For example, don't just say "build a charged creeper farm", because I've done that, and it never produced anything. Instead, you could say to build a charged creeper farm, then how to optimize its output.
It's as simple as building a charged creeper farm, fill it with creepers which is an important step, then AFKing there every time you have a thunderstorm.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
It's as simple as building a charged creeper farm, fill it with creepers which is an important step, then AFKing there every time you have a thunderstorm.
Tried that, didn't work. Would there be some sort of way to optimize production (maybe fill surrounding area with blocks lightning can't strike?)
Have you tried doing that? If so, what's your production rate?
There's no way to force lightning to occur at a particular location. Might be an idea to test out a mini mock-up in creative mode. At least you'll be confident in your design working eventually.
Find a biome where it snows within the build height limit, build fenced 6x6 platforms low enough to catch rain, then make a platform at snow height large enough to cover all rendered chunks (with holes above the fenced areas). That way when lightning occurs, it'll only strike those low platforms, and any creepers that spawn on them will become charged.
Unfortunately, because lightning chooses random coordinates, it'll more often try to strike the high platform, so you could go days without any results. On the plus side, if you ever hear or see a bolt, you'll know it hit its mark.
I've built a charged creeper farm and its not that huge or anything, just be patient and you will earn your reward. Go there when the weather is stormy and "afk" there, with this method i got all the heads.
You should really be building creeper farms in the spawn chunks. It will work around the clock there since they're always loaded.
This is one of the few farm types that work without a player nearby. Mobs don't spawn and crops don't grow, but you can get charged creepers. Iron farms and TNT-based cobblestone farms also work there.
Make a area that spiders can't spawn in but sunlight reaches it. You have to make it massive. Check out hermit craft S3 for an Idea. The bigger the better.
As stated before spawn chunk is the best area to build the charged creeper farm unless the spawn chunk is in a cold or hot biome. Lightning does not strike where rain doesn't fall like the Desert, Mesa, Ice Biomes, Extreme Hills Biomes (snow levels). Also, lightning will only strike solid blocks so don't put lights, glass, slabs, etc above the creepers if you are hanging them or below them if they are freestanding. Game coding checks the targeted block for rain so don't put any blocks (including glass) above the block that you want the lightning to strike.
If it makes you feel better I have had a charged creeper farm for about 8 months and it has only produced 2 charged creepers.
Please be specific.
For example, don't just say "build a charged creeper farm", because I've done that, and it never produced anything. Instead, you could say to build a charged creeper farm, then how to optimize its output.
https://www.youtube.com/watch?v=E5_xb522jEo
It's as simple as building a charged creeper farm, fill it with creepers which is an important step, then AFKing there every time you have a thunderstorm.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Tried that, didn't work. Would there be some sort of way to optimize production (maybe fill surrounding area with blocks lightning can't strike?)
Have you tried doing that? If so, what's your production rate?
https://www.youtube.com/watch?v=E5_xb522jEo
There's no way to force lightning to occur at a particular location. Might be an idea to test out a mini mock-up in creative mode. At least you'll be confident in your design working eventually.
Find a biome where it snows within the build height limit, build fenced 6x6 platforms low enough to catch rain, then make a platform at snow height large enough to cover all rendered chunks (with holes above the fenced areas). That way when lightning occurs, it'll only strike those low platforms, and any creepers that spawn on them will become charged.
Unfortunately, because lightning chooses random coordinates, it'll more often try to strike the high platform, so you could go days without any results. On the plus side, if you ever hear or see a bolt, you'll know it hit its mark.
I'd recommend watching this:
You should really be building creeper farms in the spawn chunks. It will work around the clock there since they're always loaded.
This is one of the few farm types that work without a player nearby. Mobs don't spawn and crops don't grow, but you can get charged creepers. Iron farms and TNT-based cobblestone farms also work there.
Wonder if the people like Sethbling ever found out.
https://www.youtube.com/watch?v=E5_xb522jEo
Will things like render distamce affect anything?
https://www.youtube.com/watch?v=E5_xb522jEo
The creepers need to be in loaded chunks. That means one of two things:
If you're playing in multiplayer this gets trickier, since I believe chunks can be rendered but not loaded.
Make a area that spiders can't spawn in but sunlight reaches it. You have to make it massive. Check out hermit craft S3 for an Idea. The bigger the better.
As stated before spawn chunk is the best area to build the charged creeper farm unless the spawn chunk is in a cold or hot biome. Lightning does not strike where rain doesn't fall like the Desert, Mesa, Ice Biomes, Extreme Hills Biomes (snow levels). Also, lightning will only strike solid blocks so don't put lights, glass, slabs, etc above the creepers if you are hanging them or below them if they are freestanding. Game coding checks the targeted block for rain so don't put any blocks (including glass) above the block that you want the lightning to strike.
If it makes you feel better I have had a charged creeper farm for about 8 months and it has only produced 2 charged creepers.