• 0

    posted a message on [1.6.4][Forge] Custom bed improperly rendered [SOLVED]
    Try this: override Block.getBedDirection:

    public int getBedDirection(IBlockAccess world, int x, int y, int z)
    {
    /* get your tile entity from the world, read its _direction and return it */
    }
    Posted in: Modification Development
  • 0

    posted a message on [1.6.4][SMP] Safe
    MikeX7: you're right, this looks like a severe bug. safe-1.6.4-1.2.0fix.jar fixes it. Only needs to be installed server-side.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7 - 1.7.2] Adventure Mod-Pack
    Why does it say any minecraft version in title when not even 1.6.4 is supported.
    Posted in: Minecraft Mods
  • 1

    posted a message on To mod authors: Legal Documents
    Quote from supernoahp
    They are mostly using MinecraftForge Functions.


    Let me enlighten you: there is not a single mod on first 5 pages of mods forum right now that doesn't use Minecraft code. They all do use it.
    Posted in: Mods Discussion
  • 0

    posted a message on The EtherĀ² (ether-two) - Wings of the End
    Damoniy could we see the config file functionality added for this mod? I've been testing different 1.6.4 mods with my ID conflict resolver, and yours is the only I've seen so far that doesn't have config at all.

    While we're at it, to fix broken lightning for your stairs, add this to constructor:
    useNeighborBrightness[blockID]=true;
    Posted in: Minecraft Mods
  • 0

    posted a message on Idfix and Idfix Minus: mods for resolving Id conflicts
    JeffreyTehGamer: congrats, you found one! I'll go nag them about adding configuration options for block and item IDs.

    stevohall: keeping things simple. No GUI.
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisel
    TheFireRodan: Ball of moss seems to be broken. Try the 1.5.0fix version I just uploaded and throw it at a wall of cobblestone. The update is only required server-side.
    Posted in: Minecraft Mods
  • 0

    posted a message on Waypoints
    Nakaru: it works between dimensions, you can see a waypoint in nether on one of pictures in OP.

    Oh, and, you other guys, I don't usually reply to those kinds of posts because there is nothing constructive to reply, but I just want to let you know that I appreciate your positive feedback a lot. So thank you.
    Posted in: Minecraft Mods
  • 0

    posted a message on Waypoints
    Contramundi: not right now, no.
    Posted in: Minecraft Mods
  • 16

    posted a message on Waypoints
    This mod brings waypoint system from Diablo series to Minecraft.

    Place 4 waypoints blocks near each other to form a 2x1x2 waypoint structure:


    Stop on it, right click and enter the name for the waypoint:


    After giving it a name, use it to activate the travel GUI, that lets you reloacte to any waypoint you visited before immediately:


    Recipe:


    Downloads:
    Waypoints
    Autoutils (required library mod, shared between all my mods - make sure you're using the latest version)

    Installation:
    1. Install Minecraft forge.
    2. Put Autoutils .jar file you downloaded into mods directory.
    3. Put the mod's .jar file you downloaded into mods directory.

    Permissions:
    This mod is available under GPL2.
    You are allowed to include it into mod packs of any kind, without asking for permission.
    Posted in: Minecraft Mods
  • 0

    posted a message on Idfix and Idfix Minus: mods for resolving Id conflicts
    walkerjonny:
    Idfix is not touching mod's configs at all. It only looks into Idfix.txt file.
    Idfix Minus is intercepting calls to Forge's Configuration class's getBlock(), getItem() and get() functions, replacing block IDs for the first, item IDs for the second, and block and item ids for the last one (but in case of the get() function it only replaces those for "block" and "item" categories). Idfix Minus does not search and edit config files, but creates them for mods, instead of Forge. As a result, every config created with Forge configuration module will have ID conflicts resolved for all blocks inside categories "block", and for all items inside categories "item".
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][SMP] Safe
    MikeX7: and that means it's time to update to latest version!
    Posted in: Minecraft Mods
  • 0

    posted a message on Statues
    elgatuno: Are you holding the SHIFT key while attempting to pain?
    Posted in: Minecraft Mods
  • 0

    posted a message on Statues
    You put armor on statues by right clicking them.

    Anything in particular that you want to see for showcasing your items?
    Posted in: Minecraft Mods
  • 0

    posted a message on Statues
    New version is out!

    - Now requires Autoutils mod.
    - More blocks to be crafted into statues, including glass and ice.
    - Can paint statues using the palette (shift-click).
    - Can put items into left hand as well.
    - Can rotate items held in statue's hands.
    - Redstone statues emit redstone signal.
    - Glowstone statues emit light.
    - Shift-click a statue with a hammer to copy its pose.
    - Bugs related to conflicts with my other mods should be gone (for real this time).



    Also be warned that you are now required to install a shared library mod called Autoutils along with any of my other mods.
    Posted in: Minecraft Mods
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