All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on Trying to disable Galacticraft, not uninstall it
    I can't figure out how to disable or uninstall Galacticraft. The instructions also required me to download modloader so the mod is probably being used through it.

    I don't want to uninstall, I just want to disable it, but instructions on how to also uninstall it without having to force update minecraft would also be appreciated.
    Posted in: Modded Client Support
  • 0

    posted a message on Random Enchants are stupid, make it optional
    Quote from Neospector

    Random enchantments are so that everyone in a server does not go running around dealing 10 hearts of damage in every hit of a sword while being invincible from protection on their armor.


    Nice to see the forums haven't changed. Everytime I make a suggestion, I get counter arguments that exaggerate the "consequences" in the worst case scenario possible. I mean you could use this argument against anything, if it were an actual argument. It's like saying "diamond shouldnt be in the game because it makes things easier, now everybody is going to run around killing everybody with diamond every ten seconds".

    Everybody will be "running around dealing 10 hearts of damage in every hit of a sword while being invincible"? Did you forget about the fact that you have to earn said enchantments? Again, you're same ridiculous argument could be used against diamond and obsidian because supposedly "everybody" will be "using them all the time".

    When you apply a magical buff to an object, it's either random, has a chance of failure, or both. This is true for every game, so that people aren't overpowered god-like people who can one-hit KO a boss.


    No, no game I've ever played that let's you progress you're character has said to me "give me you're hard earned stuff, ok now you have a random chance of getting either a piece of crap or something actually useful, with a much smaller chance of getting what you actually paid for". Random encounters in RPGs and such are the exception, but that's different. Occasionally in games there is an optional lottery, but you still have shops with fixed rewards that aren't random.

    You're comparing a restaurant to enchantments? Are you insane?

    There is absolutely nothing wrong with the analogy given. It is easily likened to this topic. You just don't like that it's there.

    A restaurant is a place where you spend money for food.

    You're nitpicking. It doesn't matter what the item/service in question you're buying, the point I was making is that you aren't thrown into a lottery, you're getting exactly what you're paying for.

    Enchantments are magical buffs to your tools and weapons, they are random for a very good reason.

    Which reason you haven't been able to provide.

    Does applying a scroll to an item in Maplestory always give you +5 on every stat? Hell no, that's overpowered. You get random stats or you have a chance of failure. So, unless you want a chance of that diamond sword being destroyed while enchanting to balance the game, suck it up and deal with the random enchantments.

    There are less lazy ways to balance the game rather than ridiculous "chance" things happening. It's simply lazy development. When the developer doesn't want to come up with a good way to balance the game, he makes chance rewards and punishments. It's stupid and unnecessary.

    Minecraft is a randomly generated world. In that world there are random dungeons and certain chance encounters and items. That's all the random we need.
    Posted in: Suggestions
  • 0

    posted a message on Random Enchants are stupid, make it optional
    I recently played a mod that agreed. It was a huge breath of fresh air.

    If you go buy from a restaurant does the waiter tell you that you can't pick you're entree and that you may get some random one and then also that you may get some random **** on top of that (i.e. chocolate burger) in exchange for you're hard earned money? No?

    I heard that an actually pretty complicated forumula was used for the thing. Don't give a damn. Get rid of it or make it a player option, not everybody knows how to install mods or wants to deal with the hassle.

    Along with not including viewable crafting recipes in the game in the first place, this is similarly very out of place and ridiculous. It is very un-streamlined and unrealistic from a gameplay perspective.
    Posted in: Suggestions
  • 0

    posted a message on Impulse vs Steam
    First of all, not getting paid so anyone thinking that can shove that up their ass.

    Fact: Steam's whole purpose is to prevent pirating yet every game on steam has been pirated, and future titles will continue to be pirated. Do you see the stupidity of DRM yet?

    Stardock basically decided when they created impulse that, pirating is somewhat of a problem, but it wasnt worth punishing their good paying customers just to try to prevent something that would inevitably always happen.
    Posted in: General Gaming
  • 0

    posted a message on Impulse vs Steam
    Quote from Byronyello

    What the hell is Impulse


    Its an online DRM set up, what the hell did you think it was? Why else would I be contrasting it to Steam?

    And how much are you getting payed?


    Ignorance.... thats what Im getting paid...
    Posted in: General Gaming
  • 0

    posted a message on Impulse vs Steam
    Steam DRM: You are required to be online at all times to play your library of games unless you go into offline mode, and before you go into offline mode steam has to verify that the game is updated before you can. If you forgot to go into offline mode before you disconnected your laptop for a road trip then your screwed. In addition, some games even though they "install from disk", have a huge mandatory "update" afterwards which actually is just a redownload of chunks of information found on the disk which causes people without decent internet connections to have to wait days to play the game they payed a premium to get.

    Impulse DRM: Almost nonexistent: You can play games without updating them, you can play games without even entering the code the only disadvantage being that you cant update the game (for bugfixes or online play). Some people point out that Impulse doesnt have cloud and that Steam's online is more convenient, but in reality Cloud actually causes more problems than it solves (it overwrites things and otherwise just causes a mess) and aside from not having a fancy online interface Impulse's online features provide everything Steam does. Furthermore when you buy retail versions of Impulse games you need only use the disk to play the game as update and online registry is completely optional. I have not made a single thing up.

    So, what do you guys think?
    Posted in: General Gaming
  • 0

    posted a message on Skyrim: Battlemage/Spellsword build; restoration or block?
    First of all, I need an answer to my questions and they will never be answered on the damn megathread so please Mr crow dude dont lock my topic; thats not cool.

    Ok, so first question is; does the level of the skill by itself determine the effectiveness of the skill, or is it only a means of gaining access of the skills perks?

    I need a way to mitigate damage, but I dont want to waste all my perks on blocking if restoration does pretty much the same thing. So far the only spell that even resembles blocking is lesser ward, which doesnt stagger enemies, and only blocks spells but does add a very small +40 armor rating while its up. Meanwhile blocking doesnt seem to mitigate attacks worth a ****, so I put two perks points into the first perk, but not sure if I should continue.

    What triggers executions? Every time I try to get one I just do a normal attack and then the dragon/other dies normally.

    The skills I plan on focusing on are destruction, enchanting, smithing, and then other skills if I have enough perk points left.

    Other advice?
    Posted in: General Gaming
  • 0

    posted a message on Communism: Q&A
    The problem with what you are suggesting, is that you arent really suggesting anything. How would your view of communism work? Your like beating about the bush. You say that communism has no leaders and that everything is shared, but who/what is going to make those people share and create this ****ing utopia that will be "achieved"? What your suggesting is pure anarchy, and masquerading it as communism.

    Furthermore, I dont understand how you can speak so highly of Russia (through your banner) while at the same time denouncing them (you agree they didnt actually achieve "true" communism).

    Your idea is called "utopianism", and it requires a good willed and also powerful leader to make sure people follow the rules. Unless God is sitting on that throne, utopianism is by definition impossible. A greedy politician will always force his way into that throne. The road to hell (communism) is paved with good intentions.

    So, to reiterate, your view of communism does not work and has never worked, while capitalist countries thrive unfortunately due to some very greedy bastards. Communism is the ultimate forumula of complete governmental corruption and tyrrany.

    EDIT: I did a little assignment for school and thought I might as well include it here. If there are "counterarguments" that you think I have "ignored", copy and paste said replies to their corresponding contenders (my quoted arguments).

    Communism (and socialism) vs Capitalism

    The United States is the purest form of capitalism on the earth, and it has prospered in both war and peace in contrast to other countries. We can conclude that America has been so prosperous because of its very strong form of capitalism.

    In contrast, countries like the Soviet Union which are/were communist, have failed economically, militarily and politically in contrast to the United States where again, the United States has prospered. To reiterate; US citizens have prospered under a fair economic system, democratic politics, and the Military has also prospered from those two reasons meeting decisive victories as a result.

    American capitalism is not without its weaknesses however. Without proper leaders in Congress, the rich can take advantage of the poor. However this can be thwarted to an extent by instituting minimum wage (prevents unfair payment to working class), antitrust laws (denies monopolies) and other such laws that preserve a healthy capitalist system where businesses compete and people buy fair products. Regarding how people end up buying fair products, certain laws governing advertisement propaganda are and should be put into place to prevent misinformation. If powers of the government are ever abused due to corruption from lobbyists or other, the system of democracy prevents them from harm should they speak out, and

    Communism on the other hand is not a better alternative. Through communism, the economic system is starved because wages are equalized with radical progressive taxes, causing people to not seek success through investing and education or just plain hard work, because they will not be compensated. A communist economic system is like a dying fire, which is starved because the fire keepers meddling with it as to make it more uniform only serve to smother it and weaken the fire as a whole.
    Posted in: General Off Topic
  • 0

    posted a message on Just how problematic are Skyrim's bugs?
    Quote from Rysta

    The bugs aren't that bad, if you aren't playing it on PS3.


    So Ive gotten Skyrim since, and aside from the game stalling (taking a long time) when doing an execution or switching to a favorited weapon every once in a while in addition to some long loading screens every other one, its fine.

    Stop hatin PS3; at least its better than Xbox (thats why I bought it) :cool.gif:
    Posted in: General Gaming
  • 0

    posted a message on Game with the best lore?
    Mass Effect has got some great lore despite that fact that I hate the guts of its sequel.
    Posted in: General Gaming
  • 0

    posted a message on Just how problematic are Skyrim's bugs?
    I plan to trade in Dark Souls for Skyrim, and then one day in the very distant future trade that in for the PC version of the DLC packed and patched full version when I get that dream PC of mine so dont worry, Im for sure going to get it TODAY, unless someone can convince me to keep Dark Souls.

    Anyways, dont autosaves bog down the performance of the game? Also autosaves save overthemselves unlike manual saving in which you can do a shuffle type system, the only issue being remembering to fu**ing save! I hate when that happens! It would be pretty neat if you could get autosaves to do a sort of auto shuffle system where they store 5 autosaves and then keep overwriting the oldest save like I do.
    Posted in: General Gaming
  • 0

    posted a message on Dark Souls: What person/equipment is on the cover for the game?
    At first I thought I was sure it was golems armor with an elite knight helmet, but closer inspection reveals that is not true. The shields engravings are like Artorias Greatshield, but closer inspection reveals that the top and bottom of the shield are unlike the one on the cover. Also the sword would appear to be artorias, but it actually looks much more like the black knight's greatsword. And no, the shield is NOT a black knight's shield. If it was he would be holding it upside down.

    Dark Souls was such a disappointment... ****ed up stats (weak but costly to make weapons is one example), exploited PvP, useless covenants and items... yeah, definitally trading it in for Skyrim today. This is just one last thing I was curious about.

    If you have information regarding this, please email me. My email is in my profile.
    Posted in: General Gaming
  • 0

    posted a message on Should I trade in Dark Souls for Skyrim?
    Quote from Gringo_Starr

    What gave you that idea?


    ?...
    Posted in: General Gaming
  • 0

    posted a message on Just how problematic are Skyrim's bugs?
    Quote from zSneakyPetez

    No...No it's not...

    I pictured Vegeta saying that (because of your avatar)... lolz.
    Posted in: General Gaming
  • 0

    posted a message on Anyone play Dark Souls?
    I made a similar topic(s). Anyways, Im pretty sure Im going to trade in Dark Souls for Skyrim unless someone can convince me otherwise (Im going to get skyrim half off when traded in with oblivion as well). The way I see it, Ive beaten Dark Souls, seen everything, stats for all manner of equipment is ****ed up (artorias and great lord sword do such pathetic dmg) and PvP is festering with glitchers and I always seem to have a connection disadvantage even when Im the host. Furthermore, Skyrim is bigger, its first person, etc, and the only thing Im worried about is Skyrims exploits and bugs.

    And who the hell is on the cover of the game? People say its Artorias because of the sword and shield, but closer study shows that the sword in the left hand is actually much more similar to the black knight's greatsword and the shield in the right hand despite the similar looking engravings are unlike Artorias Greatshield.
    Posted in: General Gaming
  • To post a comment, please or register a new account.