Try this: override Block.getBedDirection:
public int getBedDirection(IBlockAccess world, int x, int y, int z)
/* get your tile entity from the world, read its _direction and return it */
- Curse Premium
Member for 6 years and 8 months
Last active Sun, Jul, 17 2016 12:54:19
- 17 Followers
- 224 Total Posts
- 370 Thanks
Nov 23, 2013AUTOMATIC_MAIDEN posted a message on [1.6.4][Forge] Custom bed improperly rendered [SOLVED]Posted in: Modification Development
Nov 17, 2013Posted in: Mods DiscussionQuote from supernoahpThey are mostly using MinecraftForge Functions.
Let me enlighten you: there is not a single mod on first 5 pages of mods forum right now that doesn't use Minecraft code. They all do use it.
Nov 17, 2013Damoniy could we see the config file functionality added for this mod? I've been testing different 1.6.4 mods with my ID conflict resolver, and yours is the only I've seen so far that doesn't have config at all.Posted in: Minecraft Mods
While we're at it, to fix broken lightning for your stairs, add this to constructor:
Nov 17, 2013AUTOMATIC_MAIDEN posted a message on Idfix and Idfix Minus: mods for resolving Id conflictsJeffreyTehGamer: congrats, you found one! I'll go nag them about adding configuration options for block and item IDs.Posted in: Minecraft Mods
stevohall: keeping things simple. No GUI.
Nov 17, 2013Nakaru: it works between dimensions, you can see a waypoint in nether on one of pictures in OP.Posted in: Minecraft Mods
Oh, and, you other guys, I don't usually reply to those kinds of posts because there is nothing constructive to reply, but I just want to let you know that I appreciate your positive feedback a lot. So thank you.
Nov 17, 2013This mod brings waypoint system from Diablo series to Minecraft.Posted in: Minecraft Mods
Place 4 waypoints blocks near each other to form a 2x1x2 waypoint structure:
Stop on it, right click and enter the name for the waypoint:
After giving it a name, use it to activate the travel GUI, that lets you reloacte to any waypoint you visited before immediately:
Autoutils (required library mod, shared between all my mods - make sure you're using the latest version)
1. Install Minecraft forge.
2. Put Autoutils .jar file you downloaded into mods directory.
3. Put the mod's .jar file you downloaded into mods directory.
This mod is available under GPL2.
You are allowed to include it into mod packs of any kind, without asking for permission.
Nov 16, 2013AUTOMATIC_MAIDEN posted a message on Idfix and Idfix Minus: mods for resolving Id conflictswalkerjonny:Posted in: Minecraft Mods
Idfix is not touching mod's configs at all. It only looks into Idfix.txt file.
Idfix Minus is intercepting calls to Forge's Configuration class's getBlock(), getItem() and get() functions, replacing block IDs for the first, item IDs for the second, and block and item ids for the last one (but in case of the get() function it only replaces those for "block" and "item" categories). Idfix Minus does not search and edit config files, but creates them for mods, instead of Forge. As a result, every config created with Forge configuration module will have ID conflicts resolved for all blocks inside categories "block", and for all items inside categories "item".
Nov 15, 2013New version is out!Posted in: Minecraft Mods
- Now requires Autoutils mod.
- More blocks to be crafted into statues, including glass and ice.
- Can paint statues using the palette (shift-click).
- Can put items into left hand as well.
- Can rotate items held in statue's hands.
- Redstone statues emit redstone signal.
- Glowstone statues emit light.
- Shift-click a statue with a hammer to copy its pose.
- Bugs related to conflicts with my other mods should be gone (for real this time).
Also be warned that you are now required to install a shared library mod called Autoutils along with any of my other mods.
- To post a comment, please login or register a new account.