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    posted a message on [1.6.4][Windows 7]I think I borked my Java Path...
    Here are some screenshots of my problem...

    It began while I was setting up MCForge for development but it continues even after I deleted everything and tried tried to fresh install. If there's any other info I could provide, I'd be glad to.
    Posted in: Modded Client Support
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from pie_log

    Bioxx in Russia your site was banned ((


    What? Why?

    Is it literally Russia, the country, that banned it? Or just your Russian ISP?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves (Now With Bloody Stumps) Total Conversion! [V4.A2 Timing Rodent b upd: Nov 27th]
    Quote from FlowerChild

    Due to the actions of a small number of individuals, I've felt the need to update BTW's copyright to explicitly forbid decompilation and reverse engineering.


    I apologize if this is an inappropriate question, but what exactly prompted this action? Was it just the antics of add-on modders internally, or something else like the Forge Rip-off mod that was in the works a bit back?
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    What directory of the computer are the save files stored in, if I use the FTB launcher to install your pack?
    Posted in: Let's Plays
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Is there a way to increase the capacity of the crucible, for things like alchemy? As it stands, the aspect limit is too small to mass-produce anything.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Approximately, what is the drop chance of minium shards from mobs? Do they drop more frequently under certain situations, or from different mobs?
    Posted in: Minecraft Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Is there any way to change the color of the Nintendo Power Glove Power Tool, or the plasma orb it fires?
    Posted in: WIP Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    I just started researching the tier 3 entry-level theory.
    I feel like I'm trying to solve a rubix cube and I can only find 8 out of the 9 red stickers. *CENSORED*.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Azanor, if it wouldn't be too much trouble, could

    (research spoilers)

    Warded stone brick and warded wooden planks

    be added to Thaumcraft 3? I know that you have the right to make the choices when you create your mod, and you might reject my idea for any number of reasons, but I hope you will take it into consideration.
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    Confusing Problem...

    I used the multiplayer season 4 seed mentioned earlier in this thread to start an FTB world, and traveled to the co-ordinates under the minimap from the latest episode, but the terrain wasn't anything like what I saw in the video. It was a tall pine forest, not a hills area.

    Does anybody have any idea as to what might have caused this? I only ask because I can never get a good world through random generation and I really like Dires world.
    Posted in: Let's Plays
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    For Dungeons and Dragons nerds only:


    I'm converting some of the TC3 material to 3.5/Pathfinder, and I'm looking for some advice:

    How much is warranted? Should I just convert the items, write up an Thaumaturgist base class, or should I work on converting the rules on a larger scale? What would capture the mod the best?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Will there be any chance for more kinds of warded blocks?
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's AMAA Post
    What is your stance on "Better With Forge"?
    Do you support modder rights?
    Posted in: Q&As
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    posted a message on Better with Forge
    Quote from SkeltonUK

    Then that'd be a no go area because Dickens made money from those books.

    The point actually being that in this case Dickens represents Mojang, not FC. FC is a modder for a game. He does not own a license that permits him to make money from his mod. Or do you not recognise where your metaphor falls down?


    But Mojang has made a special case exemption so that modders can publish *edited* chapters. The metaphor is still strong.
    Posted in: Mods Discussion
  • 2

    posted a message on Better with Forge
    I love it when people try to define "Right" and "Wrong" by what's Legal and what's Illegal. That's not how it works.
    Regardless of whether code is stolen, regardless of whether BTW should be a Forge mod, FA is being an underhanded, backstabbing, troll. That's all there is to it. He's discrediting the work of FC and his reputation as a person. He's stealing ideas (Yeah, yeah, it's Legal, but what does that have to do with anything?) and pulling the metaphorical rug out from under FC.

    If you write a book, then someone else rewrites it from the ground up (slightly changed), without your permission, just to spite you, they can't hide behind a Legality defence. It's still mean and horrible in ways that the Censor won't let me express.
    Posted in: Mods Discussion
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