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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from FatherToast

    Inside the texture pack, it should just follow the file structure of the mod. All textures will generally be in "toast/<modName>/client/textures/".

    I see now. That's because Twilight Forest has to be inside a "mods" folder now, so I thought that was the default for all mods, but apparently it's still the way it used to be
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Where do I put the texture pack addons I made for this mod? I know its in a 'mods' folder in the texture pack, but I tried everything and nothing works
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Loethalion

    I don't feel overwhelmed I just don't want them there I want the other mobs just not the frakking beetle that grabs you I can kill it its just the look of it on any texture pack and its menacing and creepy if I wanted creepy creepy pasta is what I would have gotten not complaining about the mod just the one mob in it I love this mod

    This mod is for manly man only
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from mrbysco

    I already have that that way. But twilightforest wont load them. I think the mod patch is kind of broken now :S

    I have it in a .Zip file because thats what almost all texturepacks are :)
    So it wont load mod patches out of a .zip file

    Try out this texture pack: https://dl.dropbox.com/u/3954039/Wayukian%201-5%20addons%20WIP.rar (extract it and use the folder, not the .rar)
    If it works then you're doing something wrong
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from mrbysco

    I did that and also made the armor blocks gui items model maps inside like in the twilightforest.zip but it wont work. they will still appear as the default twilightforest textures.

    Anyone have any help??

    Example:

    Are dark towers supposed to be kind of broken with netherrack in it? Also, I see some of your test work still left inside the towers and part of the towers aren't even generating?

    Yes, they have more holes as it gets near the top

    I'm also curious about all that machinery...
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from mrbysco

    What do you have to call the mod patch's map? I would think Mods/twilightforest/textures/
    ?? because thats where the textures are in the twilightforest.zip but it wont work. (I made a patch for myself)

    texturepacks\your-texture-pack-here\mods\twilightforest\textures\
    Posted in: Minecraft Mods
  • 2

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Ghast flipping me the bird:




    My Ur-Ghast texture preview (WARNING: only open spoiler if you're not afraid of having terrible nightmares)




    Also, Minoshroom's texture is still overlapping here: http://d.pr/i/ow0L (the pink square)

    Edit:
    Found a bug. If you put several Ur-Ghast trophies down, their tentacles start moving in super-sonic speeds. It depends on how many of them you are looking at at once
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Where do I put my texture pack add-ons now with 1.5?
    I have it like this: \texturepacks\Wayukian 1-5 addons\twilightforest\textures\ and then items, gui, blocks and armor folders are there with all images correctly named (eg: items\borerEssence.png) but it won't appear in game

    Edit: I figured it out. I needed to put it inside a "mods" folder in the texture pack's folder
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from RebelKeith

    I did read your pm, I've been meaning to reply but never found the time. I think the idea of gems with a gem cutter and polisher sounds cool, but having them only for decoration seems a little... what's the word... they could have a much better use.

    Crush crystals or gems to get them in dust form. Now craft all gems or crystals dust together to get a special gem/crystal dust.
    Crafting a weapon/armor/tool with the gem dust will add a "gemmed" property; this will make it so it's cheaper to repair it at an anvil
    Crafting a weapon/armor/tool with crystal dust will add a "crystallized" property; this increases the enchantability level of it slightly
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from WispD

    Is this recommended or is the mods default settings already meant to be balanced?

    The default is fairly balanced, but you could make some changes if you don't want the rarest metals to be nearly impossible to find.
    I suggest increasing Nether Vulcanite and Sanguinite vein count to 3, and Precious Platinum vein count to 4; they are currently extremely hard to find.
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Hell_Ryder

    i have found unenchanted steelef and ironwood items/armors

    They are only enchanted if you make it
    Quote from jecowa

    Should every Towerwood Castle tower with a chest contain a Tower Key? I found one with no key at x: 535, y: 138, z: 274, seed: 21. Every other tower chest I've looked in has contained a key.

    Should I keep on looking for a fourth key hidden somewhere else? I've been trying to climb the spires on the tops of the towers to see if there's chests up there, but the ghasts aren't having any of it.

    I've had something like that, but the fourth key was somewhere else. I also thought it was a bug, but then I wandered around into a part of the castle I hadn't gone to, then I found one key and could go back to open the door
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Benno24

    I'm having a strange graphical issue with the metal chests. When I place them down, the lid catch starts flashing and changing positions on the chest and when it's opened the lid does the same. It only seems to happen when the chunk the chest is in is unloaded. I'm suspecting it may be Optifine that's causing the issue but I'm not sure entirely sure, have you come across this before?

    My gold chest is blinking with the brass chest texture. I'm almost sure this started happening after I installed Optifine
    Edit: my Black Steel Abstractor also has a texture bug, the front texture keep blinking and showing the side texture
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Minseo2000

    Anyways, was it hard to name all those fantasty ores? Because you got to think of a name that doesn't exist.

    Some of them are common fantasy metals
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Benimatic

    Okay, I have the Minoshroomtaur fixed for the next version. I've also moved the mob textures, and a few other textures, into a different folder for the next version. My apologies to you hard working texture pack makers, but all the block textures moved, and I moved the other textures to be consistent with the apparent new standard.

    While we are at it, why not add unique textures for things such as Maze Wafers, Meef Steak, Venison Steak and the Twilight Portal texture?
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from SevenRin

    Do you have 32x or 64x because I don't really like the 16x Textures but this Texture pack looks pretty freakin cool!!

    The texture pack is 16x only, but mobs are higher res
    Posted in: Minecraft Mods
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