Years ago, we primarily used enchanting to get our "improved" tools, weapons and armor.
Since then came the anvil, villagers, mending, ender-farms for mending and extra xp, etc. So now it is more common for people to achieve the same result by trading books from villagers, and applying single-purpose books to your tools/weaps/armor in an anvil.
In the server I play we also have the "bottle" command that lets me save up unused XP. I now have chestfuls of XP bottles and I was thinking that maybe I should use my excess XP to create more books.
Here come the questions:
1) Given my situation, is there a better use for that XP than enchanting additional books?
2) Any multiple-enchantment book would be a waste. What is the best method to ensure I get single-enchantment books? For example, I remember using torches to reduce the enchant level, and if that is still the method, how many torches would produce the best/most single-enchantment books?
2) Any multiple-enchantment book would be a waste. What is the best method to ensure I get single-enchantment books? For example, I remember using torches to reduce the enchant level, and if that is still the method, how many torches would produce the best/most single-enchantment books?
There is no way to modify the occurrance of multi-enchant books.
Well it seems that bottle feature on the server has killed the value of enchanting. There's no longer a challenge to gain and hold on to your xp without dying and losing it all. So yes, enchanting is still very valuable and has its challenges to obtain. However, not on that server.
It is villagers and mending, combined with the ability to construct an XP farm (all things I approve of, as I hate stupid and pointless repetitive and time consuming tasks that distract me from building and other more interesting activity).
Why? Because it allowed me to build near perfect armor, weapons and tools so I don't usually die unless I do something stupid (again, something I approve of). Even without those, simple intelligent behavior always allowed you to live forever, even before those things appeared.
Bottling simply lets you put the XP away instead of carrying it with you. Without it the situation would be the same, but I'd be carrying around 100-500 XP levels with nowhere to put them as I still would not have where to use it. Much better to dump it in a chest until the day a use for it appears.
The real issue with enchanting is its random nature. You can't avoid useless enchants or pointless enchant combinations... and what are you supposed to do with all the worthless stuff? Dump it in chest after chest of garbage enchant books or incinerate them? Yep, "fun" pointless activity
I was half-hoping that someone would say "just put X torches down and all the enchant options you will get are single enchants that vary from the most basic to the most valuable. But that did not happen.
So, until the day Mojang makes enchanting less like gambling and more like crafting or brewing... I'll happily continue to get my enchanted books from villagers. And who knows, maybe a new - useful - use for XP will show up some day.
Pardon my newbiness, but the more lapis..the bigger chance you have to get bonus enchant on a book I thought...?
The first slot cost 1 lapis..and usually gives just that one enchantment on your book. This is what you want it seems.
The second slot, cost more, and you might get a bonus enchant you never asked for.
Then the third slot..which is almost sure to give you one or even 2 bonus enchants.
The first and second slot, often have the very same enchantment..but depending on how much lapis they cost, you'll have a bonus or not.
I would use the first slot, and combine the books to get higher level of..said enchant.
By the way, I don't know how you get to carrying 100-150 XP level on you..;) (if you didn't have the bottle feature that is)
I have only one zombie grinder so far in my world, and I basically gather just as much xp I need to repair or enchant stuff...I would never be patient enough to wait until I have 100! You must be a killing machine...lol
But I really have no complains about the new system..barely remember the old one. (was I even playing back then?)
As I am typing this, I have a full set of diamond armor, protection 4 or 5, mending on every pieces, thorns 3 on every one of them...a whole set of diamond tools/weapons..all have mending (all except my infinity bow of course) and the best enchants to my liking's.
Repairing any of these is a piece of cake standing at the grinder....
Rosebine, google enderman xp farms for rapid XP gains to use in mending. On a good one one strike kills a bunch of endermen.
It is also what generates my excess XP, as I use it a lot to mend my tools. I do a lot of work with my fiamond tools and even with unbreaking 3 (plus other enchants) they do wear out.
I often find myself with 50+ XP even with frequent bottling.
Oh! Yes..That I built in SkyBlock..I should definitely build another one..I found 3 blaze spawners in my current world, my Portal being very near a fortress. Thanks for the reminder.
To get some idea of how easy it is to get XP, I've accumulated more than 3.3 million XP (as determined by your "score", which is the lifetime XP that you've collected regardless of what you've spent; 3.3 million XP is equivalent to reaching level 875 in 1.8+, assuming it all went to your XP bar) all through normal gameplay - no XP farms whatsoever; I average around 5000 XP in a typical play session spent caving, so all that comes from mining ores and killing mobs - and I only need to spend around a quarter of it on repairing gear, I often reach level 60+ before having to spend any of it (I still play in 1.6.4 and have to repair stuff on the anvil so I've never actually accumulated more than 70 or so levels at one time; due to often accumulating so many levels I effectively spend far more XP, once over 7000 on a single repair that otherwise only cost 1000. While Mending does not exist you just had to rename your items and the prior work penalty would always be 2, though repair costs were far higher then since 1.8 since you had to pay for durability and the enchantment cost, so no unlimited "god" gear; many items with more than 2 enchantments force you to use individual diamonds or damaged items, and more than 3 are unlikely to be repairable at all).
For some comparisons, I mine around 4000 blocks per play session, which requires collecting only 500 XP to keep a diamond pickaxe with Unbreaking III in full repair, which can be obtained with just 500 coal (I typically mine around 2000). With the maximum of 6 items held or worn at a time this increases to 3000 XP, which is comfortably less than what I actually get, and I actually would only have 4 items at any time (main hand + 3 pieces of armor) for 2000 XP (i.e. just the coal that I mine would be just enough). Other items are used/damaged far less so this is by far the factor determining how much XP I need; while this cost seems higher than the cost to repair my gear on the anvil as mentioned above I regularly repair items when I have many more levels than needed, which effectively increases the cost plus I have to watch their durability and make sure I always have enough levels when they need to be repaired (I use the sacrifice items for a bit to get the most out of each repair so this has never been a problem). Note that I have played around a bit in 1.9+ so I know that it is very easy to keep my gear in full repair with Mending.
In other words, I really just can't see why everybody depends on XP farms to recharge their Mending gear (or repair gear prior to 1.8; 1.8 is the only recent version where you had to keep replacing gear), at least items which are used in combat or mining resources, and while I do have some items, like an axe or shovel, which do not gain any XP through use I could easily repair them with XP gained from taking smelted ore and food out of furnaces. I've even made a mod that adds in items which are much rarer and more expensive mainly so I feel like I'm actually using the XP that I get (which still exceeds my needs, I'd never intentionally make it so that farms were required since I view them as a game-breaking exploit).
As far as enchanting itself goes, I've never had much of an issue with the randomness since I only need to make one set of gear and given how often I die (not even once in my last few worlds) by the time I did lose anything (even less often than dying since you do not necessarily lose everything) I'd likely have a stockpile of books looted from dungeons that could be used to enchant new items (in my first world I have enough to recreate my gear several times over; as with enchanting the necessary XP can be easily obtained by mining quartz). Likewise, I've had a couple "oops" moments when an item I was using broke (the Unbreaking bug has saved my pickaxe a few times) but had the books to replace it without any actual enchanting, as well as enough levels on me so I did not need any more XP.
In other words, I really just can't see why everybody depends on XP farms to recharge their Mending gear
I can't speak for others, since everybody plays Minecraft differently, but I wear out my Efficiency 5, Fortune 3, Unbreaking 3 shovel, pickaxe and axe quite often when I'm doing a project, so that the XP farm is essential for me.
Mainly that is because I am using the tools FAR MORE than I generate XP with them. Also, I don't normally move them to the shield slot the instant I see a hostile to battle... that would be annoying. I'd rather spend a few minutes at a *good* XP farm to mend them, and maybe watch a movie while doing it.
I can't speak for others, since everybody plays Minecraft differently, but I wear out my Efficiency 5, Fortune 3, Unbreaking 3 shovel, pickaxe and axe quite often when I'm doing a project, so that the XP farm is essential for me.
Mainly that is because I am using the tools FAR MORE than I generate XP with them. Also, I don't normally move them to the shield slot the instant I see a hostile to battle... that would be annoying. I'd rather spend a few minutes at a *good* XP farm to mend them, and maybe watch a movie while doing it.
Yeah, I'm the same, with my overworld gold farm I can recharge all my gear in 30-45mins. Mending gear like armour/swords can be continually topped up by mob encounters and fortune pick axes by mining the relevant ores, but my silk touch pick axe and most other tools don't have the potential to recharge through use, and I don't like having them in the shield slot either to recharge, except in the gold farm. Its nearly always my Silk Touch pickaxe that determines when I need to do a recharge.
Wow, 3.3M xp is a lot for most people in survival. I just happen to have collect 2,147,483,647 XP in survival which is also the highest possible in terms of levels (21,863) that you can reach in survival. It took me 20 days of afk'ing 24/7 but I think it was worth it.
Getting to the questions, I think that xp is mostly useless in terms of levels but is great with the mending. You still have to use xp to combine books with armor even if you get books from villagers but it doesn't take much.
I use to do the lowest level ench on books then you mostly end up with books with 1 ench on them. You can then combine books to make higher level ones.
I think if you afk fish for books and xp you wil get more than enough for your needs. Unless you're selling to people.
Years ago, we primarily used enchanting to get our "improved" tools, weapons and armor.
Since then came the anvil, villagers, mending, ender-farms for mending and extra xp, etc. So now it is more common for people to achieve the same result by trading books from villagers, and applying single-purpose books to your tools/weaps/armor in an anvil.
In the server I play we also have the "bottle" command that lets me save up unused XP. I now have chestfuls of XP bottles and I was thinking that maybe I should use my excess XP to create more books.
Here come the questions:
1) Given my situation, is there a better use for that XP than enchanting additional books?
2) Any multiple-enchantment book would be a waste. What is the best method to ensure I get single-enchantment books? For example, I remember using torches to reduce the enchant level, and if that is still the method, how many torches would produce the best/most single-enchantment books?
3) Anything else I should consider?
There is no way to modify the occurrance of multi-enchant books.
Hard to say. I would like more options for xp use.
.....................................................
Sounds like I figured it right. Enchantment is no longer worth it.
Bummer, it was one time I hoped to be wrong.
Well it seems that bottle feature on the server has killed the value of enchanting. There's no longer a challenge to gain and hold on to your xp without dying and losing it all. So yes, enchanting is still very valuable and has its challenges to obtain. However, not on that server.
Server address: everlast-mc.com
Everlast | Official Trailer (click)
It is not the bottle feature that did it.
It is villagers and mending, combined with the ability to construct an XP farm (all things I approve of, as I hate stupid and pointless repetitive and time consuming tasks that distract me from building and other more interesting activity).
Why? Because it allowed me to build near perfect armor, weapons and tools so I don't usually die unless I do something stupid (again, something I approve of). Even without those, simple intelligent behavior always allowed you to live forever, even before those things appeared.
Bottling simply lets you put the XP away instead of carrying it with you. Without it the situation would be the same, but I'd be carrying around 100-500 XP levels with nowhere to put them as I still would not have where to use it. Much better to dump it in a chest until the day a use for it appears.
The real issue with enchanting is its random nature. You can't avoid useless enchants or pointless enchant combinations... and what are you supposed to do with all the worthless stuff? Dump it in chest after chest of garbage enchant books or incinerate them? Yep, "fun" pointless activity
I was half-hoping that someone would say "just put X torches down and all the enchant options you will get are single enchants that vary from the most basic to the most valuable. But that did not happen.
So, until the day Mojang makes enchanting less like gambling and more like crafting or brewing... I'll happily continue to get my enchanted books from villagers. And who knows, maybe a new - useful - use for XP will show up some day.
Pardon my newbiness, but the more lapis..the bigger chance you have to get bonus enchant on a book I thought...?
The first slot cost 1 lapis..and usually gives just that one enchantment on your book. This is what you want it seems.
The second slot, cost more, and you might get a bonus enchant you never asked for.
Then the third slot..which is almost sure to give you one or even 2 bonus enchants.
The first and second slot, often have the very same enchantment..but depending on how much lapis they cost, you'll have a bonus or not.
I would use the first slot, and combine the books to get higher level of..said enchant.
By the way, I don't know how you get to carrying 100-150 XP level on you..;) (if you didn't have the bottle feature that is)
I have only one zombie grinder so far in my world, and I basically gather just as much xp I need to repair or enchant stuff...I would never be patient enough to wait until I have 100! You must be a killing machine...lol
But I really have no complains about the new system..barely remember the old one. (was I even playing back then?)
As I am typing this, I have a full set of diamond armor, protection 4 or 5, mending on every pieces, thorns 3 on every one of them...a whole set of diamond tools/weapons..all have mending (all except my infinity bow of course) and the best enchants to my liking's.
Repairing any of these is a piece of cake standing at the grinder....
Rosebine, google enderman xp farms for rapid XP gains to use in mending. On a good one one strike kills a bunch of endermen.
It is also what generates my excess XP, as I use it a lot to mend my tools. I do a lot of work with my fiamond tools and even with unbreaking 3 (plus other enchants) they do wear out.
I often find myself with 50+ XP even with frequent bottling.
Oh I did...but found none that are made in the overworld..hehe, The End scares me (still)
Thank you.
Another option is a blaze farm (in the nether) but you would have to afk or have another activity you can do in range of thenblaze spawner.
There is a particularly good design in youtube that uses a flying machine to sweep the blazes out of the spawn area and to the collection/kill area.
Plus, the tons of blaze rods you get from it are excellent furnace fuel.
Oh! Yes..That I built in SkyBlock..I should definitely build another one..I found 3 blaze spawners in my current world, my Portal being very near a fortress. Thanks for the reminder.
To get some idea of how easy it is to get XP, I've accumulated more than 3.3 million XP (as determined by your "score", which is the lifetime XP that you've collected regardless of what you've spent; 3.3 million XP is equivalent to reaching level 875 in 1.8+, assuming it all went to your XP bar) all through normal gameplay - no XP farms whatsoever; I average around 5000 XP in a typical play session spent caving, so all that comes from mining ores and killing mobs - and I only need to spend around a quarter of it on repairing gear, I often reach level 60+ before having to spend any of it (I still play in 1.6.4 and have to repair stuff on the anvil so I've never actually accumulated more than 70 or so levels at one time; due to often accumulating so many levels I effectively spend far more XP, once over 7000 on a single repair that otherwise only cost 1000. While Mending does not exist you just had to rename your items and the prior work penalty would always be 2, though repair costs were far higher then since 1.8 since you had to pay for durability and the enchantment cost, so no unlimited "god" gear; many items with more than 2 enchantments force you to use individual diamonds or damaged items, and more than 3 are unlikely to be repairable at all).
For some comparisons, I mine around 4000 blocks per play session, which requires collecting only 500 XP to keep a diamond pickaxe with Unbreaking III in full repair, which can be obtained with just 500 coal (I typically mine around 2000). With the maximum of 6 items held or worn at a time this increases to 3000 XP, which is comfortably less than what I actually get, and I actually would only have 4 items at any time (main hand + 3 pieces of armor) for 2000 XP (i.e. just the coal that I mine would be just enough). Other items are used/damaged far less so this is by far the factor determining how much XP I need; while this cost seems higher than the cost to repair my gear on the anvil as mentioned above I regularly repair items when I have many more levels than needed, which effectively increases the cost plus I have to watch their durability and make sure I always have enough levels when they need to be repaired (I use the sacrifice items for a bit to get the most out of each repair so this has never been a problem). Note that I have played around a bit in 1.9+ so I know that it is very easy to keep my gear in full repair with Mending.
In other words, I really just can't see why everybody depends on XP farms to recharge their Mending gear (or repair gear prior to 1.8; 1.8 is the only recent version where you had to keep replacing gear), at least items which are used in combat or mining resources, and while I do have some items, like an axe or shovel, which do not gain any XP through use I could easily repair them with XP gained from taking smelted ore and food out of furnaces. I've even made a mod that adds in items which are much rarer and more expensive mainly so I feel like I'm actually using the XP that I get (which still exceeds my needs, I'd never intentionally make it so that farms were required since I view them as a game-breaking exploit).
As far as enchanting itself goes, I've never had much of an issue with the randomness since I only need to make one set of gear and given how often I die (not even once in my last few worlds) by the time I did lose anything (even less often than dying since you do not necessarily lose everything) I'd likely have a stockpile of books looted from dungeons that could be used to enchant new items (in my first world I have enough to recreate my gear several times over; as with enchanting the necessary XP can be easily obtained by mining quartz). Likewise, I've had a couple "oops" moments when an item I was using broke (the Unbreaking bug has saved my pickaxe a few times) but had the books to replace it without any actual enchanting, as well as enough levels on me so I did not need any more XP.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I can't speak for others, since everybody plays Minecraft differently, but I wear out my Efficiency 5, Fortune 3, Unbreaking 3 shovel, pickaxe and axe quite often when I'm doing a project, so that the XP farm is essential for me.
Mainly that is because I am using the tools FAR MORE than I generate XP with them. Also, I don't normally move them to the shield slot the instant I see a hostile to battle... that would be annoying. I'd rather spend a few minutes at a *good* XP farm to mend them, and maybe watch a movie while doing it.
Yeah, I'm the same, with my overworld gold farm I can recharge all my gear in 30-45mins. Mending gear like armour/swords can be continually topped up by mob encounters and fortune pick axes by mining the relevant ores, but my silk touch pick axe and most other tools don't have the potential to recharge through use, and I don't like having them in the shield slot either to recharge, except in the gold farm. Its nearly always my Silk Touch pickaxe that determines when I need to do a recharge.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Wow, 3.3M xp is a lot for most people in survival. I just happen to have collect 2,147,483,647 XP in survival which is also the highest possible in terms of levels (21,863) that you can reach in survival. It took me 20 days of afk'ing 24/7 but I think it was worth it.
Getting to the questions, I think that xp is mostly useless in terms of levels but is great with the mending. You still have to use xp to combine books with armor even if you get books from villagers but it doesn't take much.
I use to do the lowest level ench on books then you mostly end up with books with 1 ench on them. You can then combine books to make higher level ones.
I think if you afk fish for books and xp you wil get more than enough for your needs. Unless you're selling to people.