I want to take passive mobs not only into The End, but out past the mainland. Does anyone have tips on how to get passive mobs through the tiny portals?
Here's what I thought of so far:
1.) You can carry eggs in inventory so it'll be very easy to get chickens on the other side.
2.) Rabbits should be small enough to fit in if you can manage to stuff them in.
3.) Maybe baby animals will fit.
Rollback Post to RevisionRollBack
I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
Building a bridge to the outer end islands is not as hard as you might think...
However, if you really want to use the end gateways, you can use the dragon egg to break bedrock and expose the portal block.
I can just walk into my gateway.
EDIT:
Now you're probably asking, how do you break unbreakable Bedrock?
The dragon egg has an unusual property. If it falls on another block in a lazy chunk, it replaces that block, even if it's bedrock! Lazy chunks are chunks at the edge your render distance, on the border of the unloaded chunks. In lazy chunks redstone is still processed, but entities are not.
So how do you drop the dragon egg in a lazy chunk? The easiest way is to use a lazy chunk machine, which is a machine that activates when it enters a lazy chunk. The machine I use looks like this:
You will need 2 redstone torches, 2 repeaters, 5 redstone dust, 1 sand, 2 normal and 1 sticky piston and some building blocks. Add an inverter and a piston to the output (1 more redstone torch and piston, oh, and the dragon egg) and you are ready to break bedrock.
To activate the machine, place the sand against the sticky piston and it will start bouncing back and forth between the pistons. Now just back away until you can no longer see the machine, then go a bit further just to be sure. When the machine enters a lazy chunk the sand will drop and activate the redstone output in front of the machine, which will turn off the redstone torch, retract the piston, and drop the dragon egg.
Note: In SSP you can reduce your render distance to 2 so you don't have to go far (but it's not necessary).
You'll want to build a platform under the end gateway to catch the egg before it falls into the void, or duplicate the dragon egg before you try this.
If you want to break more than one bedrock at a time you can duplicate dragon eggs with the end portal, then set a line on top of slime blocks and drop them all at once with the lazy chunk machine. That way you can break rows of bedrock instead of just one block at a time.
So how do you duplicate the dragon egg?
You'll need to remove the lava pool under your stronghold end portal and add a fencepost under the back-center portal block (well I suppose you don't have to remove the lava, but it makes it easier).
I did this with a couple of cobblestone walls attached to the back of the portal frame, but you could just stack two up from the floor, and any kind of fencepost should work.
Next you'll need to dig up into the ceiling a bit because you'll need to drop the egg from six blocks above the portal, directly over the fencepost.
I add a stair and slab above the portal frame to make it easier to reach.
Obviously the portal needs to be active for this to work, and when you drop the egg and then hop through the portal you will find a loose egg entity you can pick up, and another egg placed in the center of the obsidian platform. You'll need a piston to push the placed egg so that you can pick it up, and then you'll have TWO dragon eggs! Need more? Return to the overworld and drop both dragon eggs through portal in the same way, and when you hop through you will find 3 loose egg entities to pick up and a fourth placed egg (repeat as many times as you like, doubling your egg count each time).
Here's what it looks like in my survival world.
I just place the falling block I want to duplicate against the Jack-O'Lantern (which is 6 blocks above the portal) and let it drop. Note that this can duplicate any block affected by gravity, sand, gravel, anvils, and of course, the dragon egg.
And yes, it still works in 1.12 (and the latest 1.12.1)...
Building a bridge to the outer end islands is not as hard as you might think...
However, if you really want to use the end gateways, you can use the dragon egg to break bedrock and expose the portal block.
I can just walk into my gateway.
EDIT:
Now you're probably asking, how do you break unbreakable Bedrock?
The dragon egg has an unusual property. If it falls on another block in a lazy chunk, it replaces that block, even if it's bedrock! Lazy chunks are chunks at the edge your render distance, on the border of the unloaded chunks. In lazy chunks redstone is still processed, but entities are not.
So how do you drop the dragon egg in a lazy chunk? The easiest way is to use a lazy chunk machine, which is a machine that activates when it enters a lazy chunk. The machine I use looks like this:
You will need 2 redstone torches, 2 repeaters, 5 redstone dust, 1 sand, 2 normal and 1 sticky piston and some building blocks. Add an inverter and a piston to the output (1 more redstone torch and piston, oh, and the dragon egg) and you are ready to break bedrock.
To activate the machine, place the sand against the sticky piston and it will start bouncing back and forth between the pistons. Now just back away until you can no longer see the machine, then go a bit further just to be sure. When the machine enters a lazy chunk the sand will drop and activate the redstone output in front of the machine, which will turn off the redstone torch, retract the piston, and drop the dragon egg.
Note: In SSP you can reduce your render distance to 2 so you don't have to go far (but it's not necessary).
You'll want to build a platform under the end gateway to catch the egg before it falls into the void, or duplicate the dragon egg before you try this.
If you want to break more than one bedrock at a time you can duplicate dragon eggs with the end portal, then set a line on top of slime blocks and drop them all at once with the lazy chunk machine. That way you can break rows of bedrock instead of just one block at a time.
So how do you duplicate the dragon egg?
You'll need to remove the lava pool under your stronghold end portal and add a fencepost under the back-center portal block (well I suppose you don't have to remove the lava, but it makes it easier).
I did this with a couple of cobblestone walls attached to the back of the portal frame, but you could just stack two up from the floor, and any kind of fencepost should work.
Next you'll need to dig up into the ceiling a bit because you'll need to drop the egg from six blocks above the portal, directly over the fencepost.
I add a stair and slab above the portal frame to make it easier to reach.
Obviously the portal needs to be active for this to work, and when you drop the egg and then hop through the portal you will find a loose egg entity you can pick up, and another egg placed in the center of the obsidian platform. You'll need a piston to push the placed egg so that you can pick it up, and then you'll have TWO dragon eggs! Need more? Return to the overworld and drop both dragon eggs through portal in the same way, and when you hop through you will find 3 loose egg entities to pick up and a fourth placed egg (repeat as many times as you like, doubling your egg count each time).
Here's what it looks like in my survival world.
I just place the falling block I want to duplicate against the Jack-O'Lantern (which is 6 blocks above the portal) and let it drop. Note that this can duplicate any block affected by gravity, sand, gravel, anvils, and of course, the dragon egg.
And yes, it still works in 1.12 (and the latest 1.12.1)...
i found an entire tutorial for these things browsing a random forum post lol
i found an entire tutorial for these things browsing a random forum post lol
Glad you liked it. In case it wasn't clear, it can be done in 100% vanilla Minecraft survival. The only mods I use are Optifine and the Faithful32 resource pack (with a few personal tweaks to the textures).
Building a bridge to the outer end islands is not as hard as you might think...
However, if you really want to use the end gateways, you can use the dragon egg to break bedrock and expose the portal block.
I can just walk into my gateway.
EDIT:
Now you're probably asking, how do you break unbreakable Bedrock?
The dragon egg has an unusual property. If it falls on another block in a lazy chunk, it replaces that block, even if it's bedrock! Lazy chunks are chunks at the edge your render distance, on the border of the unloaded chunks. In lazy chunks redstone is still processed, but entities are not.
So how do you drop the dragon egg in a lazy chunk? The easiest way is to use a lazy chunk machine, which is a machine that activates when it enters a lazy chunk. The machine I use looks like this:
You will need 2 redstone torches, 2 repeaters, 5 redstone dust, 1 sand, 2 normal and 1 sticky piston and some building blocks. Add an inverter and a piston to the output (1 more redstone torch and piston, oh, and the dragon egg) and you are ready to break bedrock.
To activate the machine, place the sand against the sticky piston and it will start bouncing back and forth between the pistons. Now just back away until you can no longer see the machine, then go a bit further just to be sure. When the machine enters a lazy chunk the sand will drop and activate the redstone output in front of the machine, which will turn off the redstone torch, retract the piston, and drop the dragon egg.
Note: In SSP you can reduce your render distance to 2 so you don't have to go far (but it's not necessary).
You'll want to build a platform under the end gateway to catch the egg before it falls into the void, or duplicate the dragon egg before you try this.
If you want to break more than one bedrock at a time you can duplicate dragon eggs with the end portal, then set a line on top of slime blocks and drop them all at once with the lazy chunk machine. That way you can break rows of bedrock instead of just one block at a time.
So how do you duplicate the dragon egg?
You'll need to remove the lava pool under your stronghold end portal and add a fencepost under the back-center portal block (well I suppose you don't have to remove the lava, but it makes it easier).
I did this with a couple of cobblestone walls attached to the back of the portal frame, but you could just stack two up from the floor, and any kind of fencepost should work.
Next you'll need to dig up into the ceiling a bit because you'll need to drop the egg from six blocks above the portal, directly over the fencepost.
I add a stair and slab above the portal frame to make it easier to reach.
Obviously the portal needs to be active for this to work, and when you drop the egg and then hop through the portal you will find a loose egg entity you can pick up, and another egg placed in the center of the obsidian platform. You'll need a piston to push the placed egg so that you can pick it up, and then you'll have TWO dragon eggs! Need more? Return to the overworld and drop both dragon eggs through portal in the same way, and when you hop through you will find 3 loose egg entities to pick up and a fourth placed egg (repeat as many times as you like, doubling your egg count each time).
Here's what it looks like in my survival world.
I just place the falling block I want to duplicate against the Jack-O'Lantern (which is 6 blocks above the portal) and let it drop. Note that this can duplicate any block affected by gravity, sand, gravel, anvils, and of course, the dragon egg.
And yes, it still works in 1.12 (and the latest 1.12.1)...
I had no idea duplicating the Egg or breaking bedrock was that simple. Way to put my overly-complicated schemes to rest. ¯\_(ツ)_/¯
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I want to take passive mobs not only into The End, but out past the mainland. Does anyone have tips on how to get passive mobs through the tiny portals?
Here's what I thought of so far:
1.) You can carry eggs in inventory so it'll be very easy to get chickens on the other side.
2.) Rabbits should be small enough to fit in if you can manage to stuff them in.
3.) Maybe baby animals will fit.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Tested it. Babies and smaller animals definitely work. May want to fence in the area on the other side as a precaution.
You could also build a flying machine or make a very very long bridge. I think your way is easier though.
I've had that area "fenced" for a while now.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).Break the bedrock above the portal, then any 1×1 mob will fit through which includes all your cows, pigs, sheep, ect
Building a bridge to the outer end islands is not as hard as you might think...
However, if you really want to use the end gateways, you can use the dragon egg to break bedrock and expose the portal block.
I can just walk into my gateway.
EDIT:
Now you're probably asking, how do you break unbreakable Bedrock?
The dragon egg has an unusual property. If it falls on another block in a lazy chunk, it replaces that block, even if it's bedrock! Lazy chunks are chunks at the edge your render distance, on the border of the unloaded chunks. In lazy chunks redstone is still processed, but entities are not.
So how do you drop the dragon egg in a lazy chunk? The easiest way is to use a lazy chunk machine, which is a machine that activates when it enters a lazy chunk. The machine I use looks like this:
You will need 2 redstone torches, 2 repeaters, 5 redstone dust, 1 sand, 2 normal and 1 sticky piston and some building blocks. Add an inverter and a piston to the output (1 more redstone torch and piston, oh, and the dragon egg) and you are ready to break bedrock.
To activate the machine, place the sand against the sticky piston and it will start bouncing back and forth between the pistons. Now just back away until you can no longer see the machine, then go a bit further just to be sure. When the machine enters a lazy chunk the sand will drop and activate the redstone output in front of the machine, which will turn off the redstone torch, retract the piston, and drop the dragon egg.
Note: In SSP you can reduce your render distance to 2 so you don't have to go far (but it's not necessary).
You'll want to build a platform under the end gateway to catch the egg before it falls into the void, or duplicate the dragon egg before you try this.
If you want to break more than one bedrock at a time you can duplicate dragon eggs with the end portal, then set a line on top of slime blocks and drop them all at once with the lazy chunk machine. That way you can break rows of bedrock instead of just one block at a time.
So how do you duplicate the dragon egg?
You'll need to remove the lava pool under your stronghold end portal and add a fencepost under the back-center portal block (well I suppose you don't have to remove the lava, but it makes it easier).
I did this with a couple of cobblestone walls attached to the back of the portal frame, but you could just stack two up from the floor, and any kind of fencepost should work.
Next you'll need to dig up into the ceiling a bit because you'll need to drop the egg from six blocks above the portal, directly over the fencepost.
I add a stair and slab above the portal frame to make it easier to reach.
Obviously the portal needs to be active for this to work, and when you drop the egg and then hop through the portal you will find a loose egg entity you can pick up, and another egg placed in the center of the obsidian platform. You'll need a piston to push the placed egg so that you can pick it up, and then you'll have TWO dragon eggs! Need more? Return to the overworld and drop both dragon eggs through portal in the same way, and when you hop through you will find 3 loose egg entities to pick up and a fourth placed egg (repeat as many times as you like, doubling your egg count each time).
Here's what it looks like in my survival world.
I just place the falling block I want to duplicate against the Jack-O'Lantern (which is 6 blocks above the portal) and let it drop. Note that this can duplicate any block affected by gravity, sand, gravel, anvils, and of course, the dragon egg.
And yes, it still works in 1.12 (and the latest 1.12.1)...
Just fly them across on leashes. Just don't use rockets, as that will push you too far and break the leash.
i found an entire tutorial for these things browsing a random forum post lol
Glad you liked it. In case it wasn't clear, it can be done in 100% vanilla Minecraft survival. The only mods I use are Optifine and the Faithful32 resource pack (with a few personal tweaks to the textures).
I had no idea duplicating the Egg or breaking bedrock was that simple. Way to put my overly-complicated schemes to rest. ¯\_(ツ)_/¯
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I dunno but I think your way is alot more easy than mine.. I PUT THEM ON LEADS OK?oneoneslash?!?!?!1!!!///!?!?!?!
please kill me.
+ = nope
please kill me.