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  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from DerParagorn»

    I love your mod! And thanks for the Special update for Do It Yourself Decorative Blocks.

    Can you upload the chiselsandbits-13.0.jar on Curse? I want to use id for my Modpack.
    If not. Its okay :D


    I'd prefer to get any pending issues with it cleared up before releasing another build, have you had any issues like schismatix described when using that build?
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from schismatix»

    AlgorithmX2 sorry to be a pain and all that, but...


    With one of the blocks from Do It Yourself Decorative Blocks as soon as you use the chisel on it it's texture changes to another (in this case jungle leaves ie the grey uncoloured texture). This also happens if you use the saw.


    Strange thing is in hand and the inventory it shows correctly and even when you get the "ghost" to place it it shows correctly it only changes when the block is placed in world.


    Its no big issue as I have told the kids to use another block and they have only found one block out of about 30 (different textured full blocks that is, not styles) that does this, just thought you should know.


    Again great mod and its keeping the kids quiet which is great :)


    Edit: Oh they've shown me another but changes to the jungle tree (bark / side) texture


    I need more information here, You might need to provide your "Do it Yourself Decorative Blocks" configuration so I can test with the blocks you have configured, and I need to know which blocks have which issue to test with them.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Galunoth40»

    With your agreement, can I look for someone who can convert me C & B to 1.7.10?


    C&B is open source, and https://algorithmx2.github.io/Chisels-and-Bits/frequently-asked-questions/ clearly says that if someone wants they can try their hand at porting it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from DerParagorn»

    I love your mod! And thanks for the Special update for Do It Yourself Decorative Blocks.

    Can you upload the chiselsandbits-13.0.jar on Curse? I want to use id for my Modpack.
    If not. Its okay :D


    I'll try and find a moment to upload a new official build later.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from SentinelKasai»

    Hey,


    Just wanted to ask how exactly the clipboard and exporting using the /c&b.exportmodel command works. I want to be able to save the models I create and keep them elsewhere just in case I have to reset my modpack installation or something like that.


    Thanks,

    Sentinel


    /c&b.exportmodel is used to output json models, these are in the minecraft storage format.

    The Creative Clipboard board on the other hand saves the blocks to a file in the config folder, which you can back up and copy from one instance to another to back up your creations.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from TomberWolf»

    Do you think there's a chance to get both mods for 1.7.10?


    Quote from AlgorithmX2»

    Welcome to the Thread

    ...

    Second, I don't intend on back-porting either mod to 1.7.10 or earlier so please do not ask.



    Its also here... https://algorithmx2.github.io/Chisels-and-Bits/frequently-asked-questions/

    I have no intention of supporting a version of MC 3 years old.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from schismatix»

    I spoke too soon when you chisel the block down it rotates the texture through 90 degrees as below:

    and those are the vanilla textures ie planks and stone bricks.Sorry to be a pain, especially as you put the work in and got the ddb textures to at least show.


    Go ahead and download that file again, I updated it, the texture orientations should be working properly again, I goofed the calculation when I was changing things.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from schismatix»

    I spoke too soon when you chisel the block down it rotates the texture through 90 degrees as below:

    and those are the vanilla textures ie planks and stone bricks.Sorry to be a pain, especially as you put the work in and got the ddb textures to at least show.


    I'll look at it when I have a moment, I might have put in the wrong defaults for the orientation.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from schismatix»

    I have this installed alongside Do It Yourself Decorative Blocks. The blocks are registered in the chisels and bits config file: B:net.malisis.ddb.block.DDBBlock=true, however when you take a bit out of any block made with the mod the texture disappears. The mod does handle textures differently and they are in a zip file In a folder: .minecraft\ddbpacks.


    Is there anywhere I could put the textures to enable the chisels and bits functionality on the blocks?


    Try https://dl.dropboxusercontent.com/u/9117298/cb/1_11_2/chiselsandbits-13.0.jar I have no idea what that mod is doing with its models and textures...

    No matter how I try and find its models I always get the missing model instead, I think its doing something very irregular.

    But I think I found a way to support it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Phylogeny»

    That answers that. How optimized? Maximally.



    Its been a while since I wrote the code for it. But I can't think of any cases off the top of my head that would resolve into cases with extra polygons, so it could very well be maximized. It does tend produce polygons that are longer, since the focus is on speed, and count, rather then count and surface area. A fair trade when the output is consumed only for rendering.


    The method doesn't leave much room for error, and is optimized for speed with buckets based on face and distance and by extending the previous quad where applicable. This is done to minimize quad count early and then minimize search space for further merging.


    -


    Addendum, Since posting I do see a few cases where it can generate sub maximized results based on directional. But I do stand by that the CPU saved in generation probably is worth the few extra polygons generated. Fully optimizing poly-count would probably be quite the cpu intensive process.


    Modern GPUs make short work of polygons, especially since they are batched into VBO's and DisplayLists; Minecraft is almost always CPU limited unless the player sets their view distance too high in any-case.

    Posted in: Minecraft Mods
  • 1

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from schismatix»

    Ahhhhh,


    My apologies I was using 13.8, I thought that was the latest as the link on the op downloads that version, that'll teach me to check next time.


    Also quick question: when you remove 1 bit from the middle of the top of a block how does it render the block? Just curious so I know how much it will impact performance.


    and thanks for a fantastic mod.



    Removing one bit will produce 4 quads on the top, 5 for the inside, and the other faces of the cube will be unaffected, it won't look exactly like Phylogney's example, but the quad count is the same, 14 quads total for a top non-edge bit removed. ( Optimizing for Calculation speed rather then surface area )

    I don't have a picture of that exact scenario, but here's one where I took out a large chunk randomly in single bit mode, you can see that it does a pretty good job at minimizing polygons.


    As for collision, it uses a similar system but focuses on the cuboids instead, where as rendering focuses on quads.

    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from schismatix»

    Just trying out this mod and it is brilliant, however I have discovered that you fall through chiselled blocks and not sure if this is intended behaviour. You cant walk through them from the side but fall through them from the top.


    Just remove one bit from any block and this happens.


    Using the latest version for 1.11


    I tried 13.10 on 1.11 and 1.11.2 I was unable to reproduce the issue you describe.

    Please confirm the exact version of forge, and the mod your are using.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Zhaughaul»

    Hi, I have just seen the new snapshot. I realize this is very early days and MCP and Forge will not be around for weeks. Out of personal curiosity will you look into porting for 1.12, will you try to bit the concrete and terra cotta blocks. No Vanilla stairs and slabs yet...


    C&B Will be ported to new versions when forge has moved to the new version, but necessarily the second that it happens.

    Hang tight and give it time. Once forge is out, and some times passes while things stabilize I'll port things when I have some time. C&B has been around since 1.8, and it usually doesn't take long for it to jump to the latest version.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Dushess74»

    One little question, C&B now compatible with MCMultiPart, but now released ForgeMultiPart CBE (for ProjectRED). Because MCMP and FMP are not compatible (for now), whether it will be difficult to adapt C&B to new FMP?


    I doubt I'll be adding support for this, at least in 1.10.2, MCMP was more or less the standard for multiparts in that version, and they made their own system. I'm backporting bug fixes to 1.10.2, but not much more then that.


    I can't say what will happen in 1.11 yet however, the new version of MCMP wasn't been released yet. And any larger changes such as supporting a new Mutli-part system will be contained in the newer version.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Cptnodegard»

    I just updated chisels and bits and chiseled leaves now have transparent parts, like normal leaves can have. I don't want this. Googling indicates it was a bug that they weren't like that, and that fixing that bug is what now makes them this way. Is there a setting to reverse this? It doesn't adhere to Optifine tree detail rules and now a bunch of hedges put there to hide underground systems are visible.


    The transparency of Leaves is based on what layer they are rendered in, Either Solid or CUTOUT. The vanilla setting For Fancy Leaves is what controls this, I'm not sure how optifine factors into this. But in vanilla if you use Non-Fancy Leaves they should be opaque.
    Posted in: Minecraft Mods
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