They're already built in TP, look on official site of pack. Mods that supported, but not included is "Better than wolves Mod", "Aether Mod" and some others
They're supported but you have to install the mods yourself for the textures to appear
Mcpatcher messed up my minecraft textures! I had a portal texture pack installed, and on mcpatcher, I pressed "Unpatch" and when I opened minecraft, everything looked messed up! (And it even effects other texture packs!). Please give me some advice, it annoys the heck out of me, and it even effects mods!
Your not supposed to press unpatch unless you want to uninstall McPatcher and everything you patched with it, just click Patch and it should be fine
But i thought on page 2 Misa said that she made a 32x32 Version and placed the download link at the bottom of the main thread but i cant find it.does anyone know where it is?
The update is wonderful however, do you plan to implement ctm for glass like most other packs?
Read what she said about CTM Glass
Quote from misa »
You may notice that I have not done CTM support for glass. This is due to me thinking that it looks absolutely terrible on my texture--it's as if nothing is there at all. If translucent glass becomes possible in the future, I'll reconsider adding this, but for now, I think the default individual panes of glass looks best.
There is an incompatibility between modloader and ctm 1.2 (at least). When modloader is on the random textures from misa's pack do not show up thus disabling almost any mod.
modloader was installed manually do I have to install it with your patcher to make it work properly or that does not help?
Yeah it's better to install Modloader with the Patcher, heck any mod part of a mod that requires going to the Jar should. I use them just fine when installing them like that
Alright, I'll post the current changelog as a teaser (be warned, it's pretty hefty):
[4.1.3]
-Added MCPatcher CTM support:
-Bookshelves now have more of a variety of books when more than one are placed next to each other.
-Circle stone blocks can now be used to construct pillars, archways, and all sorts of interesting geometric stone patterns.
-Tops of logs will now expand to form a large smooth tree ring surface when 4 or more are connected at right angles.
-Jungle tree logs will now be shaded dynamically based on width--other logs are unaffected for wall-building.
-Brick walls now have corner stones.
-Hieroglyphic sandstone blocks have more variety in how they tile and when placed alone or in groups.
-Smooth sandstone blocks now have a completely smooth surface everywhere except their edges.
-Light wooden planks now have CTM dynamics that allow better framing on the side with unique tops.
-Crafting workbenches can now form desks, shelves and drawers when placed adjacent to each other.
-Added MCPatcher Random Texture support:
-Flat grass now has much more variety with: clover patches, flowers, gopher holes, thistle, crabgrass, and leaf debris.
-Stone slabs now have random variation that matches the new look for Smooth stone.
-Stone blocks now have random block angles, where some blocks may jut out or sink in slightly more than others.
-Oak, Pine, and Jungle planks now have some minor random variation to their tiling pattern.
-Roses and yellow flowers now come in 9 various shapes and sizes each.
-Dead bushes now come in various stages.
-Tall grass has more variety to it now.
-Lilypads can now face in 8 possible directions as opposed to the previous 4.
-Watermelons have an incredibly rare chance to spawn in some locations with a creeper face.
-Smooth stone is now way smoother and doesn't have that weird diamond pattern in the distance.
-Gravel tiles much less obviously and makes for more rugged-looking roads.
-Clay is now more usable as a building material with its new variance.
-Dirt has a lot more character and detail than ever before.
-Sand is now slightly more granular and the dune-size has been realistically increased to tile better over large areas.
-The main font has been given a tiny bit of depth to make it look smoother and slightly more three dimensional.
-Custom sign color added.
-Decreased the view obstruction a bit when wearing the pumpkin. Nightvision effect is unchanged.
-Replaced the completely worthless sponge texture with a more useful bale of hay, due to similar properties/function.
-Modified the texture for light wooden planks to account for the new dynamics introduced by CTM. (may do the same for brick later)
-ALTERNATES.png has been updated to store any altered old versions of textures.
-Colored areas on terrain.png to water and lava colors so they work properly on mini-map mods.
-Fixed a stray pixel on the animated diamond shovel.
-Fixed the missing animated blaze texture.
-Fixed a missing snout on Pig12.png.
-Fixed a few stray pixels on inventory.png
You may notice that I have not done CTM support for glass. This is due to me thinking that it looks absolutely terrible on my texture--it's as if nothing is there at all. If translucent glass becomes possible in the future, I'll reconsider adding this, but for now, I think the default individual panes of glass looks best.
Wow. AWESOME, that is a giant Changelog. Cannot wait for it
Hey Misa this texture pack is the best out there !!! I liked almost everything in this pack, most of all that it is not lagging my game at all!!! Wanna say thank you a lot finally I find a texture pack to move away from standard pack ))
one thing! I just didn't get the part in the instructions where you said that, why should I delete "bin" folder?? the whole game is there ))), anyways: Cleaning Your Installation (DO THIS BEFORE INSTALLING THE PACK) !!!???
I just didn't do this steps and moved directly to patching the points you mentioned and copied the texture pack in the proper folder, Works !!!!
another thing I would like to mention is the giant mushroom! I think in standard texture pack the red color looks better )) and the sword looks kinda out of context. Practically this is all, but of course I am gonna use the pack anyway
And I have seen some teaser shots of your pack and I have noticed that you are planing to cover the adages of the dirt with grass ((( pls don't, I think without is looks kinda more realistic! cuz in a real word you don't see growing a lot of grass on that parts of land shaft
All in all as I said above, so far the best texture pack!!! )) Are you updating it constantly ? And how can I be notified about the new update??
Thank you very much, keep it going ))
p.s. Misa is a girl's name ?? ))
Well Misa is a girl so and I would say that with each new version of McPatcher/Minecraft she updates.
And honestly Misa, I almost cannot wait to see your next update, I'm absolutely ecstatic about the new stuff your adding, and your doing some excellent work with them as well
I am still on version 1.2.5 you might need to download mcpatcher again...
Can I make different colored wooden stairs, salbs etc. if I craft with dark wood, light wood or jungle wood ? I have tried with this TP and everything I make is the original wood color no matter what kind of wood I craft it with.
Jeb still hasn't added Slabs or Stairs for the new Wood types so no texture packs will have that either
So i have tried loading this a couple times and every time it crashed right after the Mojang logo. I have completely deleted the bin fold a couple times and forced update a couple times when i tried to figure out what was causing the crash i figured out that modloader was causing the crash. I was wondering if i could possibly get any help.
Thanks in advance
java.lang.NoClassDefFoundError: BaseModMp
Looks to me like something is asking for ModloaderMP
Updated to 2.3.6. New features and support for the 12w15a snapshot as well. See OP for details and download links.
Connected textures mod. /ctm.png will be used for glass blocks, bookshelves, and sandstone. Other textures can be overridden either by block id (0-4095) or tile number (0-255) using the filename /ctm/block#.png or /ctm/terrain#.png respectively.
Custom xp orb colors (/misc/xporbcolor.png, any resolution, color will be picked from the image in a sinusoidal pattern)
You need to remember that like the MC Patcher, the mod called Optifine is used to both speed up the game and is also an HD fix. Optifine is good for people who have mods, and is compatible with most other mods.
While it is true that it provides an fps boost and hd texture support, it's not a full alternative, Optifine's support for the Custom Colors mod is not too good and Misa's pack ends up messed up in parts(not to mention she has gone over this various times and says it in the op). Plus it's not too hard to install mods with the Patcher.
Mojang removed it it used to use part of the piston head.
Hey Misa, I was wondering, do you have a version of your pack that works with alpha 1.1.2? If you don't that's fine.
Unlike Mods, Texture Packs aren't incompatible with older versions(whenever they update for the latest version), they're not broken with every update unless a new texture is added and even then it can still be used for older versions
this is amazing...
but for some reason when i look at placed sandstone and glass there vanilla but when there in my inventory their yours....any ideas???
FYI im using optifine
Disable connected Textures by going to options > quality > connected textures
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And honestly Misa, I almost cannot wait to see your next update, I'm absolutely ecstatic about the new stuff your adding, and your doing some excellent work with them as well
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Absolutely ecstatic about the new features!
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