The water hopper is a nice storage method but I still think you should only show it with one booster (and make that one on ground level use a lot less track- have the cart go both ways on the same line,) for a proper station.
the tutorial video had such a big booster to show people what kind of power is required for long distance travel that requires no extra boosters along the track for a great distance. I connected the ends to showcase the operation mechanics of the device not to be practical small scale
Plus you're a bit limited in the number of carts you can stick in it. If you need to scale it up to handle more people you're out of luck- anything you try to do to lengthen the water would make it take longer to operate if it was low on carts. If you've got a need for cart storage and distribution there's a really small window where this will do everything you need.
It can be extended to hold up to 9 carts no stack my videos show me testing the applications and reliability more then being practical and running the biggest scale of design. I still am experimenting with multiplayer functionality and reliability
The issue I was having is that you're claiming this as an improvement over bleh's design and then just listing off the same advantages as the original. The only thing you've brought up as an actual claim to improvement is the claim that your carts were not going to the proper edge of the door but with so much boost I don't see how they could have that problem.
The Hopper is a cart safe seating setter meaning it gets the cart seated in the right position for a correct drop every time and will correct itself if moved, It makes a great load/deploy bay for passengers and equipments and a multicart storage device expandable up to 9 so far(i am experimenting with ways to make it go beyond 9) if you reverse the roles back to the original design where the booster is stored on the door you can have up to 9 interrupted boosts before before the machine needs to be restocked. the extra piece of track under the door counters a glitch in multiplayer where if a track is in the uphill position with no track on top it will reset to being flat again after a while it is also part of an experimental extension i have planed for powered minecarts
However to come into this thread complaining about boosters that rely on heavy glitch manipulation is kind of a jerk move. The point of a smart booster is to get the massive momentum from those boosters involving stacked carts and whatnot while not actually stacking carts or allowing momentum overflow to ever occur.
I never directed this statement at anyone. i just pointed out that lots of booster methods i have seen in general (In minecraft world travels, wiki, videos, and these forums) tend to rely heavily on glitch manipulation to gain power or be way overly complected for no reason
So yes, there are several nice advantages in this package but it isn't very efficient and really lacks oomph. This thread is all about not having to build boosters every few dozen tiles while still being reliable so watch some of the videos~
in the second vid i showed those boosters along side the track that where planted there because treasure carts where more stubborn about boost speed. a player ridden cart goes more then 600 blocks and still has power to go 686 blocks is the length between my farthest station i haven't stress tested the distance yet. The track is all flat has 1 small director boost, 1 main high output boost 5 turns 1 hill before it reaches the hopper restock booster
If you're going for reliable/efficient you should take out all those doodads and go with bleh's original design~
You've got some fun stuff going on and I'm sure it works how you want but it seems a bit much for everyday use.
the enhancements shown in the video make mine cart transportation more reliable in multiplayer most minecart designs don't work, malfunction, or constantly need to be reset in multiplayer due to their heavily use glitches and exploits as their primary operating mechanic. to solve that i enhanced the drop door kind to be near 100% reliable by adding a water flow hopper to make sure the cart moves into the proper drop position consistently every time and to eliminate the need for fail prone constant moving Kinetic carts i see in most standard designs in exchange for Potential energy cart boosters that wont randomly disappear or stop and need to be reset (if built right they work every time). The new enhancement can be applied in many different conditions from minecart stations, treasure cart storage and deployment, Multi booster hopper (as the original design has only 1 this model is expandable up to 9) and it can be applied to a mob dispenser to have mobs in carts waiting for deployment. over all i was shooting for a reliable use for mine carts in strictly multiplayer as other methods work i just wanted a low maintenance way deal with it.
I found better sorting methods since then. this was made without looking toofar into better methods of sorting carts it is not a tutorial it is more show and tell like the show "How's It Made".
Just kidding, it's a booster than only starts when the door opens, looks like this-
and
That's a ladder after the minecart.
And the redstone is connected to the door.
And the track has to be tilted like that right after the door.
And there needs to be a cart there for it to boost, or it wont go far. Or you could have it drop straight down into the smart booster. It'd be really tall though.
And this is not mine. Publicly, it's Bleh's, but other people had proof of inventing it much before, but just never was very vocal about it. So who first thought of the idea with complete originality? Someone who's name isn't as easy to remember as Bleh's. Remember that lesson folks.
i made a tutorial a little while ago on how to improve on Bleh's design to make the currently most reliable booster station i have ever seen.
use the dispenser block it can fire through 1 block if placed right next to it. it also counts as environment damage not player damage so you can kill people in creative servers. there was once a way to remove adminium with a hoe but i don't know if it still works.
Here is a Reliable Minecart Booster Station Tutorial Video that i made for my friends SMP server.
I figure i should share it here because most servers i have been on that have rail stations use the constant loopback booster that always tend to fail and need to be reset all of the time. I created this to be more reliable and user friendly method of minecart transportation.
A preventive measure against inventory hacking the in game character inventory will be handled by the server instead of the person that is connected to the server so clients cant spoof inventory on there machine and have unlimited TNT in their game in multilayer.
when i tested it the game puts you in the exact location that the exit should go even if its in a invalid location For example underground in nether, in the sky, or in the lava. also you get to teleport there without a exit portal so its a one way trip with no way back. piggy does not travel with you
No! Water should not be aloud in the nether. this would promote auto bacon harvest machines and travel would be too easy if you could make all the magma harden so you can walk over it
0
0
my answers are added to the quote for clearness.
0
the enhancements shown in the video make mine cart transportation more reliable in multiplayer most minecart designs don't work, malfunction, or constantly need to be reset in multiplayer due to their heavily use glitches and exploits as their primary operating mechanic. to solve that i enhanced the drop door kind to be near 100% reliable by adding a water flow hopper to make sure the cart moves into the proper drop position consistently every time and to eliminate the need for fail prone constant moving Kinetic carts i see in most standard designs in exchange for Potential energy cart boosters that wont randomly disappear or stop and need to be reset (if built right they work every time). The new enhancement can be applied in many different conditions from minecart stations, treasure cart storage and deployment, Multi booster hopper (as the original design has only 1 this model is expandable up to 9) and it can be applied to a mob dispenser to have mobs in carts waiting for deployment. over all i was shooting for a reliable use for mine carts in strictly multiplayer as other methods work i just wanted a low maintenance way deal with it.
I found better sorting methods since then. this was made without looking toofar into better methods of sorting carts it is not a tutorial it is more show and tell like the show "How's It Made".
0
i made a tutorial a little while ago on how to improve on Bleh's design to make the currently most reliable booster station i have ever seen.
0
0
I figure i should share it here because most servers i have been on that have rail stations use the constant loopback booster that always tend to fail and need to be reset all of the time. I created this to be more reliable and user friendly method of minecart transportation.
0
0
lol
0
0
0
more images here for his costumes
http://www.micontv.com/karimm/nick3.htm
0
0
0
0