Thanks for all the support and kind words folks. I was honestly expecting more rage, but I guess we built a pretty cool little community here.
Look at that, some dust must have gotten in my eye.
Thanks for the kind words and support guys
I am considering my options in regards to letting other people work on it. Things get a bit complicated if I chose to do that in regards to the IP and so forth should I ever choose to return to modding or maybe turn Thaumcraft into something more than just a MC mod.
Sorry for the lack of recent posts. I've been completely buried in work and not been able to make as much progress as I would have liked.
Also I was stuck on a decision regarding research which was holding up a lot of things. I wasn't very happy with something I wrote, but redesigning it would have undid a lot of work and taken a lot of time. I've finally decided to make that TC 7's problem and stick with what I have
When crafting our gauntlets, will there be the same kind of modularity as there was with the wands as far as materials go? I could have my greatwood wand with gold or brass caps, will we have the same freedom of choice with the gauntlets or is the crafting system a little more fired due to the complexity of the gauntlets?
Also just a little idea, wouldn't it be cool if we could craft some knuckle dusters / spikes to screw onto our gauntlets do that they pack a little more punch (hehe) when were forced to smack a creeper in the face?
Gauntlets will be an interesting change from wands. The changes in Thaumcraft between MC versions are one of my favourite things about TC, they keep it fresh without taking away what draws me to the mod.
You mentioned that you couldn't stop the reequip animation playing.
I assume overriding shouldCauseReequipAnimation() to return false isn't working? It's a Forge method, so it might be worth creating an issue on the Forge repo. Though any fix would be for 1.11.x.
This. So much this. Wands say you're Harry Potter. Gauntlets say you're Iron Man. And if I have the choice of being Harry Potter or Tony Stark, man, it's Stark all the way.
(Well, unless I can, you know, be Wolverine. "Always be yourself. Unless you can be Wolverine. Then always be Wolverine.")
I'd like a quick opinion from you guys regarding the use of wands/gauntlets. I was messing around with foci and it seems something annoying has been introduced in MC 1.10.2 - basically every time the vis in the wand changes while you are using something like the fire focus the item would reset to initial position instead of staying in a fixed position. In previous versions that was preventable, but not anymore.
There are a few possible workarounds for this problem however, but while looking for those I had a completely different thought: What if a gauntlet was not used to store and manipulate vis, but JUST manipulate it? In other words they vis cost comes directly from the aura and is never stored in the gauntlet at all. If I remember correctly this is how wands worked in TC3.
This does create some interesting possibilities and I do like the idea of the gauntlet actually being required to shape and manipulate vis into the form you need. It also fits with how arcane crafting works now. Hehe, even lore wise it could make sense. Storing vis in wands is the old-school way of doing things. Much better to shape it directly and look cool while doing it.
As for upgrades/tiers it is a simple matter to allow higher tier gauntlets to draw from more chunks in effect increasing your vis pool. Once again this is how the arcane workbench works in TC6.