This is actually one of the first times that I've legitimately played Survival (Vanilla or modded) since discovering Minecraft in 2012, so let's see how this goes. Usually I quit after finding diamonds and making a Nether portal without building anything, but hopefully I'll end up doing more with this world.
The only gameplay-related mods currently installed are Quark and Twilight Forest; they don't heavily modify the gameplay style as large modpacks do, so it will essentially be the same as Vanilla unless I go into the Twilight Forest dimension. The other mods are all ambience/performance related (Dynamic Surroundings, Sound Filters, Optifine, BetterFPS).
Here are a few screenshots/statistics of the world, which is only 12 hours old:
A roofless base at world spawn. Despite being crude it's an improvement from previous worlds, where I simply set up chests in an underground room and call it a day.
The world is now 0.76 days old (55 in-game days). Besides the usual mining and farming, I found a zombie dungeon which I converted to a very basic farm (it simply causes spawned zombies to drop into water, which I can later kill myself for xp or an inefficient way of getting iron). I also found a village and boxed all of the villagers inside their houses, since I have severe trust issues in their ability to simply not get killed.
Zombie "farm"; there is a gap in the bottom floor which allows me to manually kill zombies without them attacking me. The spawner itself is just out of view around the top-left corner of the image.
A screenshot of most of the strip mine taken in Spectator mode with Night Vision; notice the distinct lack of caves in the area surrounding the staircase:
The ugly cobblestone house now has a roof. There is also an enchanting setup behind the house (evidenced by the edge of some bookshelves showing). I'm currently not planning on improving it, since I'm considering moving my base to the middle of a lake (so that some parts of the base can be underwater).
This is actually one of the first times that I've legitimately played Survival (Vanilla or modded) since discovering Minecraft in 2012, so let's see how this goes. Usually I quit after finding diamonds and making a Nether portal without building anything, but hopefully I'll end up doing more with this world.
The only gameplay-related mods currently installed are Quark and Twilight Forest; they don't heavily modify the gameplay style as large modpacks do, so it will essentially be the same as Vanilla unless I go into the Twilight Forest dimension. The other mods are all ambience/performance related (Dynamic Surroundings, Sound Filters, Optifine, BetterFPS).
Here are a few screenshots/statistics of the world, which is only 12 hours old:
A roofless base at world spawn. Despite being crude it's an improvement from previous worlds, where I simply set up chests in an underground room and call it a day.
Entrance to mine, with crop farm in front
Statistics:
-reserved in case I need this post for whatever reason-
Minor progress update:
The world is now 0.76 days old (55 in-game days). Besides the usual mining and farming, I found a zombie dungeon which I converted to a very basic farm (it simply causes spawned zombies to drop into water, which I can later kill myself for xp or an inefficient way of getting iron). I also found a village and boxed all of the villagers inside their houses, since I have severe trust issues in their ability to simply not get killed.
Zombie "farm"; there is a gap in the bottom floor which allows me to manually kill zombies without them attacking me. The spawner itself is just out of view around the top-left corner of the image.
A screenshot of most of the strip mine taken in Spectator mode with Night Vision; notice the distinct lack of caves in the area surrounding the staircase:
The ugly cobblestone house now has a roof. There is also an enchanting setup behind the house (evidenced by the edge of some bookshelves showing). I'm currently not planning on improving it, since I'm considering moving my base to the middle of a lake (so that some parts of the base can be underwater).