I was wondering if anyone had any advice on efficient ways to terraform in survival. I decided to build a full sized medieval monastery in a valley. Looked like there was plenty of room when I started but not when I finished so the mountains need to be cut down and I've been chipping away at them (literally and figuratively). The next project is a castle and fortified town on a seaside based on one in Wales. Unfortunately, I don't have a seaside or area suitable for the project nearby so I've started flattening an area and plan to make a sea for a least a ways next to it.
Question is how best approach the terraforming. I'm a glutton for punishment and want to stay out of creative mode. Also, I'm on a single person world that is totally vanilla.
I have a set of tools with decent enchantments and a large farm where I manually raise and slaughter animals for experience to repair the tools. Otherwise I just sort of alternate between the two projects and getting exp at the farm. Every once in a while, I get enough gunpowder from the random creepers who pass by to make some TNT.
Well if we are staying on vanilla survival, then you're headed in the right direction. Just grab the appropriate tool and start swinging, using tnt when you can.
Hey! I too am clearing out huge amounts of land for a witch farm. I have to clear a 128x128 area down the sea level and cover it with water so mobs won't spawn. Here is what I found works...
Method 1
1. Get an eff 5 unbreaking 3 pick and a shovel with at least eff 4 and unbreaking 3.
2. Set up a beacon with speed 2
3. Run around and clear all the dirt instantly with your awesome shovel and speed.
4. Change the beacon to haste 2
5. Run around and mine that stone instantly!
METHOD 2:
1. Get a mob farm- witch farms work better but are wayyy to hard to set up so at first go with a regular mob farm
2. Get gunpowder.
3. Get sand.
4. BOOM!
I'm doing a combination. Knocking down mountains in one area and on another project I'm making a flat space for a city and at the same time adding a sea on one side and mountains on the other.
The sea and mountain may end up looking line a Hollywood prop that looks good from just one direction and is flat on others :).
Thanks for the tip on the beacons, Fields. I didn't realize those could be helpful but see that now after reading up on them.
I was wondering if anyone had any advice on efficient ways to terraform in survival. I decided to build a full sized medieval monastery in a valley. Looked like there was plenty of room when I started but not when I finished so the mountains need to be cut down and I've been chipping away at them (literally and figuratively). The next project is a castle and fortified town on a seaside based on one in Wales. Unfortunately, I don't have a seaside or area suitable for the project nearby so I've started flattening an area and plan to make a sea for a least a ways next to it.
Question is how best approach the terraforming. I'm a glutton for punishment and want to stay out of creative mode. Also, I'm on a single person world that is totally vanilla.
I have a set of tools with decent enchantments and a large farm where I manually raise and slaughter animals for experience to repair the tools. Otherwise I just sort of alternate between the two projects and getting exp at the farm. Every once in a while, I get enough gunpowder from the random creepers who pass by to make some TNT.
Any advice would be appreciated!
Well....enchant your pick or shovel,30 levels is the best enchantments
Why not build with the land and have a mountainy town? It might not go with the vision you originally had, but working with the terrain can certainly make things look interesting while being a bit less work than digging or blowing the hills and mountains to pieces. It also certainly adds to the challenge as you design buildings to go in the various spaces.
I agree. Terraforming is easily done for small projects. For a massive build like the one you're suggesting, as long as it doesn't kill you inside to give up your sea side castle idea, I'd probably work with the area a little. Maybe treat each building plot as it's own project and take it step by step with as little terraforming as possible. Maybe even using supported platforms to extend plateaus.
EDIT: I donno if anyone has played Wizards and Warriors 3, but Piedup takes it to the extreme!
I was wondering if anyone had any advice on efficient ways to terraform in survival. I decided to build a full sized medieval monastery in a valley. Looked like there was plenty of room when I started but not when I finished so the mountains need to be cut down and I've been chipping away at them (literally and figuratively). The next project is a castle and fortified town on a seaside based on one in Wales. Unfortunately, I don't have a seaside or area suitable for the project nearby so I've started flattening an area and plan to make a sea for a least a ways next to it.
Question is how best approach the terraforming. I'm a glutton for punishment and want to stay out of creative mode. Also, I'm on a single person world that is totally vanilla.
I have a set of tools with decent enchantments and a large farm where I manually raise and slaughter animals for experience to repair the tools. Otherwise I just sort of alternate between the two projects and getting exp at the farm. Every once in a while, I get enough gunpowder from the random creepers who pass by to make some TNT.
Any advice would be appreciated!
Method 1
1. Get an eff 5 unbreaking 3 pick and a shovel with at least eff 4 and unbreaking 3.
2. Set up a beacon with speed 2
3. Run around and clear all the dirt instantly with your awesome shovel and speed.
4. Change the beacon to haste 2
5. Run around and mine that stone instantly!
METHOD 2:
1. Get a mob farm- witch farms work better but are wayyy to hard to set up so at first go with a regular mob farm
2. Get gunpowder.
3. Get sand.
4. BOOM!
I'm doing a combination. Knocking down mountains in one area and on another project I'm making a flat space for a city and at the same time adding a sea on one side and mountains on the other.
The sea and mountain may end up looking line a Hollywood prop that looks good from just one direction and is flat on others :).
Thanks for the tip on the beacons, Fields. I didn't realize those could be helpful but see that now after reading up on them.
Thanks for the help!
EDIT: I donno if anyone has played Wizards and Warriors 3, but Piedup takes it to the extreme!