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    posted a message on What do you think about old people playing minecraft?

    The only thing that prevent adults from playing games, is there responsibilities (work) thats it, there are many adults play games, but they sometimes stop because of theier work, unless his job is a youtuber.


    So anone can play.

    Posted in: Discussion
  • 1

    posted a message on Minecraft PC- Target Selectors and Their Arguments
    Quote from Atracador»

    Targetting by NBT doesn't exist.



    In some commands like /testfor, /scoreboard, you can use data tags as a way to define the entity,
    Exmples:
    /testfor @a {Inventory:[{id:"minecraft:dirt",Slot:0b}]}

    /scoreboard players tag @e[type=Zombie] add babyZombie {IsBaby:1b}

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Problems with contraption on server[1.10.2]

    /effect @p[score_death_min=1] minecraft:speed 90 10

    /scoreboard players set @p[score_death_min=1] death 0


    I used @p to target alive players only.


    Remember to set the scoreboard objective.

    /scoreboard objectives add death deathCount

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Does anyone else miss the old days of Minecraft?

    Minecraft is a sandbox game, that means you do what you want, you are not forced to play pay-to-win servers, minecraft now is still (or most of it) like the old minecraft, if you look at the minecraft community, you will find 80% of it playing minecraft as the way it is intended to be (survival, SMP, mods, redstone, command blocks, creative builds, maps, PvP ...etc).

    In fact the servers that are like mineplex, hypixle are a very little part of the minecraft community, some people enjpy that kind of servers.

    If you want to enjoy minecraft, just ingnor what you don't like, and only play what you love.

    ~AboookhTheMaster

    Posted in: Discussion
  • 1

    posted a message on Clone command

    Structure block are much better and easier.

    Posted in: Creative Mode
  • 2

    posted a message on How do I put 1.8.9 pvp in 1.10?

    Yes there is!

    Increase the attack speed attributes to decrease the cooldown.


    Here is a command that will summon a blaze rod, when hold in the off-hand it will make you spam-hit with any item.


    /summon Item ~2 ~1 ~2 {CustomName:"Speed swing! ",CustomNameVisible:1,Item:{id:blaze_rod,Count:1,tag:{HideFlags:1,AttributeModifiers:[{AttributeName:"generic.attackSpeed",Name:"generic.attackSpeed",Amount:10,Operation:0,UUIDLeast:432474,UUIDMost:521412,Slot:"offhand"}],display:{Name:"Speed swing!!!"},ench:[{id:34,lvl:1}]}},PickupDelay:0,Passengers:[{id:"FireworksRocketEntity",NoGravity:1b,LifeTime:1,FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[14745370],FadeColors:[16711680]}]}}}}]}


    Note: that isn't the only command, you can add it to the sword directly or on an armor piece.

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Items Directly to inventory

    That will be a lot more work and it isn't reliable because you have to kill the item then give it to the player and repeat this process for every item ,so you 'll end up with a lot of scoreboar objectives and /give commands.


    The solution listed above work perfectly.

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Potion Brewery Lamp

    I think there's a way now with comparators.

    No, I tested it myself when I was creating an automatic brewery, when the item finishes brewing it don't give any less signal.
    My solution to that was extremely complex.:/
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Why most are hating 1.9?

    Guys how don't like the pvp system,

    I 've found a way to use the old boring spam in 1.9

    Note:I am making a 1 cmd to automaticly change any new crafted sword/ axe to the old pvp but maybe later.

    For now to give yourself a spam sword write this in a command block.


    /give @p minecraft:diamond_sword 1 0 {AttributeModifiers:[{AttributeName:"generic.attackSpeed",Name:"generic.attackSpeed",Amount:11111,Operation:0,UUIDLeast:892253,UUIDMost:89249}],display:{Lore:[Click speed:SPAAAAM]}}

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on [1.10 Pre1] Limit Level Reward to 1?

    After a level ends run this commands in a repeating chain MUST be in order

    /give @p[tag=!finishedlevel1] item here

    /scoreboard players tag @p add finishedlevel1


    Change the level number for each level

    If you want to give them any additional items put it before

    Any other command put it any where

    Posted in: Commands, Command Blocks and Functions
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