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  • 0

    posted a message on Bukkit Voxel Sniper 1.5 Dev Build Help
    Dunno if your still having problems, but are you using /b over all ? /b over only works on a few block types
    Posted in: Server Administration
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Quote from Tedious

    I believe the answer is to install Optifine... Yup, there it is, on the first post. Just do that and you should be fine. Besides, it's good practice to have Optifine anyway.


    Does that fix the clouds too? Thats my real hang up, just mentioned the render distance because I noticed that as well.
    Posted in: Mod Packs
  • 0

    posted a message on zombe's modpack [V9.0.2 upd: 02 Dec. 15]
    Can't turn off my clouds or change my render distance...Well, technically I can turn off the clouds, but if I go above the cloud height, they turn back on. I've seen this mentioned a few times but haven't seen any solutions. Any ideas?
    Posted in: Mod Packs
  • 0

    posted a message on Rendition of Karnor Castle (WIP)
    Awesome, big fan of recreating zones from EQ in minecraft :) Keep us posted on the progress, lookin good so far
    Posted in: Screenshots
  • 0

    posted a message on Castle something
    Amazing, I love this. Have always wanted to do a castle like this...but never got around to trying. May I request a screenshot with the default textures? Does it look wierd or anything with the defaults?(like the texture pack uses strange blocks or something?)
    Posted in: Screenshots
  • 0

    posted a message on Crafting Azeroth
    "Too cool!"-kid from Cap'n Ron
    Posted in: Screenshots
  • 0

    posted a message on Thunderbluff - World of Warcraft
    Looks awesome, now keep going :)
    Posted in: Screenshots
  • 0

    posted a message on Chartres Cathedral (With Download)
    Very impressive, how the hell has no one posted on this yet? Anyways, really looking forward to the finished product, keep it up!
    Posted in: Screenshots
  • 0

    posted a message on Wow and how?
    Quote from Mikal_2011

    Can you explain how they got it to glow just like an actual Nebula? :tongue.gif:
    I know it could be glow stone but still...


    Glowstone is probably changed in the pack to match the other stuff, so you can't really see it but still gives off light.
    Posted in: Screenshots
  • 0

    posted a message on Multiplay Competition Entry - Castle
    We got a save of our map from the contest, so we uploaded it here for download:
    http://www.minecraftforum.net/topic/988917-creation-multiplay-competition-entry-castle/
    Posted in: Screenshots
  • 3

    posted a message on [Creation] Multiplay Competition Entry*3rd Place* - Castle
    Decided to post this again in the map section now that we have a copy of our build available for downloading.

    This is a castle that utenan and I built for the Multiplay Xmas Creative Competition. It was built on one of the Multiplay servers in creative mode, no mods of any kind were used.

    We worked pretty hard on this and it took about a month to make. Our first goal was to lower the terrain by a significant amount because the plots started at a height of 66 and we needed more room for the castle. So, 5 days and around 30,000 tnt later we had a huge crater in our plot. Several more days were spent tapering the edges, and the rest of the time was spent building the castle and making the terrain look nice.

    Here are some pics of our build!

    Shots from outside:

    One of the many hallways:

    Dining hall:

    Courtyard:

    Throne room:

    Area under the dome:

    Heres the download!
    http://www.mediafire.com/?gm45i4f6v3b1vb5
    Posted in: Maps
  • 1

    posted a message on Chest texture problem
    The chest texture isn't used from the terrain.png anymore, its in the item folder now.

    *ha, all posted at the same time
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Sanctuary of Atlas - Futuristic Building
    Impressive! Really enjoyed looking through the pics, good work!
    Posted in: Screenshots
  • 0

    posted a message on Recreating Zelda: Ocarina of TImeCraft (adventuremap)
    Hey, always cool to see another one of these. I'm a big fan of recreating things from classic games in Minecraft. Its also pretty cool to see how everyone does things differently in builds like these. Its a common project yeah, but not many get very far. Actually, I've yet to see a completely finished one. So keep it up and good luck!
    Posted in: Creative Mode
  • 6

    posted a message on Multiplay Competition Entry - Castle
    We got a save of the map, so we uploaded it here - http://www.minecraftforum.net/topic/988917-creation-multiplay-competition-entry-castle/


    This is a castle that utenan and I built for the Multiplay Xmas Creative Competition. It was built on one of the Multiplay servers in creative mode, no mods of any kind were used.

    We worked pretty hard on this and it took about a month to make. Our first goal was to lower the terrain by a significant amount because the plots started at a height of 66 and we needed more room for the castle. So, 5 days and around 30,000 tnt later we had a huge crater in our plot. Several more days were spent tapering the edges, and the rest of the time was spent building the castle and making the terrain look nice.

    Here are some pics of our build!

    Shots from outside:

    One of the many hallways:

    Dining hall:

    Courtyard:

    Throne room:

    Area under the dome:
    Posted in: Screenshots
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