I notice that for some textures (planks, cobble, and stone brick, for example) there's a noticeable seam between blocks with CTM enabled on the 1.12 version of the pack. Any idea what causes this and how to fix it?
Wow, another amazing pack from Steelfeathers, and this time a 16x! I really love the feel of this based on the screenshots, hopefully it will be finished 'soon' and we can all try it out! (or maybe we could just download the preview terrain.png and overlay it on the default?)
Hey, will you be including an 'extras' file in the main download? I'd like to be able to combine this with a few other TP's (including your excellent Enchanted pack) to have custom 32x textures for some mod's I want to run, but I don't know if the main download has all your textures for this pack.
if you haven't made a mod yourself i suggest you only compliment him.
Actually, he raises some valid points, and he's not being overly aggressive or rude in the way he presents his suggestions, so cut him some slack.
Now, I'd like to say I really like the concept of this mod, may I make a couple suggestions myself?
First, add the ability to let only specific mobs spawn, particularly for the 'baby' mobs. Given that breeding and baby animals are in the default game, you should have the option to replace the baby mobs with yours, or prevent your baby mobs from spawning (or for a third option, have the default baby mobs spawn naturally).
Second, a lot of the drops seem out of place or pointless, maybe you could reconsider some of them?
Otherwise I really think this is a great mod. It adds mobs that generally fit the game and don't significantly change gameplay. Excellent job for a first mod!
I'm going to assume that since aether is apparently using forge, this is going to be incompatible? Any idea what it would take on either side to fix this incompatibility?
Hey, these would work in Survival if spawned in creative, right? I'm thinking this could give some interesting adventure map and custom gametype (like trying to kill someone else with spawned mobs) possibilities.
And I hope to see how texture packers deal with these, should be interesting.
Hopefully within a short amount of time we'll get 1.0.1 with this included in the fixes (along with properly working double doors, another annoying half implemented feature.)
Hey, has anyone released a 'randomobs patch' for this pack? I know there are a ton(ne) of mob textures in the 'extras' download, but I haven't ever seen a precompiled 'randomobs' version of this pack. I'd throw one together if it hasn't been done and post it here, but if it's been done a link would be appreciated.
Just a quick question, but which files do I need to remove to use MCPatcher's HD Textures with Optifine HD_D2 for 1.9pre5? A couple texture packs I'd like to use have custom animated textures and Optifine doesn't currently have full support for this.
I've found a seed that generates a map that should be appropriate ("11"), so I plan on using it, but if anyone has another seed they know of that fits this description, please feel free to tell me (Having a map of the spawn area would be nice too...)
Hey, I checked through some of the seed lists so I figured I'd ask here: Does anyone have a seed that creates a medium sized island off the coast of a larger island or continent? I'm looking to create a map for a 'prison break' style gametype, so any help with this would be appreciated (and I promise to post the finished map here).
Looks like you two might be able to get together and make something...
Also, you should probably allow lightsabers of every color, as the extended universe allows for this and you appear to be going by the EU here not just the main movies.
heh... you should find some other modders who are willing to make a starwars mod. This actually looks good, unlike most mods this simple (Although I suppose that's a relative term)
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I notice that for some textures (planks, cobble, and stone brick, for example) there's a noticeable seam between blocks with CTM enabled on the 1.12 version of the pack. Any idea what causes this and how to fix it?
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Where did you hear about the server: Minecraft Forum
Do you understand and accept the rules: Yes
What's our policy on raging: Don't!
I look forward to trying out what looks to be an awesome server!
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Also, when are you going to update to 1.0?
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Actually, he raises some valid points, and he's not being overly aggressive or rude in the way he presents his suggestions, so cut him some slack.
Now, I'd like to say I really like the concept of this mod, may I make a couple suggestions myself?
First, add the ability to let only specific mobs spawn, particularly for the 'baby' mobs. Given that breeding and baby animals are in the default game, you should have the option to replace the baby mobs with yours, or prevent your baby mobs from spawning (or for a third option, have the default baby mobs spawn naturally).
Second, a lot of the drops seem out of place or pointless, maybe you could reconsider some of them?
Otherwise I really think this is a great mod. It adds mobs that generally fit the game and don't significantly change gameplay. Excellent job for a first mod!
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And I hope to see how texture packers deal with these, should be interesting.
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There are some gui images that are incorrectly sized. I've noticed the large chest and the crafting table, but there may be more.
Sizing them as 2^x squares seems to fix it, so it's not a hard fix. Hopefully this gets fixed soon (I could send you fixed files if needed.)
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Hopefully within a short amount of time we'll get 1.0.1 with this included in the fixes (along with properly working double doors, another annoying half implemented feature.)
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I've found a seed that generates a map that should be appropriate ("11"), so I plan on using it, but if anyone has another seed they know of that fits this description, please feel free to tell me (Having a map of the spawn area would be nice too...)
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Looks like you two might be able to get together and make something...
Also, you should probably allow lightsabers of every color, as the extended universe allows for this and you appear to be going by the EU here not just the main movies.
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