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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    I have encountered a pretty significant problem when I try using this mod. For some reason when I start up the game, it crashes as far as I can tell because of one or more of the mutant skeleton files.

    Here's a copy of the crash report to support my claim:
    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    Time: 9/25/13 9:40 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:231)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:507)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton
    at thehippomaster.MutantCreatures.ChemicalX.<clinit>(ChemicalX.java:76)
    at thehippomaster.MutantCreatures.MutantCreatures.init(MutantCreatures.java:95)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: thehippomaster.MutantCreatures.MutantSkeleton
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 39 more
    Caused by: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/IAnimatedEntity
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
    ... 41 more
    Caused by: java.lang.ClassNotFoundException: thehippomaster.AnimationAPI.IAnimatedEntity
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 45 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
    ... 47 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_40, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 87888016 bytes (83 MB) / 418906112 bytes (399 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.3.883 Minecraft Forge 9.11.0.883 4 mods loaded, 4 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.4.3.883} [Forge Mod Loader] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.11.0.883} [Minecraft Forge] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MutantCreatures{1.4.4} [Mutant Creatures] (Mutant_Creatures_v1.4.4_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->ErroredNevermind, I made the idiotic mistake of not reading the FAQ first, fixed the problem
    Posted in: Minecraft Mods
  • 0

    posted a message on Palaria v3.4.0 for Minecraft 1.8.9 with new ores, tools, mobs, biomes, weapons and more! Lots more to come!!
    Still dead set on not making the cowasaurus tamable?
    Posted in: Minecraft Mods
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    posted a message on Palaria v3.4.0 for Minecraft 1.8.9 with new ores, tools, mobs, biomes, weapons and more! Lots more to come!!
    C'mon, you can't deny how cool it would be to have one of those things as a pet. Maybe you could add that it kills everything else besides you as a downside?
    Posted in: Minecraft Mods
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    posted a message on Palaria v3.4.0 for Minecraft 1.8.9 with new ores, tools, mobs, biomes, weapons and more! Lots more to come!!
    I know you're adamant about Cowasauruses not ever being a tameable/rideable mob but hear me out.
    Why not make them tameable by getting a cowasaurus egg from an adult cowasaurus or two and hatching it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Palaria v3.4.0 for Minecraft 1.8.9 with new ores, tools, mobs, biomes, weapons and more! Lots more to come!!
    Quote from Coolgatty

    It is and has been credited since I first release my mod. You should really read through the whole post before commenting as I also said in the thread...


    I just went back through the original post, and I apologize for that
    Posted in: Minecraft Mods
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    posted a message on Palaria v3.4.0 for Minecraft 1.8.9 with new ores, tools, mobs, biomes, weapons and more! Lots more to come!!
    I don't know if anyone else has brought this up in the comments as I haven't read through every page of them, but I noticed that most of your mobs are taken from DigBuildLive designs from their (Cowasaurus, creeptile, raptor chicken). It would probably be a good idea to credit them for your inspiration. I love the fact that you made them into to actual mobs though, I was hoping someone would
    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Have you considered making Mist wolves tamable through a ludicrous process of some sort? Perhaps feeding them carminite
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Lavious7

    Quick question here since this thread would know what I am referring to.

    Has anyone seen a mod that does the 'Axe of the Stream' mechanic on normal axes? I'm just looking for the left click function of breaking the wood block furthest away at normal chopping speed. I find treecapitator overpowered, but at the same time I don't like getting lots of floating trees due to laziness.

    1.4.7 mod if possible. =)


    Ever tried the Timber mod? It doesn't work on mod trees, but it's pretty useful
    Posted in: Minecraft Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    I really love the auto-feeder module, but the fact that it consumes the food items in your inventory when it runs on minecraft joules seems unnecessary. Would it be possible to change it to only consume a players food when the suit is out of power?
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from Dracojounin7

    Shift+scroll wheel makes the power tool a bit inaccessible for me personally, since I use a laptop, but I guess almost all the people who use this mod have scroll wheels.

    What are the default keys for the modules in the current version? I messed up some keybinds and am trying to fix it. The plasma cannon wasn't working at all, either...

    EDIT: Right, I feel like an idiot. But yeah, the alternate uses for the power tool aren't working with right-click. Is this just more of me being an idiot or a genuine bug?

    I'm using the latest of the Direwolf20 pack.

    I agree on the scroll wheel aspect. Perhaps a sub key-assignment window for the power tool could work?
    Posted in: WIP Mods
  • 0

    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    So I noticed that when you have transparent armor and the camouflage on at the same time that your character is completely invisible to any other players, but other mobs can still see you as if your armor is still visible. I think it would be really cool if the camouflage would have the same effect as complete invisibility (in other words, invisibility without armor) if you have both those modules active.
    Posted in: WIP Mods
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    posted a message on Minestuck - A Homestuck Minecraft mod
    You might want to put some bedrock at the bottom of Skai. I noticed there isn't any already. Also, there are no Derse pawns spawning
    Posted in: WIP Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I noticed that there don't seem to be any Hell rats spawning even when I max out the spawn rate. What's up with this?
    Posted in: Minecraft Mods
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