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    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]
    IGN: Dalek_Thal
    Where you heard about the server: The spotlight on mc forums
    Do you accept and understand the rules?: I accept
    What is our policy on raging: Don't
    Posted in: PC Servers
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    posted a message on (1.8) (MAPS) Crafter Who by Gridster2
    Quote from TheCMaxGuy

    I just played it on 1.5.2 (It was made for Beta 1.8 I believe). It was terrible and a little confusing. One of the "movies" is a guitar playing a song, and no video for it, another was blank (No sound, no video, 38 seconds of nothing) The other two are about the map, but you don't have to watch them because they don't help you at all. Not recommended.


    Play it on 1.8, and a lot of the map is more fun. The movies have always been broken as far as I know, but apart from that it isn't THAT BAD, unless of course you're part of the crowd that says that Zelda Spirit Tracks is terrible because it's different.

    THAT crowd complain about anything they can find
    Posted in: Maps
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    posted a message on Mars Mission
    I just have one small problem with the map

    I have been playing this map since 1.7.3 (different version of course), and the new version seems to have a very laggy version of the hive, even on peaceful

    Please fix this!
    Posted in: Maps
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    posted a message on 1.6 [PUZ][ADV] The City of Love~ - What will your story be? Get some love!
    Quote from Faume



    City of Love plot spoilers hidden.

    [spoiler]First of all, Miyamoto has already called to ask if be can add City of Love to future printings of Hyrule Historia.

    Second, how does it not make sense? Link has been a hero through the ages in all kinds of locations. Why not a modern city some day?

    Third, you're taking the word of a Bum. Is it possible he's simply drawn you into his fantasy? Was there some foul gas in that sewer that is causing you to hallucinate?

    If you can't imagine how this makes sense, maybe you're just not thinking creatively enough!

    Fourth, if it doesn't make sense to you that Link is a character in City of Love, how would it make sense for you to play AS Link?

    Fifth, I think it's perfectly reasonable (though slightly strange, but hey, not judging) for you to play as Link and attempt to hook up with Link. I'm sure there is some corner of the Internet devoted exclusively to that sorta thing.

    Finally, most of us have been LoZ fans since the first game was released.[/spoiler]


    Now I understand it....
    [spoiler] First of all, didn't realize that miyamoto even played minecraft
    Second, I see what your getting at, although new versions of Link have been strictly stuck in Hyrule
    Third: True, more than likely he's lying, or just thinks he's Link
    Fourth: GOOD POINT!
    Fifth: I guess so... PROVE ME WRONG INTERNETS!
    Finally, correction, it REALLY got popular when Link to the Past came out. Although, that's just within my country. Although, we didn't get the first two...
    Posted in: Maps
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    posted a message on 1.6 [PUZ][ADV] The City of Love~ - What will your story be? Get some love!
    Okay, just started a play through, and, first person I tried was the bum. I am so annoyed that he was Link, because I WANT TO PLAY AS LINK!

    Still tho, great map so far, and, is anyone on your team a LoZ fan? Because having Link didn't make sense...
    Posted in: Maps
  • 1

    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    Quote from mrfunland



    Greetings Good Sir and thank you for your inquiry into the amazing family experience that is FunLand. As noted in our legal policy, "FunLand, Inc does not accept responsibility for customers who decide to depart from the park property." Therefore I am afraid, FunLand, Inc can neither confirm nor deny the existence of such a cave, but we strongly encourage our customers to refrain from exploring outside of the park.

    The world is a dangerous place, my friends, and I would hate to see something happen to any of you... something unpleasant, dangerous, or even life-threatening. No, no. My advice is to stick to the colorful paths marked out in the park for your enjoyment. "Yellow paths mark the entrance to rides. Red paths mark the exit."

    Thank you again for your inquiry, and as a gesture of my appreciation for your continued service, please accept this coupon redeemable for 1 free tasty bacon treat with the purchase of another of greater or equal value.

    Cordially yours,
    Mr. FunLand.


    Greetings Mr Funland,

    Thank you for your response, I certainly understand why you don't know about this. I will refrain from leaving the park from now on, as recently I encountered an odd walking skeleton holding a bow in the very cave I spoke of. I have redeemed the voucher, and believe me, that bacon treat was delicious, I recommend giving the particular employee who made it a promotion.

    Yours faithfully,
    Mr Grass Esq.
    Posted in: Maps
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    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    Quote from mrfunland

    I don't know why you people keep insisting that there's some blasted secret! Why can't my amusement park just be about providing families with a fun and safe atmosphere to enjoy their days and spend their money?!? Meddling people ruin everyone's fun!


    Hello Mr Funland, I have been trying forever to contact you. I found a strange cave just in front of funland, and found someone's book.
    I was wondering if this person was lying about a 'secret' that your park hides, and if this person was originally a member of staff.


    Quote from cheesenachos12

    I already found the secret place thing in the _______.(Its a secret) and it was pretty hard to find :D
    Reply to me if you want to know where it is and how to get there!



    And hello cheesnachos12, I was wondering if you could tell me how to get to this 'secret location'. PM me when you see fit with the directions. I will reward you generously in diamonds!
    Posted in: Maps
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Longor1996

    Thats strange. The helper has everything set to start by double-clicking.
    Maybe you Java VM is damaged, because the Helper is bug-free in that (MainClassNotFound) case.
    Try to uninstall and install your Java VM, mabe some Path's are not correctly set.
    If that doesn't work: I don't know what to do!

    - Longor1996


    Kk, thanks

    EDIT:
    When I loaded it, this came up:

    An unexpected Exception occurred, and the Application crashed.
    Please copy all of this Text and send it to the Developer.
    If you are going to post this in a Forum, please put it a Spoiler.-------------------------------------------------------

    Exception: Could not delete SWT Zip.
    java.io.IOException: Could not delete SWT Zip.
    at de.L19.mcOldAcInstaller.Main.main(Main.java:123)


    Exception: C:\Users\Rory\AdventureCraft\swt-4.2.1-win32-win32-x86_64.zip&r=1.zip (The system cannot find the file specified)
    java.io.FileNotFoundException: C:\Users\Rory\AdventureCraft\swt-4.2.1-win32-win32-x86_64.zip&r=1.zip (The system cannot find the file specified)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.<init>(Unknown Source)
    at de.L19.mcOldAcInstaller.Main.unzipFileIntoDirectory(Main.java:189)
    at de.L19.mcOldAcInstaller.Main.main(Main.java:114)


    But, it loaded this time, so now to fix the bug.

    EDIT: I tried again, and it worked! Thanks for helping, reinstalling java worked.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Whenever I load the adventurecraft.jar it tells me that it could not find main class: AClauncher. Program will exit.

    Then, whenever I load the helper it tells me that it could not find main class: de.L19.mcOldAcInstaller.Main. Program will exit.

    How do I fix these bugs- is it something wrong with my computer?
    If not, how do I fix it?
    If so, what do you think is the problem?
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from Televators

    there's the problem with MO-creatures compatibility, I guess.. it's crash our server when any croco try to capture a pokemon =(


    ---- Minecraft Crash Report ----
    // There are four lights!

    Time: 09.01.13 0:19
    Description: Ticking entity

    java.lang.NullPointerException
    at pixelmon.entities.pixelmon.Entity5Rideable.U(Entity5Rideable.java:275)
    at yc.a(World.java:2290)
    at in.a(WorldServer.java:645)
    at yc.g(World.java:2257)
    at yc.a(World.java:2354)
    at in.a(WorldServer.java:645)
    at yc.g(World.java:2257)
    at yc.h(World.java:2103)
    at in.h(WorldServer.java:514)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)
    at ho.r(DedicatedServer.java:270)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at pixelmon.entities.pixelmon.Entity5Rideable.U(Entity5Rideable.java:275)
    at yc.a(World.java:2290)
    at in.a(WorldServer.java:645)
    at yc.g(World.java:2257)
    at yc.a(World.java:2354)
    at in.a(WorldServer.java:645)
    at yc.g(World.java:2257)

    -- Entity being ticked --
    Details:
    Entity Type: Crocodile (drzhark.mocreatures.MoCEntityCrocodile)
    Entity ID: 18776
    Name: Crocodile
    Exact location: -1309,39, 64,00, -356,02
    Block location: World: (-1310,64,-357), Chunk: (at 2,4,11 in -82,-23; contains blocks -1312,0,-368 to -1297,255,-353), Region: (-3,-1; contains chunks -96,-32 to -65,-1, blocks -1536,0,-512 to -1025,255,-1)
    Momentum: -0,04, -0,08, 0,00
    Stacktrace:
    at yc.h(World.java:2103)
    at in.h(WorldServer.java:514)

    -- Affected level --
    Details:
    Level name: pokeworld
    All players: 2 total; [iq['Owring'/1176, l='pokeworld', x=-1326,14, y=65,17, z=-293,78], iq['Grondar'/1583, l='pokeworld', x=-784,70, y=57,00, z=620,28]]
    Chunk stats: ServerChunkCache: 2102 Drop: 0
    Level seed: -599286460
    Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
    Level generator options:
    Level spawn location: World: (88,74,250), Chunk: (at 8,4,10 in 5,15; contains blocks 80,0,240 to 95,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 1979764 game time, 2043971 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 36220 (now: false), thunder time: 36220 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Stacktrace:
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)
    at ho.r(DedicatedServer.java:270)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)

    is it solvable?


    It's a null.pointer.exeption, which suggests that mo'creatures is incompatible with it.

    I'm having a similar problem when running this with Not Enough Items, except instead it crashes at the mojang logo
    Posted in: Minecraft Mods
  • 1

    posted a message on The Portal Core Mod [CLOSED]
    Quote from theMinzerdude

    I play portal gun mod 1.2.5 so is there a 1.2.5 version of this when you finish it?


    Why do you play 1.2.5. It's outdated. You won't be able to play new and epic maps without 1.4.5!
    Posted in: WIP Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from ps_psycho

    I just installed modloader and I only get this error w/ portalgun mod

    and it happens when I start the launcher


    Plain and simple, install forge instead of modloader. Modloader is pretty much dead.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1] ApertureCraft - New Sounds! (WIP) V4
    Quote from ultimatekevin



    Sorry, But I don't code the mod. I am the creator and the modeler/texture artist.

    My friend Jammy780 codes the mod so I have to wait to hear back from him. Also I need more coders to help the mod.


    I'd be happy to help once I've finished learning java. It'll only help the development.
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.1] ApertureCraft - New Sounds! (WIP) V4
    Quote from ultimatekevin



    Uh, It is compatible with the portal gun mod. Your probably installing it wrong, Look at the Installation Instructions.
    I dont think I can add the gels, since the portal gun mod is adding them soon. Although I could make an alternative version that includes the gels.

    What do you mean by "Dialog"?


    By dialog I mean things they say.

    I checked and turns out another mod was incompatible with it. Luckily that other mod isn't required for the map.

    In terms of the gels, Ichun has said a million times that the gels will be in the next update, but no gels. (Sort of like Jeb and the modding API). An alternate version would be great tho
    Posted in: WIP Mods
  • 1

    posted a message on [1.5.1] ApertureCraft - New Sounds! (WIP) V4
    Can you add compatibility with portal gun, it gives me a saving chunks crash whenever I try to use the two in conjunction.

    Outside of that, next update can you add the gels? I'm working on a portal 3 map, and the gels would be brilliant. This mod will be used in order to add GLaDOS, Wheatly, and more. Can you add a feature that allows you to add dialog to Wheatly and other cores?
    Posted in: WIP Mods
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