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    posted a message on Tinkers' Construct 2

    I found that, even with only TiC installed, I suffer from a lot more lag in 1.12.2 than with only Optifine, or even with Forge and other mods.

    I also found that the "Materials and You" book doesn't provide the recipe of ANY TiC materials or blocks, which is pretty awful because the recipes aren't available with Advancements, either.

    Posted in: Minecraft Mods
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    posted a message on Mojang is adding too much to minecraft
    Quote from Chameleonred5»

    Are you talking about 1.8 Beta? Because the enchanting system was changed so that you'd only ever use three levels. And clay hasn't changed at all.

    As for the 1.5 seconds, it's actually 0.8 with a diamond sword, if I remember correctly. It's a negligible amount of time to wait.

    It's 0.6 seconds on all swords, which is little more than the invincibility frames.
    Posted in: Recent Updates and Snapshots
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)
    Quote from Wolftopia»


    Okay, I will admit that I was pretty unclear on this idea. Thus, I shall clear up the issues and ambiguities of this idea:

    1. There would probably be a legitimate way to get to the "Eternal Sea" dimension; it's just that failure of the player would result in going to this dimension unprepared, which would therefore make it even more challenging.

    2. As for content, I was thinking it could be like an "Undead Sea"; having ghostly versions of past sailors and maybe even marine life. If you'd like me to make a proof-of-concept suggestion for this, please let me know.

    3. There would of course be a method of exiting the dimension, though I haven't fleshed out this part of the idea yet.


    Actually, that one could be made to deliberately involve getting in the "Eternal Sea" by Hopeless Boss Fight, in that it consists of a near-unwinnable boss that is intended to send the Player there, with the boss dying if the Player escapes the dimension.
    Posted in: Discussion
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    posted a message on The problem with the Mo' Creatures mod
    Quote from RobertFrans»

    I believe the shulker was that original spin on it, because it resembles the turtle in an abstract way. But I could of course be wrong on that.

    Shulkers have been stated to be molluscs, and they've actually been explicitly compared to limpets.
    Posted in: Discussion
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)
    Quote from jdc997»

    How about, since this is a steampunk dimension, a train?

    Once you've obtained dragon breath you can use it on a minecart with furnace. The furnace will burn brightly, and then it will shoot forward pushing any minecarts ahead of it with it, including any players or mobs within. After about maybe 50 blocks, the train will be teleported to a safe location in the new dimension. This can be repeated to go between dimensions, and you can find dragon breath in some chests in the new dimension (so you don't become stuck). However, as you explore the dimension, you can find materials to build a Hyperspeed Engine that can be used to build a minecart that can swap between dimensions at will and doesn't require fuel or track (however it cannot be used for travel within the dimensions).

    What about making it so acessing the new dimension involves breaching the top Nether bedrock? Then, the Player would have to build a "portal" of sorts with an Detector Rail on top of Bedrock that has to be made above y:64 in the Nether and Iron Blocks.
    Breaching the top Bedrock layer of the Nether could involve a new block that is made from Shulker Boxes (Or at least Blaze Rods) and TNT. If the former, there would also be Ender Pearls in the recipe. If the latter, there would be 1 Nether Star. The new block (Placeholder name: Shulker TNT) would destroy all blocks above y=2 in a 3*3*3 radius, causing all of them but Bedrock to drop.


    Quote from C1ff»

    A lot of people don't like modernized cars and planes, but if we had some Kerbal Space Program style construction, rather than building the same 3 models of planes, cars or trains, I think this would fit better with the Minecraft theme. (They also shouldn't be called cars, planes or trains. How about "apparatuses" or "flying machines"? Although trains might actually fit.)

    Alternatively, the player could build armored walking mechs, which might fit better with the steampunk style.

    Would we have to introduce new ores into this dimension? I'm thinking copper or zinc could be used to make brass, which would then be used for steampunk things like the mech suits or vehicles.

    I was thinking of precisely the KSP-style construction... I should have mentioned it explicitly. However, I wouldn't recommend calling them "apparatuses" or "flying machines" because that would only be insistent terminology. Of course, the more technical names such as "Aerodyne" (Both for planes, helicopters, whatever people would invent due to the DIY mechanics) for heavier-than-air aircraft. Of course, giving the players ONLY the parts' names and letting them make up the names they like would be the most likely result.
    New ores would allow more more building potential, and could be used for some of the parts and several new items.


    Quote from Wolftopia»

    Something else to consider with a new dimension is the color scheme. This may sound silly, but here me out.


    The Nether has a color scheme of crimson red, and orange/yellow. The End has a color scheme of black, purple, and bright yellow (endstone).

    So, what would the color scheme of the new dimension be? Personally, I would really like it if one of the main colors was green, though if it were steampunk it would probably have to include gray/grey or brown too.



    Fishg, you are 10000000000000% right on that. Adding more end-game content at the moment would already be pushing it, as you can get fully-enchanted diamond armor so early on compared to how far away the elytra is. I think we should preserve the Diamond Armor, and the enchanting too, but we need to space it out more and maybe make different "tiers" of diamond armor.


    What do I mean by that? Well, first we should start by making it so that the player doesn't get full iron armor the first or second night. It's kind of silly how easy it is to get; it gets to the point where the default player is with the armor points of full iron armor, since it is so easy and to obtain. My proposal is that we make either iron ore smelt into 3-4 iron nuggets, or we make iron gear require more iron to make. Maybe iron ore that smelts into ingots could be found deeper, too, so that if you're already at the point of iron armor you can easily get more of it in case you want to make hoppers, cauldrons, anvils, etc.


    Now for how we could add "tiers" of diamond armor. The concept as already been partially implemented with having different levels of enchantments (Protection I, II, III, & IV), but just like getting leather and getting iron, they aren't really spaced out. We could potentially make it so that the player has to start out using just Protection I, and then has to get new items to use in place of lapis in order to get higher versions of enchantments.


    Another Idea for a Dimension!

    This idea is something I've thought about for a while but haven't shared. What if there was an "Eternal Sea" dimension, maybe like Davy Jone's Locker or something? I don't know how you'd access it; maybe if you die at the bottom of a really deep ocean, or maybe if you fail to defeat some sort of new boss. (Though, if you went to an "Eternal Sea" after being eaten by a Kraken sort of thing, it'd be completely ripping off Pirates of the Caribbean.)


    Anyway, I am really excited for the thread. I can't wait to see the amazing ideas we come up with, and maybe even get put in the game! :snowgolem: by Tulaash


    The general colour scheme could be a mix of brass-like, metallic gray, rusty red, and green. Generally, rather than making it fully steampunk, it could be made into a mix of Steampunk, Dieselpunk, raygun gothic (With some zeerust elements) and even traces of Nanopunk and biopunk (Mostly so the enemies aren't all robots).
    As for retiering, Diamonds could be more common and have a smaller gap in relation to iron tools. Rather than outright reducing Iron Ore smelting output (Which would be awful for people who are harvesting it for other uses), there could be more iron sources, but less iron overall. For instance, iron would tend to spawn in a few large clusters, rather than spread out, meaning that there's a few spots with a lot of it (Iron clusters could tend to spawn in Extreme Hills, there could be some surface iron ore in swamps...), and apart from that, there would be less iron in the average chunk, which would be compensated by making some mobs drop Iron Nuggets on death (For instance, a mob that spawns with equipment could drop 1-3 nuggets for each ingot that would be needed to craft the gear they're carrying, so, for instance, a Skeleton that spawns with a gold chestplate would drop 8-24 Gold Nuggets; with chain pieces only dropping up to 1 nugget per ingot that would be needed if Chain Armor was crafted from Iron Ingots, meaning that a mob in full chain armor would only drop up to 24 Iron Nuggets. Other sources could be making Zombies drop iron nuggets 33% of the time, being able to harvest iron nuggets from the water is swamps...).

    Quote from C1ff»



    If we're adding more end-game content, then we need to add more end-game threats. The thing about Minecraft is that the difficulty kinda stays the same. (I think there may be regional difficulty or something like that, but I don't know a lot about it.)


    In Terraria, for those who don't know, you slowly progress through the start of the game in a sort of "Easy Mode". Once you defeat a difficult boss (The Wall of Flesh) you can move on to a new mode, the unsurprisingly named "Hard Mode". In which, evil biomes spread across the landscape, requiring you to contain them, harder enemies spawn, and you can do more exciting stuff.

    I'm not sure Minecraft really needs a "Hard Mode", but maybe the difficulty could progressively increase in smaller ways as the player gets Advancements or as time goes on. Mobs should spawn with more armor and more powerful weapons, mobs can see players from further away, etc. The only problem with that is that on servers, if the difficulty is based on the player, an experienced player could go near spawn and a bunch of difficult mobs would start tearing apart newly spawned players. (And this problem gets worse if the difficulty is world-based, because then new players deal with incredibly hard mobs when joining an old server.)

    But the reason for me bringing up Hard Mode or Progressive Difficulty in the first place, is that if we want to add a new dimension with end-game stuff, we need something to give good reason for this new stuff. The one good reason many Gun threads get turned down is because the Bow is already capable of doing significant damage, and in order to make the gun powerful enough to make it worth using, it has to be incredibly overpowered. The same thing can be said about vehicles (or most modern objects), ridable dragons, and many more things.


    Apart from that, there could be Advancement-based mobs, such as, say, a flying Overworld mob that only spawns if you have found Elytra, or skeletons that spawn with new ranged weapons from the 4th dimension once said weapons have been found.
    As for implementing a "Hard Mode" in servers, it could be made so that the new mobs only spawn at least X chunks away from spawn.
    Quote from fishg»



    We should be able to bypass this problem with the new dimension. Since players have the choice of when to enter it, we don't have to worry about early game players getting destroyed by very dangerous mobs. We can assume that everyone coming to this dimension has enchanted diamond. An example of this is the Divine RPG mod, which has 5 dimensions that progressively get harder and require you going to the previous dimension first. I'm not saying we need 5 dimensions, but this sort of "new dimension = more difficulty" idea would work well here.




    I completely agree that the current system is a bit too simple. While I'm open to a such a game-changing overhaul to the Overworld, I believe there may be a far easier alternative. Going off the idea that this dimension will contain harder mobs, how about we simply add another armor set obtainable from this dimension. Say the "zombie" of this dimension is 4x as powerful. Enchanted diamond would be the equivalent of iron here.

    We could take advantage of a possible steampunk theme by changing this dimension's progression to be more about building "gadgets", rather than smelting materials found from caves. You'd have the scavenge through the dimension to gain parts, and then put them together to create new "gadgets", such as crossbows, booster boots, or x-ray goggles. It might sound moddy, but I think with some effort and the vanilla game intended it could work.

    The only foreseeable problem with this is that even more powerful weapons would make the Overworld a joke. However, if the player has already defeated the End they already are very powerful, and as long as Overworld materials (such as diamonds) aren't required in the new recipes, mining in the Overworld will become useless. I think it would be neat for the Overworld to transition through the game into a "peaceful" biome, with most of gathering and combat taking place in the other three dimensions.


    When I first read this I really liked this, but the more I think about this the more my doubt grows. If this only attained thorough failure, will it come across annoying rather than exciting? It seems just like another tedious step. Also, just how much would be in the dimension? If there's a lot of cool stuff going on in here, will players purposefully die just to enter the Eternal Seas? Still, I wouldn't be against this being our final product.

    Making the progression in the new dimension revolve around obtaining items that provide the Player with new abilities and gameplay mechanics would be more original than making them get even more outright powerful gear, so making it revolve around "gadgets" seems like a good idea.
    Posted in: Discussion
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics
    Quote from PegBeard»

    Although I appreciate your suggestion, the range limit of the potshot is deliberate - For many reasons, I chose not to use a vanilla fire charge projectile, most notably because the random direction spread is hard-coded and I doesn't work well for the potshot.
    Additionally, I had to implement my own projectile to get the way the projectile is modified by enchants to work.
    Lastly, I cannot "make the Potshot's shots instantly disappear upon touching a solid block" because that is way too simplified and breaks so many other things - for example, this would cause the projectile to impact on long grass, or sugar cane, etc.

    Then, they could be made "aware" of their motion so that, if they haven't moved for 10 ticks, they despawn... Then again, you likely already tried that (And it likely ended up causing a lot of lag if a Bonus Package Potshot was fired quickly enough).
    Still, the "real" fire charge projectile could be used for a new weapon... Probably something that mimics the ability of Blazes to fire in bursts.
    Posted in: Minecraft Mods
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    posted a message on What are your thoughts on Minecraft?

    The game is pretty good, but quite a few of the recent additions are---questionable. My 4 pet peeves are Polar Bears, Rabbits, Iron Nuggets, and Elytra. Fire Charges are also rather bad IMO, but only because I think that there should be a hand-held way to fire them.

    The reasons are:

    Polar Bears seem to have barely any purpose: They're a bad source of fish, are too powerful for their drops, and don't add much apart from being an ambient mob that can easily kill players who start in the same biomes as Polar Bears.


    Rabbits are useless except as a source of Potions of Leaping, which require a rare drop from them. Apart from that, they're too inefficient to farm, as pigs drop more food, so the latter are more efficient to breed with carrots and are easier to trap. In particular, their meat makes them very inefficient, as it is similar to chicken, and chickens not only are probably the easiest animal to breed in the entire game, but also use seeds, letting them use byproducts of breeding other animals.

    This means that it's more efficient to breed either Pigs (With beetroots) or Cows along with chickens (To use up the surplus seeds) instead of breeding rabbits (Which only pair well with pigs because they only accept carrots and flowers, the latte rof which require Bone Meal, making them less practical in the long term).


    Iron Nuggets feel like a pointless item, as simply making the Player craft 9 of any "Iron gear" into 1 Iron Ingot would have worked better (Making the recipe may have been difficult, but they could have added an "Item tag" data so that any items with the "Iron" AND "Gear" tag can be used for the recipe, which would be a huge step in the addition of custom recipes, at least giving the item itself a purpose as a way to showcase that new mechanic), and is literally ONLY used to make Iron Ingots. The end result is a currently-pointless item that practically only exists for the sake of existing.


    Elytra are bad in my opinion not because of their mechanics, but because they're available way too late, as, by the time you can have them, they're not really needed, as most of the exploring for which flight would have been useful has likely been already done (Namely, in order to obtain them, you have to find 3 structures, of which you only are told about the location of one of them, and 2 of them are difficult to find because the Nether has hostile terrain and the End's Outer Islands require quite a lot of bridging). Another issue they have is that they outright remove all challenge from exploring, as they make avoiding hostile mobs very easy. Finally, ending in a more nitpicking one, I don't like how flight is achieved with an equipped item instead of a new vehicle or a mount, as Elytra look ridiculous IMO.

    In few words, I think they're a letdown of an item that has an effect that should be available earlier on.


    Generally, I think these features would be improved by adding the following tweaks:

    Polar Bears should be able to breed and more prone to attacking hostile mobs, possibly even entering "Love Mode" if they've killed a few or some time has passed.

    Rabbits should spawn and despawn similarly to how passive mobs did pre-Beta 1.8, and be able to be "tamed" by making them enter Love Mode, which would prevent them from despawning, allowing players to farm them as it is currently possible. This would mean that they would be an effective and renewable source of food in biomes such as Deserts where food would otherwise be limited.

    Iron Nuggets should get more recipes, and there should be a way to obtain them that does not involve iron items (Similarly to how Gold Nuggets can be obtained by crafting them, salvaging gold gear, or by killing Zombie Pigmen), such as making mobs that have equipped gear drop nuggets (Both iron and gold), with more heavily-equipped mobs dropping more nuggets.

    Elytra should be replaced with an item that allows the player to project themselves (Think of Spectator Mode without X-Ray, but still able to clip through blocks) up to a few blocks away. The functionality of Elytra would be passed on to a new item that would be able to be found/crafted from Nether materials, or needs them to work, with it likely being a vehicle.

    Posted in: Discussion
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    posted a message on The problem with the Mo' Creatures mod
    Quote from Kye_Duo»

    LOL, do you have any idea how many things were added to MC that started life out in mods?


    horse

    ender chests

    two handed combat

    the elytra


    there are others I'm not aware of and many things I'd love for Mojang to add into the game. Biggest one is updating the swimming to be actual swimming.


    Also, pistons and shading.
    Posted in: Discussion
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics
    Quote from PegBeard»

    This is actually a bug, of sorts. I'm trying to fix it, but most of the things I have tried seem to break something else.

    You could make the Potshot shoot actual Fire Charges, which would also buff it by increasing it's range (Bows would still deal more damage per hit, making them more efficient at long range) and letting it set mobs on fire. Another way would be to make the Potshot's shots instantly dissapear upon touching a solid block.
    Posted in: Minecraft Mods
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    I found that the Potshot's shots can sometimes stick to blocks, specially if the Bonus Package enchantment is included. They seem to take quite long to despawn, can only be manually removed by breaking the block under them, and don't let the Player place blocks on them. Are the latter behaviors intended?

    Posted in: Minecraft Mods
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    posted a message on Things to have in a main base?

    A mob grinder, farms, a Nether portal, storage space, sniping spots.

    Posted in: Discussion
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)

    The new dimension's features could be more combat-related than the End or the Nether's features, with more versatile mobs and unique weapons. Acessing those features, however, would also cause new mobs to appear in the Overworld as well as adding new items to Zombies and Skeletons' equipment tables to prevent the Overworld from becoming a joke.


    Just like there's brewing and Elytra, the new dimension could have some sort of vehicle production and customization mechanic that allows the Player to make vehicles such as trains, cars, planes... Of course, there would be limitations that would prevent them from outright being better than other features, such as using more realistic physics, or restricting the vehicles' size and materials (For example, obsidian wouldn't be able to be used, or so heavy it's difficult to make good armored vehicles out of it)... This would fit well with jdc997's second theme.

    Posted in: Discussion
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    posted a message on Monkeys- a new mob with a new use!
    Quote from steam66»

    No hostility intended, but this a great example of how not to criticize a suggestion.

    It's not unlike calling to get rid of TNT in Minecraft because you can blow up houses with it and that sounds like terrorism.

    Plus, monkey paws are hardly all that useful compared to tamed monkeys, considering that the latter can automate farms more effectively than Farmer villagers, which is also a lot more profitable as a means of obtaining Emeralds than the rarely-dropped monkey paws.
    If anything, the end result would be a weird case of an anti-poaching message because killing monkeys is a lot less profitable than taming them.
    Posted in: Suggestions
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    posted a message on Obsidian "dispenser" golem, throws blocks/projectiles at enemies instead of attacking like Iron Golems

    The dispenser and the Redstone Dust should be respectively replaced with a Pumpkin (All other golems use them, so this would be keeping consistency) and 2 Tripwires (As if they were used to make the arms capable of launching blocks).

    Posted in: Suggestions
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    posted a message on Nether and End Villages
    Quote from Emperor0Nathan»

    Pyromancers are 100% immune to fire, so this would not be a problem. Also, there cannot be any wood in nether villages, since they will burn down.


    It is a problem for the player, specially as Magma would hardly look well in that use (If anything, it should be part of ceilings and walls, but not floors).
    Posted in: Suggestions
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