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    posted a message on Coolers
    thanks for adding the link but there seems to be something wrong with the beta, i can't find the coolers on NEI, it's like the mod didnt even load (and yes, i do have the jar on the mods folder). Oddly, it only said the the ender coolers were missing when loading a previous map.
    Posted in: Minecraft Mods
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    posted a message on Coolers
    just a heads up, the link you added to the beta is pointing to your thread instead of the file.
    Posted in: Minecraft Mods
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    posted a message on Coolers
    hows the fix comming along? i'd really like to include this on my server ^_^
    Posted in: Minecraft Mods
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    posted a message on Subaraki's Paintings ++
    any news on the 1.7.10 version?
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][Forge] Painting Selection Gui - Hassle free paintings!
    Many thanks! it's working nicelly
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][Forge] Painting Selection Gui - Hassle free paintings!
    bjbinc, your link doest work, can you please re upload it?
    Posted in: Minecraft Mods
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    posted a message on [1.6.x][Forge] WildCaves 3 (v0.4.3.3)
    Quote from iguana_man

    I read in the comments that this doesn't work with Underground Biomes because that mod uses metadata, and so its blocks can't be added to the white list.

    My intention was to fix it myself and create a pull request, as I found the code on Github, but that code seems to be out of date? I couldn't find any code for the block white list config section. Am I missing something? Thanks and I love the mod. :)

    the white list code is on /wildcaves/WorldGenWildCaves.java line 137.
    Posted in: WIP Mods
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    posted a message on [1.6.x][Forge] WildCaves 3 (v0.4.3.3)
    Quote from castlehunter

    Of course

    what version of forge are you using? other mods?
    Posted in: WIP Mods
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    posted a message on [1.6.x][Forge] WildCaves 3 (v0.4.3.3)
    Quote from castlehunter

    Hmmm... somethings wrong. I put the wildcaves3 folder into the mods folder and BOOM!!! nothing in the game changed. Please help!

    is that with the latest version?
    Posted in: WIP Mods
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    posted a message on [1.6.x][Forge] WildCaves 3 (v0.4.3.3)
    Quote from WillHenrick
    Thanks a lot mate, but that file looks like it's not compiled. All the files are *.java instead of *.class!
    yeah, you're right, ups
    Quote from GotoLink
    Here is the latest version, with the changes from the pull requests I made to the official repository.

    thanks, when i get home i'll test it and hopefully put it on the first page
    Edit: seems to be working fine, i'll put it on the first page =)
    Edit 2: does anyone know what's wrong the text editor of the mc forums? every time i edit a post it messes it up completely
    Posted in: WIP Mods
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    posted a message on [1.6.x][Forge] WildCaves 3 (v0.4.3.3)
    Quote from zombiepig333

    Quick notice- changed my download to include the mcmod.info file; it was not in the Github repo originally.

    ups, must have forgotten, i'll upload it once i get home
    Posted in: WIP Mods
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    posted a message on [1.6.x][Forge] WildCaves 3 (v0.4.3.3)
    Quote from zombiepig333

    Speaking of a port, I will just leave this here...

    https://www.dropbox....es v0.4.3.3.zip

    Wildcaves v0.4.3.3 for Minecraft 1.6.x; should work in 1.6.2 and 1.6.4.

    many people will be happy because of this, many thanks, i'll put it on the first page. Quick question, was it just a recompile with searge-names?

    Quote from Western_freak

    Kudos for sharing the source code. People can port the mod, improve it and even use it to learn how to code. Everybody wins!

    indeed, every body wins ;)
    Posted in: WIP Mods
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    posted a message on [1.6.x][Forge] WildCaves 3 (v0.4.3.3)
    i've set up a GitHub for the mod https://github.com/AlexmaniaWardz/WildCaves3, it's the first time i've done this so please tell me if i've done something wrong.
    Posted in: WIP Mods
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    posted a message on [1.6.x][Forge] WildCaves 3 (v0.4.3.3)
    there seems to be a consensus that GitHub is the way to go, i'll take a look at it then.
    Posted in: WIP Mods
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    posted a message on [1.6.x][Forge] WildCaves 3 (v0.4.3.3)
    i guess it's time to admit it, i'm afraid i no longer have the time to maintain this mod but i wouldn't feel right just abandoning it so i'm willing to either pass it on to someone else that can take good care of it or release the source code and hope that someone wants to pick up the torch.
    i'm sorry for keeping you all in the dark but i was still hoping i could squeeze time for keeping the mod. It's been hard letting go but it has become too obvious that i'm harming the mod by keeping it locked.

    so, if anyone is interested please PM me or post in here, if possible someone that already has some programming experience and/or modding experience.
    Posted in: WIP Mods
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