Have you been able to play before or is this new? My server has worked fine forever and yesterday, with no changes made to the server no one can log on. someone logs on for a split second and gets kicked. no crash report and the only error given is
"Internal Exception: io.netty.handler.codec.DecoderException: Java.io.IOException: Packet was larger then I expected, found 33236 bytes extra whilst reading packet 53"
that's it, nothing in the log, nothing in the crash report since nothing is crashing. the server is running and the client just gets kicked. I think it has something to do with this mod since in the FML log, this is the last mod mentioned before the kick
if you can reproduce, file an issue on the github.
Its probably too late now.. but you should use an updated version of SecretRoomsMod that uses the block names instead of the IDs for whats bieng copied. Best thing to do now is to break and re-place your secret blocks.
I am a member of the MinecraftForge team. Between helping with the Forge update, helping with sponge, and IRL school and stuff, I haven't had time to work on this mod, either to add features or fix bugs. The mod is OpenSource, so if anyone feels they can help in any way, feel free to make a pull request.
As far as a 1.7.10 recommended edition. I really wanted to get through my anti-camo stuff features before releasing the recommended. Thats unlikely to happen with my current schedule. That being said.. the current beta for 1.7.10 is working mostly fine except for the odd error. So you can use that.
As far as 1.8 goes... This mod depends on the MinecraftForge, and cannot update until a a version of Forge is available for 1.8. As a member of the MinecraftForge team, I can say that the rumors of a MinecraftForge beta release are not true. Forge is still being worked on for 1.8, an will not be ready for at least a week yet.
As for pictures and screenshots.. This mod is camouflage. A picture wont tell you much. Thats why there is an embedded video.
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a torch that moves would be cool, but wouldnt be very secret.. since it obviously moves...
as for the buttons.. the camo buttons can camouflage to both bricks and bookshelves... what more do you want?
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You will need to have cauldron use an updated version of forge
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No its not. Ive been lazy about that....
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Yes, Jajo_11 is correct. Channel names can be a maximum of 20 characters. In the past it used to be 16 characters.
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For the changes between build numbers, you'll want my git commit history. You can find a link to the Github page in the liscencing section.
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This includes issues with the SecretRedstone and placing camo blocks as well as quirks in the ownership system.
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I updated the first post announcement thingy and the changelogs.
please read.
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as for the Malsis Doors compatability issues. They have now been fixed, grab build #380 from the download page.
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if you can reproduce, file an issue on the github.
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I am a member of the MinecraftForge team. Between helping with the Forge update, helping with sponge, and IRL school and stuff, I haven't had time to work on this mod, either to add features or fix bugs. The mod is OpenSource, so if anyone feels they can help in any way, feel free to make a pull request.
As far as a 1.7.10 recommended edition. I really wanted to get through my anti-camo stuff features before releasing the recommended. Thats unlikely to happen with my current schedule. That being said.. the current beta for 1.7.10 is working mostly fine except for the odd error. So you can use that.
As far as 1.8 goes... This mod depends on the MinecraftForge, and cannot update until a a version of Forge is available for 1.8. As a member of the MinecraftForge team, I can say that the rumors of a MinecraftForge beta release are not true. Forge is still being worked on for 1.8, an will not be ready for at least a week yet.
As for pictures and screenshots.. This mod is camouflage. A picture wont tell you much. Thats why there is an embedded video.