Haven't done one of these in a while, was burned out on Minecraft for many months. But when I heard 1.9 would fix the flowing water on glass problem (vastly improving visibility into glass structures from underwater) I was reinvigorated and set out to build a modest but well equipped outpost. It consists of five large interconnected domes with all the essentials. This was done in the latest snapshot with John Smith Legacy resource pack.
"Underground"? It's underwater. I built 90% of what you see before I managed to accumulate the bookshelves and enchantment table needed to make a Resp. III helmet, before that I used the bucket diving technique.
Awesome base! I haven't seen one that well done before. How many entrances/exits are there and what type of "door" do you use?
Moon pool. The structures are all elevated slightly up off the seafloor on supports, so you can swim underneath and surface through the same large pool that I fish out of. I consider this more elegant/realistic than just using a door or reeds.
I like it, I have always been a fan of building underwater. It's my favorite thing to do!
Do you swim out from under the supports for surfacing back to the ground, or is it connected through an easier way such as an underground staircase that leads up into a continent where you have an entrance for easy access? I'd imagine swimming down there whenever you return and swimming back up is a bit of a hassle.
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I like it, I have always been a fan of building underwater. It's my favorite thing to do!
Do you swim out from under the supports for surfacing back to the ground, or is it connected through an easier way such as an underground staircase that leads up into a continent where you have an entrance for easy access? I'd imagine swimming down there whenever you return and swimming back up is a bit of a hassle.
Eh, it's not a hassle. I've got a Resp. III helmet now, and before that was a proficient bucket diver, so swimming isn't a bother. Besides if it's directly connected to land it sorta defeats the purpose in my mind, which is to create a sort of artificial mini-world that is wholly independent from land/the surface but has everything you need to live there indefinitely without missing out on anything.
Accordingly, as the base became more and more self sufficient, I needed fewer and fewer trips to land. Pretty soon (just need some ocelots and mycelium) I'll be able to say goodbye to land for good. That was always the goal.
Amazing job! One question: since you favors using local resources to avoid trips to the surface, where do you get sand for the glass? They replaced the seafloor with gravel and this put a great drawback in underwater development IMHO.
Amazing job! One question: since you favors using local resources to avoid trips to the surface, where do you get sand for the glass? They replaced the seafloor with gravel and this put a great drawback in underwater development IMHO.
I got it from the shoreline of course, I couldn't avoid that. My older colony projects used seafloor sand to make glass for all but the initial starter pod. It was really satisfying to be 100% surface independent, it's disappointing that's no longer possible unless you choose to stop expanding the structure at some point.
Yeah the change in 1.9 to remove the water flow animation to glass was one of the more exciting changes for me. Has always annoyed me how terrible visibility was because of it. I'm curious however if flowing water (non-source blocks) still show the flowing animation on glass. That would make more sense to me.
Haven't done one of these in a while, was burned out on Minecraft for many months. But when I heard 1.9 would fix the flowing water on glass problem (vastly improving visibility into glass structures from underwater) I was reinvigorated and set out to build a modest but well equipped outpost. It consists of five large interconnected domes with all the essentials. This was done in the latest snapshot with John Smith Legacy resource pack.
More screenshots here.
Really neat!
Just testing.
Oh my goodness!
I always get amazed when I look at these underground structures. Did you use Respiration III/Door trick or Potions of Water Breathing?
"Underground"? It's underwater. I built 90% of what you see before I managed to accumulate the bookshelves and enchantment table needed to make a Resp. III helmet, before that I used the bucket diving technique.
[deleted]
This is nothing
I already posted a link to interior pics at the bottom of the post.
Sorry, I ment underwater..
Awesome base! I haven't seen one that well done before. How many entrances/exits are there and what type of "door" do you use?
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Moon pool. The structures are all elevated slightly up off the seafloor on supports, so you can swim underneath and surface through the same large pool that I fish out of. I consider this more elegant/realistic than just using a door or reeds.
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I like it, I have always been a fan of building underwater. It's my favorite thing to do!
Do you swim out from under the supports for surfacing back to the ground, or is it connected through an easier way such as an underground staircase that leads up into a continent where you have an entrance for easy access? I'd imagine swimming down there whenever you return and swimming back up is a bit of a hassle.
Dude this is incredible! Did you have to remove water manually or dd you use sponges?
I used shears to collect leaf blocks from trees, filled the domes with those, then burned them away.
Eh, it's not a hassle. I've got a Resp. III helmet now, and before that was a proficient bucket diver, so swimming isn't a bother. Besides if it's directly connected to land it sorta defeats the purpose in my mind, which is to create a sort of artificial mini-world that is wholly independent from land/the surface but has everything you need to live there indefinitely without missing out on anything.
Accordingly, as the base became more and more self sufficient, I needed fewer and fewer trips to land. Pretty soon (just need some ocelots and mycelium) I'll be able to say goodbye to land for good. That was always the goal.
Amazing job! One question: since you favors using local resources to avoid trips to the surface, where do you get sand for the glass? They replaced the seafloor with gravel and this put a great drawback in underwater development IMHO.
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I got it from the shoreline of course, I couldn't avoid that. My older colony projects used seafloor sand to make glass for all but the initial starter pod. It was really satisfying to be 100% surface independent, it's disappointing that's no longer possible unless you choose to stop expanding the structure at some point.
Yeah the change in 1.9 to remove the water flow animation to glass was one of the more exciting changes for me. Has always annoyed me how terrible visibility was because of it. I'm curious however if flowing water (non-source blocks) still show the flowing animation on glass. That would make more sense to me.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Very nice!
It kind of makes me want to make an underwater base, seeing as how you can actually look out of/into the base now.
God dang, this looks amazing! But is it really that small? Are you planning on expanding it?
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