I've been playing with this mod version 1.9.1, and I've been getting a REALLY annoying bug. All of the peaceful/farmable mobs added seem to be classed as hostile (They despawn when the chunks they're in aren't loaded), and yet, like other passive mobs, they only spawn on initial terrain generation. As you can imagine, this makes it rather hard to farm as I have to nametag all of my animals and if I don't notice them when I first explore an area and I leave, that's it. They're gone forever.
Unfortunately, since there's no crash involved, I cant give an error report, but I need to know if there's a fix for this.
Edit:
Sorry, I just saw the config for despawning. Just saying, having PEACEFUL mobs be able to despawn Is a bad bad idea, as by default, peaceful mobs (as I already said) only spawn on initial world gen
I'm amazed b the blocks, items, and armor in this pack, but the mobs......
Pardon me for saying this, but the cow/mooshroom and pig look like real-life animals had their faces flattened by a steamroller, the undead aren't to bad, the spiders are terrifying, and the slimes.......just...no.
IGN: German_ Why do you want to join our server?: I'm searched a long time for a gullivers mod server What can/will you do to contribute?: I want to build good houses for tinys yay Tell us a little about yourself: I play minecraft since 2011, im german, 12 years old, i like trains. Other: I like the yellow thing... ITS CHEESE
---------- sorry for bad english, thanks for reading ---------------------
ps: i was already in the whitelist but not anymore
IGN: Aidantheawsome Why do you want to join our server?: Ive NEVER seen a server with this mod before! What can/will you do to contribute?: I'm responsible, and I'm good at keeping things fair. Tell us a little about yourself: Ive played Minecraft for very long time now, I've spent the last few months building a new rpg server with my friends, and forgive me if I get a little POed when I feel I'm being treated unfairly Other: I like cheese.
0
Unfortunately, since there's no crash involved, I cant give an error report, but I need to know if there's a fix for this.
Edit:
Sorry, I just saw the config for despawning. Just saying, having PEACEFUL mobs be able to despawn Is a bad bad idea, as by default, peaceful mobs (as I already said) only spawn on initial world gen
0
Where did you hear about the server: Minecraftforums Front Page
Do you understand and accept the rules: Of Course
What's our policy on raging: Don't. And I agree. Why rage when you can express your displeasure through cannon fire?
0
0
http://www.technicpack.net/modpack/details/tekkify.2607
or
http://www.technicpack.net/modpack/details/neons-advanced-technology.57753
0
0
0
0
I know well that infused stone usually spawns based on biome, but for the life of me I cant locate where order infused tone generates.
Can someone help me out?
0
0
Pardon me for saying this, but the cow/mooshroom and pig look like real-life animals had their faces flattened by a steamroller, the undead aren't to bad, the spiders are terrifying, and the slimes.......just...no.
0
0
0
Eger much?
0
Why do you want to join our server?: Ive NEVER seen a server with this mod before!
What can/will you do to contribute?: I'm responsible, and I'm good at keeping things fair.
Tell us a little about yourself: Ive played Minecraft for very long time now, I've spent the last few months building a new rpg server with my friends, and forgive me if I get a little POed when I feel I'm being treated unfairly
Other: I like cheese.
0