x] MegaDoku
    I believe all I need to make it compatible is a new enchantment gui I can actually whip that up in 10 min or so, probably 20-30 since it now has lapis included it will need a new asset. I think I updated the widgets and health already.
    Posted in: Resource Packs
  • 0

    posted a message on [1.7.10] [64x] MegaDoku
    All right the poll for what I will focus on will end Tomorrow (Tuesday) at 3PM EST. If tied then I will flip a coin.
    Posted in: Resource Packs
  • 0

    posted a message on [1.7.10] [64x] MegaDoku
    Quote from CCCode»

    Shorten the link using bit.ly, that has worked for me before.

    Excellent it works perfectly.
    Posted in: Resource Packs
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