Quote from awesome_cmo
Ok, lets think about this logically. When you make a door out of you bare hands with wood you punched off of trees, the doors won't be super quiet when you open/close them. TNT is also more realistic. The old one was more of a pop. This is actually like a explosion. Theres not that much of a difference anyways. What, so, every time you blow up TNT so you can destroy something, you'll be like "Oh, my, gosh! This sound is so stupid!"? Who cares if a little thing like sound is changed? Yeah we had this since indev, but are you really sad about this little change?
Thinking logically, the doors are made completely out of wood in the game. So, it stands to reason there will be no squeaking.
Usually, when wood starts to squeak it usually means enough ash has built up to glaze over the wood, and would probably not be too far from catching fire if it were to squeak with a sound closer to metal.
So, logically, you would think a door made entirely out of wood not squeak like an old man's walker stuck in a meat grinder.
-- I see where you are coming from with your argument, the original sounds were a little muffled, but the coutner-argument is that they didn't need changing. The sounds were iconic with the game, and now that's changed there is a disturbance. In reality, the new sounds took away the iconic and meaningful sounds of Minecraft. It's similar to remaking all the Star Wars, but all the light saber swooshes are "Ziiiiiiip SHAP SHAP!" instead of the iconic "Bwaaaaaaaaaa SHBA SBHA!"
Why change something people could have invested money into? People could have made many vanity goods with the original sounds in it, but now they all seem pointless because they aren't the actual sounds of the game. Back to the Star Wars example, imagine how many people would be pissed about the light saber sound changes especially when they had grown up loving the old ones and even bought some of the original toy light sabers which make the iconic sounds. I'd be right pissed if my old light saber became irrelevant and "That thing that made the old sounds."
When it comes to iconic sounds/images, one single change is a big problem. Merchandise revolves around those things, and changing stuff just because it's dated usually ends up costing a lot of people money, even though it may be "little thing like sound", it still brings a lot of negative repercussions.
So... Why change what isn't broken?!
Edit: Also, your sense of realism in video games is very stubborn and single-minded. Video games shouldn't be all real, otherwise we wouldn't play them -- we would just live life, because that's as real as it gets. Video games are supposed to be realistic enough to break the gap between our world and a new world whose physics and beliefs are skewed only slightly, as to allow our connection to the game world.
Pac-man for example is not realistic, neither are the goals, but the game became a huge success in gaming history.
Really, realism in gaming should only be determined by the goals allotted, and the goals of Minecraft are two things -- to build and to explore. If everything was "real" and had gravity, the building aspect of the game would be so diminished, why even play it? If it was so "real" that the generation made oceans so large and empty that you had to generate a dozen world to finally hit land, then the exploration aspect is diminished. (Why explore the ocean when nothing is in it? Seems like a waste of a possibly good seed.)
Realism is a give and take to the gaming world. It is dependent on goals alone. Realism for the sake of realism is pointless by definition, but is mostly a factor that must be contained or else it ruins the gaming experience by making it too much like the "ordinary" aspects of day to day life. Games are designed to break away from every realistic law and allow for an amazing experience.
Thinking all things should be realistic or not realistic at all to be a better game is narrow thinking, and for a building game is often the greatest limiting factor in making something beautiful.
Don't ever think it terms of what we already deem real or not. Just because one thing is unrealistic and not addressed for being so doesn't mean that some things that are too absurd shouldn't be addressed either. Usually, if it is left alone, it means it is enjoyed for flavor and uniqueness, despite it being unrealistic.
Things like unrealistic potions are cited for having flimsy mechanics and not just being unrealistic. The two often come hand-in-hand with one another. Sounds won't break how you play the game, so that's why this isn't an instant change-back, but potions can drastically change the gameplay, so more attention to their place in the world and realism should be addressed.
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I stopped there.
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That doesn't make any sense. You are asking for the old things back, right? That would be the same as saying, "I want to play a previous version of Minecraft", right? Well we are telling you how to do that, downgrade. If you don't want to accept that you CAN get those old things back, then no one can help you.
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I'm not the kind of person that thinks "going to parties makes me cool". And my friends don't have any sort of leader..
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