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  • 15

    posted a message on Thaumcraft 5.2.4 (On Hold)

    In regards to the MC versions. I am still developing TC 6 for MC 1.10.2. When it is ever done I will start working on updating it to whatever the latest/greatest version of MC is at that point. Yay. That should be fun.

    Posted in: Minecraft Mods
  • 4

    posted a message on Thaumcraft 5.2.4 (On Hold)

    I'm studying part time - I still have a full time job atm, though I get to work from home a few days a week which helps a lot.

    Posted in: Minecraft Mods
  • 5

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Yeah, I have released a new alpha version to my testers. I had a bit of time recently to work on it. Still not promising anything though. :P

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 5.2.4 (On Hold)

    I fixed the download links here and on the baubles thread (thanks a lot Dropbox). I will see if I can fix the deploader issue, but I suspect dropbox will no longer play nice with it - it seems the DB links no longer directly point to files, but to a webpage instead.

    Posted in: Minecraft Mods
  • 0

    posted a message on Baubles 1.4.6 / 1.5.1 (Updated 2017/8/2)
    Quote from DarkMorford»

    Thanks for the update, Azanor! But, uh, the API link for 1.12 seems to be broken.


    Oops, fixed.
    Posted in: Minecraft Mods
  • 18

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Thanks for all the support and kind words folks. I was honestly expecting more rage, but I guess we built a pretty cool little community here.


    Look at that, some dust must have gotten in my eye.


    :steve_tearful:

    Posted in: Minecraft Mods
  • 13

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Thanks for the kind words and support guys :)


    I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.

    Posted in: Minecraft Mods
  • 11

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Sorry guys, I have to put TC on hold. Check the OP for my reasons.


    Posted in: Minecraft Mods
  • 10

    posted a message on Thaumcraft 5.2.4 (On Hold)

    I am using the new capabilities system in TC6 so there is technically no longer a save folder to worry about - data will be saved with the player itself.

    Posted in: Minecraft Mods
  • 14

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Sorry for the lack of recent posts. I've been completely buried in work and not been able to make as much progress as I would have liked.


    Also I was stuck on a decision regarding research which was holding up a lot of things. I wasn't very happy with something I wrote, but redesigning it would have undid a lot of work and taken a lot of time. I've finally decided to make that TC 7's problem and stick with what I have :P

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Robijnvogel»

    I think he has a problem with ChickenBones' CBDepPreLoader that is used by Thaumcraft to auto-download Baubles.

    Yes... CodeChickenCore is a dependency of Thaumcraft. No-one ever noticed, because no-one ever plays modded Minecraft without NEI. :P

    I have my own implementation of CodeChickenCore so you don't need NEI or anything else.
    Posted in: Minecraft Mods
  • 5

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Gabrielernie»

    When crafting our gauntlets, will there be the same kind of modularity as there was with the wands as far as materials go? I could have my greatwood wand with gold or brass caps, will we have the same freedom of choice with the gauntlets or is the crafting system a little more fired due to the complexity of the gauntlets?


    Also just a little idea, wouldn't it be cool if we could craft some knuckle dusters / spikes to screw onto our gauntlets do that they pack a little more punch (hehe) when were forced to smack a creeper in the face?


    Not really - since the gauntlets don't really store vis anymore there is not much need for them to be modular. I might eventually add tiers of gauntlets with varying effects, but at this stage there is only one. Foci is where all the modularity will be.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 5.2.4 (On Hold)

    The gauntlet has no internal vis storage - it draws directly from the aura. Also it can currently be equipped in either hand, though the animations (such as there is) are a bit funky for the off-hand.

    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Technically it is just a reworked version of the old Focal Manipulator GUI.

    Posted in: Minecraft Mods
  • 12

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Just a teaser I posted for my patrons a while back:


    Posted in: Minecraft Mods
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