• 9

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Sorry guys, I have to put TC on hold. Check the OP for my reasons.


    Posted in: Minecraft Mods
  • 10

    posted a message on Thaumcraft 5.2.4 (On Hold)

    I am using the new capabilities system in TC6 so there is technically no longer a save folder to worry about - data will be saved with the player itself.

    Posted in: Minecraft Mods
  • 14

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Sorry for the lack of recent posts. I've been completely buried in work and not been able to make as much progress as I would have liked.


    Also I was stuck on a decision regarding research which was holding up a lot of things. I wasn't very happy with something I wrote, but redesigning it would have undid a lot of work and taken a lot of time. I've finally decided to make that TC 7's problem and stick with what I have :P

    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Robijnvogel»

    I think he has a problem with ChickenBones' CBDepPreLoader that is used by Thaumcraft to auto-download Baubles.

    Yes... CodeChickenCore is a dependency of Thaumcraft. No-one ever noticed, because no-one ever plays modded Minecraft without NEI. :P

    I have my own implementation of CodeChickenCore so you don't need NEI or anything else.
    Posted in: Minecraft Mods
  • 5

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Gabrielernie»

    When crafting our gauntlets, will there be the same kind of modularity as there was with the wands as far as materials go? I could have my greatwood wand with gold or brass caps, will we have the same freedom of choice with the gauntlets or is the crafting system a little more fired due to the complexity of the gauntlets?


    Also just a little idea, wouldn't it be cool if we could craft some knuckle dusters / spikes to screw onto our gauntlets do that they pack a little more punch (hehe) when were forced to smack a creeper in the face?


    Not really - since the gauntlets don't really store vis anymore there is not much need for them to be modular. I might eventually add tiers of gauntlets with varying effects, but at this stage there is only one. Foci is where all the modularity will be.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 5.2.4 (On Hold)

    The gauntlet has no internal vis storage - it draws directly from the aura. Also it can currently be equipped in either hand, though the animations (such as there is) are a bit funky for the off-hand.

    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Technically it is just a reworked version of the old Focal Manipulator GUI.

    Posted in: Minecraft Mods
  • 12

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Just a teaser I posted for my patrons a while back:


    Posted in: Minecraft Mods
  • 4

    posted a message on Thaumcraft 5.2.4 (On Hold)

    Sorry for the lack of updates, but I've actually been ill with a really nasty sinus infection the past two weeks. :(

    I'm finally beginning to feel human again, but I did not get much work done unfortunately.

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Daomephsta»

    Gauntlets will be an interesting change from wands. The changes in Thaumcraft between MC versions are one of my favourite things about TC, they keep it fresh without taking away what draws me to the mod.


    @Azanor

    You mentioned that you couldn't stop the reequip animation playing.

    I assume overriding shouldCauseReequipAnimation() to return false isn't working? It's a Forge method, so it might be worth creating an issue on the Forge repo. Though any fix would be for 1.11.x.


    shouldCauseReequipAnimation indeed stops it for most cases. The case here however is any changes to the item while it is "in use" like while a bow is being pulled. That triggers the tick count to be reset to the start and the shouldCauseReequipAnimation is not called for that at all.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from CaerMaster»


    This. So much this. Wands say you're Harry Potter. Gauntlets say you're Iron Man. And if I have the choice of being Harry Potter or Tony Stark, man, it's Stark all the way.




    (Well, unless I can, you know, be Wolverine. "Always be yourself. Unless you can be Wolverine. Then always be Wolverine.")



    + :Diamond: sir

    Posted in: Minecraft Mods
  • 5

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from Ceberus96»

    Sounds alright, but what about using it in some hypothetical visless places?

    Another dimension or something.


    Well it would make sense that you won't be able to use magic in places that are devoid of it, is it not?

    Maybe the vis stone could become a vis battery again for situations like that.
    Posted in: Minecraft Mods
  • 8

    posted a message on Thaumcraft 5.2.4 (On Hold)

    I'd like a quick opinion from you guys regarding the use of wands/gauntlets. I was messing around with foci and it seems something annoying has been introduced in MC 1.10.2 - basically every time the vis in the wand changes while you are using something like the fire focus the item would reset to initial position instead of staying in a fixed position. In previous versions that was preventable, but not anymore.


    There are a few possible workarounds for this problem however, but while looking for those I had a completely different thought: What if a gauntlet was not used to store and manipulate vis, but JUST manipulate it? In other words they vis cost comes directly from the aura and is never stored in the gauntlet at all. If I remember correctly this is how wands worked in TC3.


    This does create some interesting possibilities and I do like the idea of the gauntlet actually being required to shape and manipulate vis into the form you need. It also fits with how arcane crafting works now. Hehe, even lore wise it could make sense. Storing vis in wands is the old-school way of doing things. Much better to shape it directly and look cool while doing it.


    As for upgrades/tiers it is a simple matter to allow higher tier gauntlets to draw from more chunks in effect increasing your vis pool. Once again this is how the arcane workbench works in TC6.


    Thoughts?

    Posted in: Minecraft Mods
  • 6

    posted a message on Thaumcraft 5.2.4 (On Hold)
    Quote from XTclssgmng»

    I like the design, but focus looks a little bit unrealistic (it like a cube).

    Technically it is half as cuby as the wand version was :P
    Posted in: Minecraft Mods
  • 4

    posted a message on Thaumcraft 5.2.4 (On Hold)

    The green gem is a focus.


    The chest sculpture is me filling chests with random items for scanning purposes (yes, scanning an inventory now scans all the items inside it as well).


    It is pretty hard to control exactly where stuff emit from in a consistent manner. For the most part it will be pretty much the same as the wand so don't expect things to actually come out of the gem. The limits to vanilla minecraft's animations are annoying at times.


    Edit:


    It does look like the whole modular rod/cap things will be going away as well as the distinction between wands, scepters and staves. Since arcane crafting no longer requires a wand there is no longer a need for sceptres anyway - Casting gauntlets (wip name) will just be used as a multitool and for using foci.


    There will be tiers of casting gauntlets, but their only difference would be recharge rate and vis capacity (so far). The meat of modularity will now lie with the foci.

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.