The Meaning of Life, the Universe, and Everything.
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2/21/2016
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In 1.9, the mobs crushed by piston will now be "stick" into the piston head, caushing it to be "pulled" one block outward when the piston is pulling back, if you didnot seal the piston pretty well, like say
OXOOOO
XMPPPP <--- Push, Pull, Push, Pull...
OXOOOO
Here X stands for glass or other blocks sealing the "killing shaft", O stands for air, P stands for piston, M stands for Mobs, like pigman. Then the mobs WILL BE PULLED OUT OF THE KILLING SHAFT
As seen in the picture, those black mobs are those ones "stuck" in the piston head. And if there is no glass sealing on the other side, they WILL come out. I just released maybe 400 pigman into my village and was instantly slain, almost was unable to get my stuff back... Also with this new phenomenon mobs would drop something out of the shaft if not sealed perfectly.
I am not sure if this is a new bug or so but in the past 1.8 I never had mobs escaping from the shaft. So be careful no matter if you are using 1.8 or 1.9, do not make my noob mistake....
It's not a bug I don't believe. They changed piston and sticky piston heads to be solid blocks now, so they function a little differently. It broke my auto crusher on my zombie spawner.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
I've noticed that pistons seem to be less persistent with 1.9. They seem to 'flicker' more than before, allowing all kinds of funky stuff to occur:
* Player standing on shaft when extended, falls through when retracted, and is pulled backwards with the head, into the piston block itself.
* items glitching through the space where the piston head travels (pretty vague description... so is the behavior).
* Blocks being moved by pistons seem to be similarly 'flickering' when moved. This may explain the OP's behavior where mobs theoretically drift into the space that the suffocation block occupies when the piston is retracted, because it (nor the piston head) occupy that space for the brief 'tick' that the piston changes state 'when' retracting.
In 1.9, the mobs crushed by piston will now be "stick" into the piston head, caushing it to be "pulled" one block outward when the piston is pulling back, if you didnot seal the piston pretty well, like say
OXOOOO
XMPPPP <--- Push, Pull, Push, Pull...
OXOOOO
Here X stands for glass or other blocks sealing the "killing shaft", O stands for air, P stands for piston, M stands for Mobs, like pigman. Then the mobs WILL BE PULLED OUT OF THE KILLING SHAFT
As seen in the picture, those black mobs are those ones "stuck" in the piston head. And if there is no glass sealing on the other side, they WILL come out. I just released maybe 400 pigman into my village and was instantly slain, almost was unable to get my stuff back... Also with this new phenomenon mobs would drop something out of the shaft if not sealed perfectly.
I am not sure if this is a new bug or so but in the past 1.8 I never had mobs escaping from the shaft. So be careful no matter if you are using 1.8 or 1.9, do not make my noob mistake....
For better explanation, if your setting is like this looking from above, then you are IN GREAT DANGER....
It's not a bug I don't believe. They changed piston and sticky piston heads to be solid blocks now, so they function a little differently. It broke my auto crusher on my zombie spawner.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Additional contributing factors could be the mob collision changes and also changes they made that made glass item elevators more difficult.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I've noticed that pistons seem to be less persistent with 1.9. They seem to 'flicker' more than before, allowing all kinds of funky stuff to occur:
* Player standing on shaft when extended, falls through when retracted, and is pulled backwards with the head, into the piston block itself.
* items glitching through the space where the piston head travels (pretty vague description... so is the behavior).
* Blocks being moved by pistons seem to be similarly 'flickering' when moved. This may explain the OP's behavior where mobs theoretically drift into the space that the suffocation block occupies when the piston is retracted, because it (nor the piston head) occupy that space for the brief 'tick' that the piston changes state 'when' retracting.
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