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Member for 12 years, 7 months, and 11 days
Last active Tue, Aug, 29 2017 12:08:25
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katsareawsome posted a message on Fossils and Archeology Revival Legacy ThreadIs it dead or is it going to continue without 4fI imagine you made the mod open source so new people can continue it could be the exact same version or different is that rightPosted in: Minecraft Mods -
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Nozgo posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!Posted in: Minecraft ModsQuote from MarkOfTheBeast
First off: spoiler tags, use them.
Second, where did you get that copy of M4. Nothing at all was posted about M4 being released on the OP, which is where information about a release would have been posted. This tells me that you managed to get a hold of a developmental copy of the mod that was never intended to be public. If this is the case, don't expect any help, or sympathy, from any of the developers.
First off : "I'm better than you" attitudes, don't use them.
Second, They have a M4 1.7 beta build available to the public. Should this guy have posted here with his question, no. He would be able to get help from their git-hub page and help them in the process. Still, no reason to get an attitude with him, for pointing him in the right direction would earn you better karma. -
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ScottKillen posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10Christmas AppealPosted in: Minecraft Mods
Whether you believe the specifics of the Christmas story or not, this time of year is traditionally a time of thankfulness and giving. As you reflect on this, I would ask you to do me a favor: If you feel that our efforts here bring you a bit more fun or comfort, or if you feel the community here goes out of its way to make this thread a nicer place, I would ask that you consider how you can make a difference in the world around you.
All of us affect the people we come into contact with every day. You can never know the difference even something as simple as a smile, or a wave, or a nod or hug can make. I would ask that you pepper the world with random acts of kindness and never take any kind act for granted. Take the time to make the season bright.
Finally, I would ask you to consider how much you would pay to keep this mod available to you--how much is it worth? Please consider making a donation of that amount to a charity that would benefit a child, such as Child's Play. Christmas is a time for children.
Thanks for your time. I appreciate all of you. Merry Christmas! - To post a comment, please login.
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It works with other mods just fine.
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Please read my response 3 posts up.
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Had you not used the mod in a long time? It's not as though these changes are recent. They have been this way since 1.6.2...so probably close to 2 years now? I personally dislike when vanilla oak logs are used on trees added by a mod. What is the point of adding a unique tree and only have the leaves be different? We deliberately took the time to add logs for each type of tree we added and as Master Hill said, the blue trees are based on a real tree that have not only blue bark, but many other colors as well. The autumn trees are based on the color the trees turn in the fall where I live as well as many other places. While I'm sorry that you don't like them, it is impossible to please everyone. As you can see by the responses to your post, there are those that like the trees.
Thank you to those that posted the positive responses. It is nice to see that what we have done is appreciated.
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ExtrabiomesXL is a collaborative open source mod for Minecraft which adds new biomes and an assortment of natural blocks and items that enhance gameplay and make exploring fun and interesting. Keep up-to-date on the latest development news and general interest regarding ExtrabiomesXL on http://extrabiomes.com/. The official ExtrabiomesXL wiki is the best place to read any kind of information regarding ExtrabiomesXL.
Prerequisite
ExtrabiomesXL 3.16.3 was tested using Minecraft Forge 10.13.4.1481, which can be found here.
Downloads
ExtrabiomesXL Universal 3.14.1 backported to MC 1.5.2
Installation
ExtrabiomesXL is delivered in a single universal download which can be installed on clients and servers alike.
Resource Pack Support
A list of resource packs and texture packs which support ExtrabiomesXL can be found on our wiki. We can't guarantee all of these will be up-to-date, however.
Additional Content
ExtrabiomesXL team member gwydion0917 has utilized Custom Stuff 2 to add special red rock versions of furnaces, buttons, pressure plates, etc. It can be found here.
Changelog
The changlog can be found on our Wiki.
Community
Localization
ExtrabiomesXL is currently available in English, French, German, Italian, Polish, Portuguese, Russian, Simplified Chinese, Spanish, and Swedish.As ExtrabiomesXL updates with new content, however, we can't guarantee these localizations will remain up-to-date. We'd greatly appreciate any assistance in ensuring all of ExtrabiomesXL's localizations are up-to-date and accurate. A list of the localization files can be found here. Always feel free to add new languages! Our localizations are done by hand, by speakers of the select language for utmost quality, so please no Google Translate. Thank you!
Modpacks
You are free to distribute ExtrabiomesXL in your modpack, so long as it's not being used to make money.Credits
Support
If you have any problems or questions, please ask in the forum. Be advised, however, that we can never diagnose or fix anything without a complete log file. You should post your complete log (ForgeModLoader-0.log, or ForgeModLoader-client-0.log) on pastebin (or any other similar text sharing service) and then post a link to it here in the forum. The community around this thread likes solving support issues and the most important step you can take is posting your complete log file. Any support requests should be handled publicly where everyone can benefit. Please do not PM the team members with support requests!
Note: Failure to post complete log files using the directions outlined above severely reduces the likelihood that you will achieve a successful outcome to your support your support issue. How to receive support if you do not have a crash report. In the event that Minecraft didn't crash and you did not get a crash report, don't worry. Crash reports are not helpful or wanted. To receive support for your issue, post a complete log by following the above instructions.
FAQ
A list of frequently asked questions is available on our Wiki.
Screenshots
Videos
Signature Banners
Show your support for ExtrabiomesXL with one of our community made banners available from the wiki!
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I've asked Allaryin to respond here or make a blog post as he would be able to give more information about that since he's doing the coding.
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I have asked Allaryin to respond to these questions.
In what way is it incorrect? We've not had any one mention this or report any issues.
It means that we will not be adding new features to EBXL. This is because we are working on a new version of the mod. You can find information about it on our blog which can be found here.
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We haven't decided whether or not to just change the title of the thread or start a new one.
Ummm, no, lol, that is the opposite of the direction we are going, which will be a small core mod, with each biome (or other things we are wanting to add) be an add on. We are doing it this way so people can pick and choose which things they want in their world. There will of course be a single download for those wanting everything.
If you read our blog, specifically the posts by Allaryin, at then end of April and first part of May, he explains sort of what our plans are at this point. =)
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As Scott is the person that basically rewrote and contributed to this mod in it's first 2 years of existence, as well as writing some things for Forge, and creating other mods and a person other mod makers have come to for help (Look at ATG's OP under special thanks for an example), saying what you did, was in my opinion, out of line. All you had to do was answer Sauron's questions. Quite honestly without Scott, this mod would have died a long time ago.
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You can do it one of two ways. After installing Forge, start the game. Once it loads, close the game and the "mods" folder should have been created automatically. If that does not happen then you can create a mods folder in the .minecraft folder that you are using. The EBXL jar goes into the mods folder...not the resource packs folder.
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I just googled it. Here's the link: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288431-just-another-spawner-jas-v0-14