I have recently built a trade centre, I mostly trade for enchanted books, so most in my centre are librarians. The thing is trying to get a librarian whose book trades are all good ones; got one or two, but the others mostly have one good book trade and two rubbishy ones. I also trade for name tags as I like to name my horses, and I have a slime observation platform in a swamp biome which doubles as a charged creeper lookout during storms and I need some tags handy to name any I find to stop them despawning. I also tag some of the pigmen I get in the overworld.
Apart from that, my other main trades are farmers, trading produce for emeralds. Got some clertics as well, glowstone is useful and I do like the bottles'o'enchanting you can get.
Got some clertics as well, glowstone is useful and I do like the bottles'o'enchanting you can get.
I always felt like the bottle o' enchanting was pretty underwhelming. I would rather it have more xp than it does now, more like around 50 xp. The way they are right now you need a bunch to have much useful impact. It would be fun if we could bottle up our own xp and save it. Would give more uses for potion bottles too.
I always felt like the bottle o' enchanting was pretty underwhelming. I would rather it have more xp than it does now, more like around 50 xp. The way they are right now you need a bunch to have much useful impact. It would be fun if we could bottle up our own xp and save it. Would give more uses for potion bottles too.
Yeah, I do agree, they could have a better yield, but I actually like them aesthetically too; when I first obtained a load in one of my first bases, I made a load of image frames and completely decorated one wall of a room with them lol, just for looks! Can't remember the last time I used them for what you're supposed to use them for ...
Yeah, I do agree, they could have a better yield, but I actually like them aesthetically too; when I first obtained a load in one of my first bases, I made a load of image frames and completely decorated one wall of a room with them lol, just for looks! Can't remember the last time I used them for what you're supposed to use them for ...
Ahhh, aesthetics....what a novel idea. I wish I could be more creative like some of you guys.
I've never really used villagers for trading, mainly because by the end-game I have everything I'd need anyway; why trade for Silk Touch or Fortune books when I already have them, plus I can just repair my gear forever (renaming an item stops the cost from increasing in versions prior to 1.8. Also, in 1.9 you can put Mending on an item and it repairs itself with nothing more than XP, no diamonds or anvils needed, and XP costs are generally much lower than prior to 1.8). Similar logic is also why I've never made an XP farm - I only need XP to create my first set of gear (which mostly comes from mining quartz), then I get so much more XP than I need that in one of my mods I even artificially inflated repair costs so I could put more of the XP I get to use!
I do make a village in my main base, but mainly just to have them, which also goes back to my first world, which has a naturally generated village at spawn (repopulated after it was wiped out due to ignoring it for the first month or two, after which I finally walled it in and fixed it up).
That said, I recently found a village, which I set up my most recent base in, and the blacksmith had a trade of 11 emeralds for a diamond pickaxe (unenchanted, as again this is before 1.8; I could also buy just about every other diamond item if I wanted to), and I've been buying them from him, trading wheat, wool, chicken, and porkchops to get emeralds, although more recently as I've explored further away this has become increasingly unsustainable (animals and crops only grow if the chunks are loaded), plus not like I need to buy diamond gear when I'm constantly mining more diamonds (I've mined over 4,500 diamond ore in this world, with stacks of diamond blocks as surplus - and I don't even use Fortune to mine it).
I'd also consider farming villagers to get Mending in 1.9, given how valuable it is.
I looked into trading on my first few worlds but it seemed more trouble than it was worth (for me).
I do a lot of mining, digging out to explore caves and mine shafts when I hear mob noises, and I get all the diamonds and XP I need from that, I have a double chest of enchanted diamond armor, one of tools, one half full of swords and 4 stacks of diamond blocks left over.
If there is a village near spawn I generally fence it in and light it up and then ignore it.
Other villages I come across I just avoid staying near when night falls.
I buy any resource which is a pain to get. Mostly it's magic stuff. Item repair enchantments, enchanted books, glowstone, and Eyes of Ender are my most desired purchases in vanilla. In my current moderately modded world I mostly buy modded resources - Thaumcraft shards and ethereal essences and Mystcraft pages.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I also tag some of the pigmen I get in the overworld.
Why do you tag them?
I don't really trade with villagers much, seems to be the long way to go around it to me !
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Owner of "Ever Crafter SMP" the server where you write your own story!
Playing Minecraft is our chance to escape the reality and mundaneness of everyday life, if only for a little while.
As Rodabon says, its mainly to stop them despawning so they can roam free. I originally designed my Nether Portal at my overworld base with a trip wire trap which caused spawning pigmen to drop into a controlled area where I could name them and flush them to the outside world and let them wander, as I wanted to try an experiment where I had a few out there, leave them for a few months, and see where they would wander. I must have named 10-15 of them and at one point, I found a load of them trapped in the same pool. But they all seemed to disappear eventually, never did find out why.
I also name the ones that get created out on my slime plain where lightning strikes the wild pigs I got roamin out there. Seems a pity to let them despawn after being created that way ...
I also had a named Pigman at my first base, he used to wander about til he tried to hug a cactus. The second one I named is still there ...
It would be fun if we could bottle up our own xp and save it. Would give more uses for potion bottles too.
You should make a suggestion on this, I for one would most definitely support
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“You have made a place in my heart where I thought there was no room for anything else. You have made flowers grow where I cultivated dust and stones." - al'Lan Mandragoran
"Sene sovya caba'donde ain dovienya" - Matrim Cauthon
Also, is trading made more or less useful in a Thaumcraft world? I could see either being the case.
More, I think, for one specific reason: Ethereal Essences, which you actually need quite a bit of, and which is hard to get otherwise. I did manage to build a Wisp farm at a spawner but it was quite a project.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
[deleted]
I have recently built a trade centre, I mostly trade for enchanted books, so most in my centre are librarians. The thing is trying to get a librarian whose book trades are all good ones; got one or two, but the others mostly have one good book trade and two rubbishy ones. I also trade for name tags as I like to name my horses, and I have a slime observation platform in a swamp biome which doubles as a charged creeper lookout during storms and I need some tags handy to name any I find to stop them despawning. I also tag some of the pigmen I get in the overworld.
Apart from that, my other main trades are farmers, trading produce for emeralds. Got some clertics as well, glowstone is useful and I do like the bottles'o'enchanting you can get.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
I always felt like the bottle o' enchanting was pretty underwhelming. I would rather it have more xp than it does now, more like around 50 xp. The way they are right now you need a bunch to have much useful impact. It would be fun if we could bottle up our own xp and save it. Would give more uses for potion bottles too.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Yeah, I do agree, they could have a better yield, but I actually like them aesthetically too; when I first obtained a load in one of my first bases, I made a load of image frames and completely decorated one wall of a room with them lol, just for looks! Can't remember the last time I used them for what you're supposed to use them for ...
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Ahhh, aesthetics....what a novel idea. I wish I could be more creative like some of you guys.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I've never really used villagers for trading, mainly because by the end-game I have everything I'd need anyway; why trade for Silk Touch or Fortune books when I already have them, plus I can just repair my gear forever (renaming an item stops the cost from increasing in versions prior to 1.8. Also, in 1.9 you can put Mending on an item and it repairs itself with nothing more than XP, no diamonds or anvils needed, and XP costs are generally much lower than prior to 1.8). Similar logic is also why I've never made an XP farm - I only need XP to create my first set of gear (which mostly comes from mining quartz), then I get so much more XP than I need that in one of my mods I even artificially inflated repair costs so I could put more of the XP I get to use!
I do make a village in my main base, but mainly just to have them, which also goes back to my first world, which has a naturally generated village at spawn (repopulated after it was wiped out due to ignoring it for the first month or two, after which I finally walled it in and fixed it up).
That said, I recently found a village, which I set up my most recent base in, and the blacksmith had a trade of 11 emeralds for a diamond pickaxe (unenchanted, as again this is before 1.8; I could also buy just about every other diamond item if I wanted to), and I've been buying them from him, trading wheat, wool, chicken, and porkchops to get emeralds, although more recently as I've explored further away this has become increasingly unsustainable (animals and crops only grow if the chunks are loaded), plus not like I need to buy diamond gear when I'm constantly mining more diamonds (I've mined over 4,500 diamond ore in this world, with stacks of diamond blocks as surplus - and I don't even use Fortune to mine it).
I'd also consider farming villagers to get Mending in 1.9, given how valuable it is.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I looked into trading on my first few worlds but it seemed more trouble than it was worth (for me).
I do a lot of mining, digging out to explore caves and mine shafts when I hear mob noises, and I get all the diamonds and XP I need from that, I have a double chest of enchanted diamond armor, one of tools, one half full of swords and 4 stacks of diamond blocks left over.
If there is a village near spawn I generally fence it in and light it up and then ignore it.
Other villages I come across I just avoid staying near when night falls.
Just testing.
I always try and find a village, but it's mainly just to have contact with something else semi intelligent.
I buy any resource which is a pain to get. Mostly it's magic stuff. Item repair enchantments, enchanted books, glowstone, and Eyes of Ender are my most desired purchases in vanilla. In my current moderately modded world I mostly buy modded resources - Thaumcraft shards and ethereal essences and Mystcraft pages.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Why do you tag them?
I don't really trade with villagers much, seems to be the long way to go around it to me !
Owner of "Ever Crafter SMP" the server where you write your own story!
Playing Minecraft is our chance to escape the reality and mundaneness of everyday life, if only for a little while.
I think he does it so they won't despawn and just wander around in his world. And of course to give them a unique name too.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
As Rodabon says, its mainly to stop them despawning so they can roam free. I originally designed my Nether Portal at my overworld base with a trip wire trap which caused spawning pigmen to drop into a controlled area where I could name them and flush them to the outside world and let them wander, as I wanted to try an experiment where I had a few out there, leave them for a few months, and see where they would wander. I must have named 10-15 of them and at one point, I found a load of them trapped in the same pool. But they all seemed to disappear eventually, never did find out why.
I also name the ones that get created out on my slime plain where lightning strikes the wild pigs I got roamin out there. Seems a pity to let them despawn after being created that way ...
I also had a named Pigman at my first base, he used to wander about til he tried to hug a cactus. The second one I named is still there ...
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
Yeah, I trade. I don't have a trading center yet, but I plan to get one. I mostly like to trade for diamond tools, enchanted books, and saddles.
You should make a suggestion on this, I for one would most definitely support
[deleted]
More, I think, for one specific reason: Ethereal Essences, which you actually need quite a bit of, and which is hard to get otherwise. I did manage to build a Wisp farm at a spawner but it was quite a project.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
[deleted]