Ever since the new launcher, at least once a day I get complaints from players on my server about issues logging in. And it is ALWAYS because of the new launcher and however it is authenticating players to connect to multiplayer servers. They constantly have to log out and log back in to the launcher, close and relaunch it. Sometimes they even have to reboot (because connections are still open if you do a netstat -a at command line, and I don't feel like walking them through manually removing them.
Now, while this is extremely annoying (and I hate most forms of DRM for anything), I wouldn't be so ed off about it if IT DIDN'T BLOCK ME FROM ACCESS MY LOCAL SERVER! I can't even login to my LOCAL LAN server when the Multiplayer auth servers are down. Heck, I can't login when it needs me to log out and log back in, etc, as I mentioned the players on my server have to do all the time.
There needs to be a work around for this. How can Mojang think this was a good idea? Why can't I be disconnected from the Internet and still access my OWN server on my OWN network? This seems absolutely ridiculous and just SCREAMS of draconian DRM issues.
I'd love to hear others thoughts on this, since this is really starting to bother me. Is there a work around for this I don't know about?
I just came back the the forums to complain about apparent DRM issues too.
The new launcher won't let me play offline.
When I bought the game, it was sold as being DRM-free. Now, Minecraft was already pushing that definition a bit considering it requires you to log in at least once. Still, since the game could run offline and worked from a backup I didn't mind too much.
Since the launcher update I can't play offline. The game was sold to me as being DRM-free. You see the problem?