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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Equityx6»

    One last thing to add on. What if voxels were only editable when something was interacting with them? Otherwise they would be uneditable. Basically what i'm trying to say is that what if objects could be switched from dynamic to static depending on what could be interacted with by the player at that time? .I'm sure it would be insanely difficult to program something like that but if someone did manage this, would that not reduce lag significantly while allowing the world to still be destructible? Or is something like that impossible, or wouldn't make as much of a difference as i think?


    Also thank you for answering my questions. It means a lot to me and was very helpful in my research about voxels.


    Your solution is quite vague, and doesn't really translate very well at least from where I'm sitting, most pre-processing that game engines run on maps and model data take a lot of time, minutes or possibly hours for a decent size of data, it also depends on what needs to be calculated.

    In the end the way that MC does it isn't a bad idea, breaking the world up into reasonably sized chunks, and then batching them, and rebuilding each chunk on change. is it the best solution? There's probably better ways of working with voxels, but any given solution comes with its own challenges, for instance one storage method might make face generation faster and make collision trivial, but cause issues for things like lightning or other system simulations.

    Software tends to be complicated, and games and rendering are certainly no exception.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Equityx6»

    Last questions. If someone did add slopes and other shapes to chisel & bits and increased the bit count from 16 to say 2048 and rewrote Minecraft from the ground up, would it be possible to match or exceed games like Fallout, Battlefield, ect in terms of detail of shape and achieve a similair and stable framerate? Let's also assume that ram was not an issue as I'm sure it would be insanely high. I'm more interested in how much this would strain the cpu and/or gpu. Also what if the voxels were no longer destructible? Would that take a high amount of strain off the cpu?


    If voxels are not destructible (which I assume makes them uneditable) it becomes nothing more then a model that can be pre-calculated ahead of time, which means that all cost can be calculated before the game is shipped, which is one of the reasons other games get better framerates, lack of dynamically generated content.

    Of course its hardly minecraft anymore, its just another 3d engine.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Equityx6»

    If it were possible to slope the bits similar to Carpenters Blocks, would this reduce lag as there would technically be less sides to render? See image below. Left is chisel and bits, middle is vanilla minecraft stairs, right is carpenter's blocks.


    Less polygons could always be faster to render ( not necessary calculate ), however sloped sides are not a small change to the system, and it would need to be done in a way that it was optional. ( it was at one point on my radar, however do to lack of time my radar is mostly just maintenance )

    Besides there are already mods that achieve triangular blocks, so if you want those you can always use them.

    These are only a handful of possible objects you can build with C&B, and not the primary focus, and are a very small subset of possible uses, and generally speaking I believe that the block-y look is more "mincraft-y"
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Equityx6»

    If you could rewrite Minecraft and optimize it in every way possible, what amount of detail do you think you could achieve with chisel and bits? Meaning if Minecraft was optimized from the ground up for chisel and bits ,how many more bits could you have in an area without causing to much lag? When I say optimize I mean everything you can think of. Nothing specific. I'm very interested in how much of a difference a better optimized minecraft would make.


    Personally I think that 1/16 for the entire world is probably too detailed for modern computers. ( the scale of C&B )

    I've written a test voxel render for that scale ( one far more efferent then MCs that did a lot of the optimizations that C&B does at the block level at the chunk level ), and even representing the data in memory proves to be a challenge, let alone getting a complicated lighting algorithm to work.

    That isn't to say there aren't break thoughs or improved algorithms that could help with it. But in general voxel data is extremely demanding. And anyone that works on any sort of sandbox game knows that players are the most unpredictable element to any such system. Its one of the reasons I would never say that C&B will never have issues, it could and probably will depending on what a player does with it.

    16x works fine for limited use, player bases and such, but if you for instance implemented C&B world gen, it would easily cripple most machines.


    Main point to be made is that voxels require a lot of horse power, especially considering that each increase in scale is exponential in the amount of data to process. 16x is 4,096 voxels, 32x is 32,768 voxels.

    I picked 16x because I felt that it worked "well enough" vs say 32x which would be cumbersome to work with, and much more demanding on hardware. Or vs 8x where I felt that detail was lacking.

    Hopefully that offers some insight and answers your question to some degree.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Sarelth»

    Is there any chance of a Chisels and Bits Doors, Trapdoor, Switch, Torch type block type thing?

    I would love to see Chiseled moveables and Chiseled Torches could be very interesting as well.


    At this point I wouldn't expect it any time soon, tho you can make torches with glow-stone if you want. You just need to have 4 stacks of glowstone bits its inside the block, flat colored blocks glowing blocks also count. ( if you change your configs you can reduce the number as well )

    I personally like the idea of doors and switches and such, but I don't have a lot of time to work on things at the moment.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from SpaceGerblin»

    Flat colored blocks is so good but it would be so much more useful for building actual structures if there were slabs and stairs. Is there any chance of the mod eventually getting a +slabs and stairs extension?


    I just recommend using C&B with Flat Colored Blocks, you can use it to make slabs, stairs, and giant walruses out of them. If your not hyped about the detail you can just switch the chisel to 1/2 snapped cube mode, which makes stairs and slabs a snap to make.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from domcisk»

    hey,


    i´m trying to run chisels and bits on my bukkit server, but a keep getting the error message shown in the photo.

    i have no experience with mod creation or anything like that and i´m setting up the server based on a tutorial.

    from what i read on the internet, it seems there´s a "plugin.yml" file missing from the chisel and bits jar package,

    and i have no clue how to get it/fix this problem.


    if anyone had any idea, pls help, it will be much appreciated. ;)


    thx


    Chisels and Bits isn't a bukkit plugin, its a forge mod. it should go in the mods folder, I don't know much about craft bukkit, but that's assuming it loads forge mods...
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from nightforest»

    Thank you! :) Perhaps you might want to write it down on your start post /download page on curse that some functions of the mod wont work with optifine?


    Maybe... I figured that was sort of obvious tho given the nature of optifine, using optifine always tends to cause some issues, some more benign than others. Before I disabled that feature the mod was basically unusable with optifine installed.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Phylogeny»

    I have just added this functionality to the Extra Bit manipulation addon for Chisels & Bits:

    In addition to this page, information on Chiseled Armor can be obtained in-game by the following means:

    • Holding the control key while hovering the cursor over a Chiseled Armor itemstack will display usage information.
    • JEI will give basic information on how to import copies of blocks in-world into armor pieces.
    • Pressing the question mark button in the top right of the Chiseled Armor GUI will enter help mode, where all relevant objects will render detailed help text when hovering the cursor over them. (this is a particularly useful and expansive source of information about Chiseled Armor).


    That looks really nice, pretty soon we're going to be swimming in fantastic armors as well as all this awesome architecture. :lol:

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from nightforest»


    Ok I found the culprit. Removed Optifine and it was working. But now the question is... why would Optifine disable this effect? That is a shame. Now how to make it work while Optifine is there too , mhhhh. I tried playing around with Optifine, but no matter what I did, the fullbright glow of the bits didnt come back.... guess I have to post this into the bug tracker?


    Optifine doesn't support the forge pipeline, which is required to do that effect, I was personally involved in the patches to forge that made it possible in fact. Its been reported to Optifine, however it appears to be an uphill battle.

    You can read the details on these github issues:

    https://github.com/sp614x/optifine/issues/631

    https://github.com/MinecraftForge/MinecraftForge/issues/3091

    --

    I would also recommend staying away from shady places like minecraft9, C&B can be found where I upload it here, https://minecraft.curseforge.com/projects/chisels-bits/files

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from VivaGabe»

    Id like to disable all the chisel and bits blocks in davinci's vessels (causes crash). What is the block ID for chiseled items?


    I'd recommend submitting a bug report to the mod author to see if they could fix the issue, however the list of ids below I believe account of all of them,

    chiselsandbits:chiseled_wood
    chiselsandbits:chiseled_rock
    chiselsandbits:chiseled_iron
    chiselsandbits:chiseled_cloth
    chiselsandbits:chiseled_ice
    chiselsandbits:chiseled_packedice
    chiselsandbits:chiseled_clay
    chiselsandbits:chiseled_glass
    chiselsandbits:chiseled_sand
    chiselsandbits:chiseled_ground
    chiselsandbits:chiseled_grass
    chiselsandbits:chiseled_snow
    chiselsandbits:chiseled_fluid
    chiselsandbits:chiseled_leaves
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Marikc0»


    Dunno, it happened as far as I know after I updated C&B or Forge. I assumed the cause was one or the other. Loaded the SSP world and the textures had broken. They were fine up until one of those actions I believe.


    I believe Phylogeny was accurate, the issue itself manifested randomly on restart causing zero or more blocks to return missing models for rendering, I've released 14.4, which I believe should resolve the issue.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from MNayeem»

    Thanks for the 1.12 release, I have been waiting for this. Works perfectly on my single player world but my forge server seems to crash.


    Did you grab the second release? I sent that out just a bit ago, should be fixed now.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks

    Sorry for the delay, Chisels & Bits 1.12 release hot off the presses, hopefully its working well. Cheers for everyone being patient!

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from penniwice»

    my mc crashes to loading phase, before main menu if i use forge above ver2362 :/ dunno where problem is

    what version of your mod is using that spesific forge or below it?



    You should use the newest recommend forge, with the latest version of the mod, the initial release for 1.12 were against a alpha version, the latest version was made against the first recommended version. And should work for versions after that. 2362 is an alpha version of forge, 2387 or later should work with eh latest version of FCB, which is what I assume you are using.

    Posted in: Minecraft Mods
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