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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from SuperLlama »
    Ooh, that's a cool idea! Although it could be used to farm dyes underground.

    Depends on the cost for the spell.
    I don't think exchanging glass, redstone and tierstones is an efficient way of farming dyes...
    Probably the flower/tree growth could be related to tier stones used? Like in a T1 will only create 1 flower and 1 tree (if they were existant on the affected spell area) whereas T6 will double the amount?
    May somewhat hard to implement though...
    Or you make the range dependent onto the tier (If the rune is 5x5, it will affect (5+4T)x(5+4T) blocks (T=Tier-Stone)) and always double the amount of plants, etc?

    OR you could seperate it into one spell which will make grass grow on dirt and plant some saplings randomly
    and another one, which requires the plant you want to grow in the rune (Cactus, Flower, Tree, Sugar...), multiplying that plant?


    Man, if i wouldn't be all busy with studying + playing Minecraft, i would take my time to check the java in that mod to create runes on my own :biggrin.gif:
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from HalfThere »
    Edit: Oh, and on a serious note, could someone test mound? Got reports on my server that it's not working and I'm too busy telling people how stupid they are. Chances are someone stupid was trying to use the mound rune and hence thinks it doesn't work. Wouldn't surprise me.


    Mound works here.
    Though, regardless of the tier stone used, i always get a "small" (7x7 with a heigth of ~3-4) bunker... The description says that higher tiers give bigger ones.
    Depends whether you would call that a working one ^^

    btw, thx for the Dolphinjamez-part... now i don't need to say exactly the same anymore :biggrin.gif:
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from Dolphinjamez »
    My server only works with .exe.


    Are you sure about that? Actually you only need a cmd, a badge-file or a script to start the jar-file remotely.
    Probably you should replace "My server" with "Me" ? :tongue.gif:

    Seriously, rather learn how to get the jar running then ask Superlama for completely rewriting his code to exe-base. I would rather want him to improve the actual jar-version with bugfixes and runes then see him creating a new mod-version for those who are too lazy to learn how to use jar's... I didn't use them before either, but learned the neccessary commands within 20 minutes under guidance of Master Google... Not a big deal, is it?
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from Zemallo »
    Quote from Zemallo »
    Alright whenever i install the mod i end up with a blackscreen after log in this happens with all of the mods i try i always repeat the provided steps word for word this one didnt have me delete meta inf though but either way i always end up with this black screen im using beta 1.2_01 any suggestions?

    i know you people are there someone give me input maybe one of u waypoint guys >> xD please i just wanna join the coolkids with the mods ;~;


    Punctuation ftw...

    However, what exactly do you mean with log in? Logging into your account or logging into the server?
    (Because first one would mean your client is corrupted). If it's latter one, you should check whether your server is actually running and has loaded the map. If i start my server with a new map and join the instant i started it, i will get a black screen for ~2 min, too, because the server is still generating/loading the map.


    @Waypoints:
    I found 2 possible criteria for the breaking:
    -Whenever i places a sign on top of the corresponding teleporter, the waypoint on the other site broke after teleporting.
    -Whenever i placed an "empty" block (according to Minecraft Wiki / Runecraft Section) (Stone, Dirt...) in an corner square (5/1, 1/1, 1/5 or 5/5) of the teleporter, the waypoint on the other site broke after teleporting.
    In both cases rather the teleporter should break IF i did something wrong... but instead the waypoint bug is caused.

    Luckyly it always happens AFTER teleport, giving you a fair chance to just re-enable the waypoint XD


    [email protected]:
    Quote from Zemallo »
    Well im just using vanilla i guess thats what they call it nothing special just running minecraft.exe downloaded from the site. im doing everything it tells me to do on the first page and still nothing its the same for any other mod i try

    minecraft.exe as in client executable?
    Because as it's stated in big letters, the mod needs to be applied to the jar-version of the server program.
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from Sarus »
    I cant seem to get this mod to work
    i followed instructions
    i go into server and try several things
    nothing happens
    any help?


    Try doing what they state in Instructions ^^'

    If you really do everything stated there with the correct file versions, it will work.
    Check following:
    -Your server version is the most actual one
    -You downloaded the correct version of runecraft (a few days ago the "latest" download was an old version)
    -Get an actual version of WinRar (for the case yours didn't properly merge the mod into the .jar)
    -Ensure you actually connected to your server. Keep in mind, server != singleplayer.

    -Learn how to use the runes correctly? lol :biggrin.gif:

    If that doesn't work, you should probably hope somebody wasted time with uploading the complete modified server files for random reasons... and search for that download ^^
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from RichardErickson »
    Hey since we have this new Lapis lazuli block and it's a neat night sky blue color I was thinking maybe you could swap the obsidian for Lapis Lazuli blocks in the Chrono Trigger Rune. It would make time control slightly more difficult to get. It would look really cool too.


    And how are you supposed to harvest LL blocks? Mining them gives you some blue powder... not a block.
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from SuperLlama »
    Waypoints are working correctly, but there might be some bad data (the height finder) from the last update. Just reestablish the waypoints and it should be fine, I think. The "going to open space below" thing is most likely because, with an offset of 0 from the last update, you spawn inside of the center, and if there are no blocks under it, you fall in there too. I just tested several newly created waypoints and they work fine. Waypoints are supposed to update their position on tick, but apparently the ticks are messed up too...

    EDIT: Flight works for me too.


    My bad...
    After applying the update on a fresh and unmodified version, everything is working quite fine.

    Only exception being far distant waypoints breaking rarely for no apparent reason after teleporting to them... Though, only happened 2 times in a few hours ^^'


    Btw, is the Mine Shaft spell supposed to be THAT lethal with the free fall in the center? XD
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    On my side teleporters an waypoints had the same problem:

    Using it would spawn you on (listen exactly):
    -in the middle of the waypoint (as intended)
    -ontop the first free block BELOW the waypoint
    -if there was no space below, i was spawned within the middle of the waypoint

    Once we constructed a waypoint above a small hole (1 block below the middle was air) and the effect was a death-trap with getting stuck into the middle of the waypoint.
    Problem was solved by us with digging the hole 1 block deeper, creating a tunnel below the waypoint. though, same 1/2 heart loss effect here.

    Random guess, did you may mistake + and - for the "search where to spawn the teleported guy" - method? As it seems exactly like you described it, besides searching towards the wrong direction XD


    As well, the flight spell doesn't work for me.
    It says it was activated + countdown + disappear message, but it doesn't have any effect at all.
    No flying, no reducement in fall damage, no water below feet...
    Am i doing it wrong? XD


    The Faith rune seems somewhat strange, too. Though this may just came from me not totally understanding it yet :biggrin.gif:



    Still, thanks for porting and now even bugfixing it :biggrin.gif: Great mods were made by great people who deserve great... damn, forgot the English word for.. ah, i got it: gratitude (i hope that's spelled right, lol)!
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Gah, did anyone notice they just released Beta 1.2_01? Goddamn... ^^' Have to update my client + server all over again
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Lol ^^
    I messed around with the jar-files for roughly 2 hours...

    Before noticing this thread has >100 pages and considered reading the last one to confirm my vague guess that the mod isn't working on the newest Beta XD *DUH, the version is just a few days old, it couldn't possibly work yet*

    I strongly hope you find the time to update the mod as well, i want to CAST some doom over these pesky creepers :biggrin.gif:
    Posted in: Minecraft Tools
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