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    posted a message on Generic Hardcore World
    Decided to make a random Hardcore world, I named the seed after what I'd name the world 'Generic Hardcore World'. I started up in a tree in a swamp biome, look to the side, I find mushrooms of both types. I look on the other side of the tree, I see a lava lake. Hop off the tree and walk a few meters, I find a ravine. Quite the nice start, if I say so myself.
    Posted in: Seeds
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    posted a message on No Hostile Mobs in Hardcore Mode?
    Hardcore is a 1.9 feature, use the 1.9 forum for this.
    Posted in: Survival Mode
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    posted a message on (1.9 PRv4) Shakuras: Spider Infestation
    In the seed 'Shakuras' there's a cave next to a small lake right beside the spawn. It heads pretty far down. A few meters below the surface is a Cave Spider spawner. I believe it's part of an abandoned mineshaft. I haven't gotten very far in it, so tell me if there's anything else in that there cave.
    Posted in: Seeds
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    posted a message on Minecraft Performance-Minecart Ride
    I can't seem to finish (Or get very far at all) the test, as I keep running out of Memory Allocation. I've even used the trick to give Java more memory and it doesn't seem to help at all.
    Posted in: Discussion
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    posted a message on Farm Design Question
    I'm just wondering, would farmland still become hydrated if it had a design like this:

    :soil: :soil: :soil:
    :soil: :Water: :soil:
    :soil: :soil: :soil:

    :soil: Farmland

    And on top of it it'd have:

    :||||: :||||: :||||:
    :||||: :wood: :||||:
    :||||: :||||: :||||:
    Posted in: Discussion
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    posted a message on Minecraft 1.8 Survival island. YOUTUBE
    I'd be up for a nice round of Survival Island. I'm 19. The only thing limiting me is time. I'm unavailable to use voice communication after 8pm EST.
    Posted in: Starting Up / Looking For Server
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    posted a message on Raw Flesh
    People seem to be suggesting Rotten Flesh is useless all over. Sure, maybe make it craftable into leather would add a little usage, but I'm fine with how it is now. It's good for a quick snack if you start feeling peckish. If you do get food poisoning (not 100% chance) just eat some more when it starts to get low. So it requires a little micro-management, I don't mind. Worth the stomach ache.
    Posted in: 1.0 Update Discussion
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    posted a message on [1.7.3] Merk Gamer's StarCraft2 Mods V.3 Marauders and Grenade Launchers
    I was away. Do try to edit your posts if there were none ahead of yours. Double posting's generally fairly frowned upon.

    Thanks for considering my suggestions.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Merk Gamer's StarCraft2 Mods V.3 Marauders and Grenade Launchers
    Quote from Merk Gamer



    The psi blade, to me, looks fairly ugly. Dark blue on black doesn't really fit, imo. Not sure if you'd be able to make it transparent, but at least don't make it go to black. Probably be better to make it go into a lighter blue, to make it seem like it's fading from the inside.

    The marines were looking good from what I saw. The baneling I couldn't really tell. It's too far away and only in the front. Could I get a few angle shots of it?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Merk Gamer's StarCraft2 Mods V.3 Marauders and Grenade Launchers
    Baneling's looking good.

    Here are my balance propositions:

    Terran are neutral to player and passive mobs, hostile to Zerg and Protoss
    Zerg are hostile to all
    Protoss are neutral to passive mobs, hostile to the rest

    Terran Marine: Ranged, health, damage, medium movement speed, groups of 2-3
    Terran Firebat: Close-range AoE, health, damage, movement medium speed, groups of 2-3
    Zerg Zergling: Melee, health, damage, fast movement speed, groups of 5-6
    Zerg Baneling: Suicide AoE, health, damage (from center), fast movement speed, groups of 2-3
    Protoss Zealot: Melee, health, damage, medium movement speed, groups of 1-3
    Protoss Stalker: Ranged, health, damage, medium movement speed, groups of 1-2

    Optional: Not sure if it's possible to change aggro range, but if so...
    Terran have medium aggro range
    Zerg have high aggro range
    Protoss have low aggro range

    And I agree with someone else. Zerg biome would be boss. But it's not needed. I kinda disagree with mineral shards used for healing. Not realistic at all. I think there's enough food in the game, minerals healing would probably make it a tad too easy to stay alive.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Merk Gamer's StarCraft2 Mods V.3 Marauders and Grenade Launchers
    Quote from Merk Gamer

    Take a look at my new model I just learned to make and texture (took forever)

    By merkgamer at 2011-09-02


    Looking really good from that angle. Only thing that seems off about it is the arm. The blade looks like it's consumed half the arm.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Merk Gamer's StarCraft2 Mods V.3 Marauders and Grenade Launchers
    Quote from Merk Gamer

    Is it you want a better texture or a lighter blue? Also what do you think about gas.

    The texture's fine, I think the color could look a little more similar to those though. Maybe having the outline lighter than the coloring, ya know, similar to what were in those images. But they're acceptable as they are now if you want to keep them that way.

    I'm thinking of a variation of VGFreak's method of the Vespene Gas.

    There would be a small cluster of 5 blocks called 'Vespene Geyser'. I suppose in a similar fashion to how the Nether portal detects if it's the right shape, the game would detect if the Vespene Geyser blocks are in a bowl shape and if so, it would spawn a Vespene Liquid block inside it. You can gather that (using a bucket) and over time it would generate another Vespene Liquid.

    You could them craft it into a Vespene Orb by putting that Vespene Liquid Bucket in a crafting table surrounded by Glass. Would refund the bucket similarly to cake.

    Protoss Vespene Orb reference


    Terran Vespene Orb reference


    Zerg Vespene Orb reference
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Merk Gamer's StarCraft2 Mods V.3 Marauders and Grenade Launchers
    Quote from Merk Gamer

    -image-
    A future look to how minerals are gathered and the I'll look into something similar for gas


    Looking nice. Here's the old SC1 minerals for reference.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Merk Gamer's StarCraft2 Mods V.3 Marauders and Grenade Launchers
    As much as I love StarCraft, I wont be downloading this.

    Suggestions:
    - Make the ores blend a lot better with the environment, they don't fit at all with the Minecraft theme.
    - The Zealots shouldn't be sticking their arms out like a Zombie, that doesn't make sense to me.
    - Make it so the Zealots have a visible blade attached to their wrist when provoked. This'll both improve the aesthetic and be functional so you know whether or not to approach them.
    - Improve the sprites, they don't really look good. Keep in mind minerals are a much lighter blue.
    - Change the apparent vespene gas containers to cubes instead of cylinders. I believe the Protoss used cubes.
    - Make it so the ores are placed on top of the world in bundles, similar to flowers. It'd be better if you could make them have a flower-based sprite (obviously retextured to look like minerals) too and still be mineable with a pickaxe. (Not sure if this is possible, but it'd be neat)

    These are my personal thoughts. If all this was implemented, I'd seriously consider downloading.
    Posted in: Minecraft Mods
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    posted a message on 10 Reasons Why Ranking Up Won't Be Bad
    Whether they like the bar or hate it, your argument probably isn't going to change their mind.

    And there's an edit button for a reason. -.-
    Posted in: Discussion
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