I have a small 5x5x5 grotto with a bed touching the back wall. I always sleep here as I am still building my castle, and no monsters have ever spawned by me.
Doesn't look like normals are in yet, gl_Normal is still zero for me? I thought there had been some progress?
Regarding optimization: Optimine has already sort of done that, althought you'd probably rewrite a few functions from scratch to switch the renderer instead of the code injection this mod currently does.
Regarding width/height as uniforms for pixel sampling
int aspectRatioU = ARBShaderObjects.glGetUniformLocationARB(program, "aspectRatio");
ARBShaderObjects.glUniform1fARB(aspectRatioU, (float)mc.displayWidth / (float)mc.displayHeight);
int sdisplayWidth = ARBShaderObjects.glGetUniformLocationARB(program, "displayWidth");
ARBShaderObjects.glUniform1fARB(sdisplayWidth, (float)mc.displayWidth);
int sdisplayHeight = ARBShaderObjects.glGetUniformLocationARB(program, "displayHeight");
ARBShaderObjects.glUniform1fARB(sdisplayHeight, (float)mc.displayHeight);
in Shaders.java (from this mod) should do the trick, right? I tried changing it, but apparently the mod supplies its already compiled Shaders.class, so we'll have to wait for dax to take a peek at this.
Honestly, the stuff we're trying to do here is ridiculously basic, the stuff that comes up the first few chapters in any opengl tutorial. Trying to tie it into the code mess of minecraft is the ugly part. :sad.gif:
Edit: ah what the hell, i'll jump the "hey lets do silly crap with vertex transformation" bandwagon as well.
does anyone have the equations for his transformations? i'm not very good with math...
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EDIT: I can't read
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58 in grade 9 english last year
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does anyone have the equations for his transformations? i'm not very good with math...
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like do minecarts and redstone work?
etc etc etc?
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"axeing"
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You had never seen the sydney opera house before?