Ok, now I am sorry if someone has already asked this, I just have not been able to find it with a thorough search. Also care to read the title closely and see that the question is about XBOX TOPC, not PC to Xbox.
Also if you are just going to go right off the bat and say that it isn't possible because of translation or other stuff like that, think of the fact that PC worlds do transfer to Xbox, and in all cases of translation, that is the bigger step. So, stay on topic and thanks for the support.
In case you're wondering why no one is responding to your query. The forum frown on discussing things that require/encourage modification of Xbox files since modifying Xbox files violates the Xbox Terms of Use.
So... I should take the topic somewhere else, but no one else will have this kind off topic and yet those topics manage to stay up, thanks for the warning.
In my first post on this topic, I stated, don't say it is impossible based on the translation of the coding when you can so easily as I have read on other topics, go from PC to Xbox, so please explain in full, why the coding cannot be translated
even if I do not intend to move them back to the Xbox, and as for the impossible, CAN YOU READ, everywhere I go searching for answers, all I see is converters and how to's for PC to Xbox. Thus gives the practical reason that the saves can be ported as they have already been done
Xbox files are formatted in FATX, which is natively unreadable in windows. Fortunately, there are programs which can translate FATX formatted drives/files into FAT32, NTFS, etc.
So that is clearly not an issue.
Also, xbox maps are limited to a certain size. When you load small maps into PC Minecraft, MC expands the maps as necessary as you walk around (generates new chunks) and so again, there isn't an issue.
As far as the map files just being magically incompatible for a reason no one can explain, as the OP already said, maps are moved from PC to xbox on a regular basis; there's software to prep the map for that. If you can do it one direction, there is no reason you can't do it the other.
The only actual gripe seems to be that you're not supposed to touch xbox files, and you're not supposed to speak of such things here, which is valid. Good luck finding results elsewhere OP; your question is entirely reasonable and feasible.
"Ok, so you transfer the world save to a usb drive and plug it into your pc. then you go to run and type in %appdata% then go to .minecraft and go to save's then put the world save into the folder SAVES enjoy"
"Ok, so you transfer the world save to a usb drive and plug it into your pc. then you go to run and type in %appdata% then go to .minecraft and go to save's then put the world save into the folder SAVES enjoy"
That is completely and utterly wrong.
Any files saved on the Xbox are placed in a folder unreadable by Windows Explorer. As far as I know, the only way to see these is to use a program like Modio, Horzion etc. And even still, I don't think you can get Minecraft saves off the USB and onto the PC. Maybe if/when Xbox 360 starts to support unlimited size of maps, then we could see a change on this.
It is now possible possible to convert 360 worlds to PC. It is relativly straitforward. **Now, in regards to Microsofts TOS, it is NOT modifying the original save in any way. The original save remains untouched.** You can lookup the save converter on sourceforge. It does involve a few steps using Horizon. Once you open the save file, extract the savegame.dat, then use the converter. Not sure I can explain any better. It does work as I have just tried it with one of my worlds. Enjoy
Just for reference, here is the exact wording in the Xbox Live TOS:
"1.9 Are there things I can’t do on the Services? You must not use the Services to harm others or the Services. For example, you must not:
[...]
Attempt to disassemble, decompile, create derivative works of, reverse engineer, modify, further sublicense, distribute, or use for other purposes the Services, any game, application, or other content available or accessible through the Services, or any hardware associated with the Services or with an Authorized Device. If you do, we may cancel your account and your ability to access the Services, and pursue other legal remedies. We may take any legal action we deem appropriate against users who violate our systems or network security, this Agreement or any additional terms incorporated or referenced in it. Such users may also incur criminal or civil liability."
As it is with all questions of legality, individuals may (and do) interpret things differently. Sometimes they get away with it, sometimes they don't. The point is... you pays your (own) money, you takes your (own) chances. Personally, I fail to see why moving a 864 x 864 block Xbox world onto the PC when it might cause compatibility issues and mutliple chunk errors would be worth the trouble. I'd probably opt to just rebuild directly on the PC whatever I had from scratch (and improve on it in the process).. but to each his/her own.
That TOS thing says nothing about modifying user created files.
AGAIN, the whole agreement (as with any legal agreement) is open to interpretation. The definitive answer really only comes IF someone presses the wording through a court of law... and even then, it's still subject to appeal. However, I can say that using the "Joe Blow on the internet said it was OK" defense seldom works out.
You interpret that the gamesave file is "user created"; however, it might also be argued that it is the game, not the user, that generates the world initially and creates the gamesave file... that the user is then allowed (by the game itself) to rearrange the content of it.
My point is that you and you alone are responsible for the consequences of how you interpret the TOS. You pays your own money and you take your own chances. In discussing the merits of this thread, there is also the TOS of this website to consider (and interpret); and I believe they have clearly said that they don't want "how to" mod discussions going on here.
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It is possible. All you have to do is get <mod edit> mod tool. This isn't a very good thing to do, as it's against micosoft. So, you might not want to do it. I just saw <mod edit> video on it, so I just saw it. I also looked at <mod edit> video on it. It works as well. I hope I wasn't to late! Have fun, and good luck.
now everything that thay are saying is bull annd i can say this becus i code will well but do to my coding i cant spell but yes it is a dificult doing becus of the prosseser but the funny thin is it tacks the world and incripts it to exbox the funny thing is is we all ready have the program get the pc to xbox ...... but get on that isent that smart so you put the world in the xbox side and it will just revers the incription and thats how i did it i mean yes its hard but you just have to be a little creative anuther thing you can do is put it in a program that reads it in exterenal dll form then you put it into ecips and tack out the .xbox format and reright into java and thats y you can put it back now you can loss chunks with this and yes itss hard but thairs no way to be sher you will get all of it so just go slow with it.
That TOS thing says nothing about modifying user created files.
First, I want to stress that you reread the post below. Then realize that no one in their right mind has ever written a gamesave file from scratch. It's obviously easier to save in the game itself, then alter the file. Therefore, no file on an unmodded console is really user created.
AGAIN, the whole agreement (as with any legal agreement) is open to interpretation. The definitive answer really only comes IF someone presses the wording through a court of law... and even then, it's still subject to appeal. However, I can say that using the "Joe Blow on the internet said it was OK" defense seldom works out.
You interpret that the gamesave file is "user created"; however, it might also be argued that it is the game, not the user, that generates the world initially and creates the gamesave file... that the user is then allowed (by the game itself) to rearrange the content of it.
My point is that you and you alone are responsible for the consequences of how you interpret the TOS. You pays your own money and you take your own chances. In discussing the merits of this thread, there is also the TOS of this website to consider (and interpret); and I believe they have clearly said that they don't want "how to" mod discussions going on here.
Now that you've hopefully read that again, read this again:
Attempt to disassemble, decompile, create derivative works of, reverse engineer, modify, further sublicense, distribute, or use for other purposes the Services, any game, application, or other content available or accessible through the Services, or any hardware associated with the Services or with an Authorized Device. If you do, we may cancel your account and your ability to access the Services, and pursue other legal remedies. We may take any legal action we deem appropriate against users who violate our systems or network security, this Agreement or any additional terms incorporated or referenced in it. Such users may also incur criminal or civil liability."
Now that bit in bold is a bit of a catchall, stating you cannot use third-party software to alter ANY files native to the console whatsoever. Legally, you do have the right to do so, as long as you're not actually committing a crime. But you would still be breaking ToS. While it is practically undetectable and virtually no one ever gets banned for it, technically it is still against LIVE ToS. Once again, definitely and positively against the rules Microsoft enforces on every person who agrees to join Xbox LIVE.
Also if you are just going to go right off the bat and say that it isn't possible because of translation or other stuff like that, think of the fact that PC worlds do transfer to Xbox, and in all cases of translation, that is the bigger step. So, stay on topic and thanks for the support.
So that is clearly not an issue.
Also, xbox maps are limited to a certain size. When you load small maps into PC Minecraft, MC expands the maps as necessary as you walk around (generates new chunks) and so again, there isn't an issue.
As far as the map files just being magically incompatible for a reason no one can explain, as the OP already said, maps are moved from PC to xbox on a regular basis; there's software to prep the map for that. If you can do it one direction, there is no reason you can't do it the other.
The only actual gripe seems to be that you're not supposed to touch xbox files, and you're not supposed to speak of such things here, which is valid. Good luck finding results elsewhere OP; your question is entirely reasonable and feasible.
"Ok, so you transfer the world save to a usb drive and plug it into your pc. then you go to run and type in %appdata% then go to .minecraft and go to save's then put the world save into the folder SAVES
enjoy"
That is completely and utterly wrong.
Any files saved on the Xbox are placed in a folder unreadable by Windows Explorer. As far as I know, the only way to see these is to use a program like Modio, Horzion etc. And even still, I don't think you can get Minecraft saves off the USB and onto the PC. Maybe if/when Xbox 360 starts to support unlimited size of maps, then we could see a change on this.
"1.9 Are there things I can’t do on the Services? You must not use the Services to harm others or the Services. For example, you must not:
[...]
Attempt to disassemble, decompile, create derivative works of, reverse engineer, modify, further sublicense, distribute, or use for other purposes the Services, any game, application, or other content available or accessible through the Services, or any hardware associated with the Services or with an Authorized Device. If you do, we may cancel your account and your ability to access the Services, and pursue other legal remedies. We may take any legal action we deem appropriate against users who violate our systems or network security, this Agreement or any additional terms incorporated or referenced in it. Such users may also incur criminal or civil liability."
As it is with all questions of legality, individuals may (and do) interpret things differently. Sometimes they get away with it, sometimes they don't. The point is... you pays your (own) money, you takes your (own) chances. Personally, I fail to see why moving a 864 x 864 block Xbox world onto the PC when it might cause compatibility issues and mutliple chunk errors would be worth the trouble. I'd probably opt to just rebuild directly on the PC whatever I had from scratch (and improve on it in the process).. but to each his/her own.
AGAIN, the whole agreement (as with any legal agreement) is open to interpretation. The definitive answer really only comes IF someone presses the wording through a court of law... and even then, it's still subject to appeal. However, I can say that using the "Joe Blow on the internet said it was OK" defense seldom works out.
You interpret that the gamesave file is "user created"; however, it might also be argued that it is the game, not the user, that generates the world initially and creates the gamesave file... that the user is then allowed (by the game itself) to rearrange the content of it.
My point is that you and you alone are responsible for the consequences of how you interpret the TOS. You pays your own money and you take your own chances. In discussing the merits of this thread, there is also the TOS of this website to consider (and interpret); and I believe they have clearly said that they don't want "how to" mod discussions going on here.
First, I want to stress that you reread the post below. Then realize that no one in their right mind has ever written a gamesave file from scratch. It's obviously easier to save in the game itself, then alter the file. Therefore, no file on an unmodded console is really user created.
Now that you've hopefully read that again, read this again:
Attempt to disassemble, decompile, create derivative works of, reverse engineer, modify, further sublicense, distribute, or use for other purposes the Services, any game, application, or other content available or accessible through the Services, or any hardware associated with the Services or with an Authorized Device. If you do, we may cancel your account and your ability to access the Services, and pursue other legal remedies. We may take any legal action we deem appropriate against users who violate our systems or network security, this Agreement or any additional terms incorporated or referenced in it. Such users may also incur criminal or civil liability."
Now that bit in bold is a bit of a catchall, stating you cannot use third-party software to alter ANY files native to the console whatsoever. Legally, you do have the right to do so, as long as you're not actually committing a crime. But you would still be breaking ToS. While it is practically undetectable and virtually no one ever gets banned for it, technically it is still against LIVE ToS. Once again, definitely and positively against the rules Microsoft enforces on every person who agrees to join Xbox LIVE.