UPDATE:
The problem here is that even with correct port forwarding/firewall settings users are able to connect to a server hosted on Windows 7 with an Atheros L1 network adapter, but they are stuck on the Logging in... screen before getting disconnected. The problem has been confirmed by several users in this thread. Multiple people have been able to get the server working on the exact same hardware using a different OS (Ubuntu and XP have both been tested this way). They can also host servers on different computers on the same local networks. Please do not post anything about port forwarding or firewalls. We have already found the cause of the problem and are now looking for a solution.
This problem is related to a combination of Windows 7 and Atheros network adapters. Any information on the subject would be appreciated!
Please go there if you're having this problem. Please note, if you are having a similar problem and are not on Windows 7 or with an Atheros network adapter, you probably don't have the same problem. We've narrowed it down with a good degree of certainty to this specific combination.
Old post:
There is a serious problem with the SMP server that seems to be completely ignored by the community even though people continuously ask for help about it. Their problems seem to just be passed off as "Oh, another noob who doesn't know how to forward ports..." While that may be the case some of the time, there is undoubtedly a more serious underlying problem. The simple fact is that even with correct port forwarding and disabled firewalls, a number of users are unable to host a server that anybody can connect to. Many of us who experience this problem are competent computer users.
So I'm starting this thread in hopes that people will realize that this is not a ****ing port forwarding problem and that there really is a problem here. Maybe someone can offer a helpful solution instead of "Run PFPortChecker...", "Make sure you're giving them the right IP", and all that ********.
The problem is that nobody can connect to our servers. We'll see a notification in the server window of someone trying to connect and their body appears hovering in the world, but after a few minutes they get disconnected with an error message. The message they receive varies, and the same person attempting to connect to the same server consecutively can get a different message. Last time I tried hosting, I saw overflow and genericReason. I'm 100% certain my port is forwarded correctly (classic server on same port works, PFPortChecker says it is, I'm not a retard, etc), and I have disabled Windows Firewall. I'm using a D-link WBR-2310 router and I'm running Windows 7 Ultimate 32-bit.
Here are some assumptions, probably won't fix it.
1> Running classic server and something else on same port = One server per port.
2> Try having other people type in ip:port
3> You probably didn't port forward correctly. (just kidding =D)
4> I am out of assumptions.
Perhaps port-forward to a different port, 25566. If you do that make your you do ip:port
Rollback Post to RevisionRollBack
Steam ID(s)
phaseout
doom3pwns817 (AKA TF-Phaseout)
My server's YouTube channel http://www.youtube.com/user/WaffleSMP
Need help with your server? Feel free to PM me!
There is a serious problem with the SMP server that seems to be completely ignored by the community even though people continuously ask for help about it. Their problems seem to just be passed off as "Oh, another noob who doesn't know how to forward ports..." While that may be the case some of the time, there is undoubtedly a more serious underlying problem. The simple fact is that even with correct port forwarding and disabled firewalls, a number of users are unable to host a server that anybody can connect to. Many of us who experience this problem are competent computer users.
The thing is that a lot of folks say they are competent because they believe they are when they are in fact not.
One way to encourage readers to believe what you write is to post a screenshot of your port forward screen. At leas then it's clear that the ports are forwarded correctly.
Statistically the inability of users to connect is user error, either on the server admin or the client part. If you read these forums for a while you'll see that time and time again. Wrong Java version, non-printable characters, only TCP forwarded, not enough upload bandwidth to support users, etc. etc. etc.
The problem is that this can't be replicated, because nobody has any idea what causes it. Nobody even believes it exists outside of those who get it. Now instead of ****ing telling me to make sure my port is forwarded correctly (because it ****ing is), does anybody have any idea how to narrow this problem down? Sorry for getting impatient, but I'm tired of the ****ing canned responses. I know how to read all the 50 billion posts detailing how to forward ports and I have done it a million times, plus Minecraft Classic works fine on the same port (but not at the same time).
Useful answers now please...
dewaffler:
1) I assumed it was pretty obvious that I am not trying to run anything else on the same port
2) Of course
I've tried different ports. Same deal.
Like I said in the first post, I can see people connecting, and they kind of appear in game. That indicates to me that there is some kind of communication going on (and obviously that they have the right IP). The problem seems to be after logging in, so maybe during map downloading? Any idea where to start looking?
This is the exact problem im having. My port is forwarded too, and for testing purposes I've disabled Windows 7's firewall, my routers firewall + the antivirus software. So there should be NOTHING that's blocking the connection. I've also tried to connect straight to the modem and take the router away from the equation, and still not working.
canyouseeme.org says the port is open, and the port test shows up in the server log:
[INFO] /204.16.252.112:39628 lost connection
The server works, i can connect to it using localhost. But neither i, or anyone else can connect using the IP. It's always the same thing:
Server side:
[INFO] Username [/xx.xx.xx.xx] logged in with entity id 134
[INFO] Username lost connection: disconnect.genericReason
And the user client says "logging in" and then "Connection lost, timed out".
The one thing that i can add to the original posters is that when i use a US based VPN service, the server works with that IP address, but it's too slow to play, and not an ideal solution.
So, if anyone has the smallest idea what could cause all this, please share with us. It's clearly a widespread problem, but sadly a lot of people do have port forwarding issues, and real problems like these dont get noticed.
Also, my OS is Windows 7 Ultimate 64bit, if that makes any difference.
Right IP address? www.ipchicken.com helps
Server not set up the right way? Old server version, can't find world, old client versions, whitelist enabled and nobody whitelisted, corrupt mods, one thing i found out is if you open up the server.properties file and actually PUT your IP address SOMETIMES it will NOT let you connect to the server at all. I left mine blank, works fine but keep the port one defaulted unless you want it as something else.
Running as admin? Cant stress how many times this one has cornered me by my own stupidity (windows vista)
Minecraft_server.jar not working? Sometimes using the jar server is a fault all its own, I turned mine to an exe file and oddly enough it works...
Users can't connect to server (YES, PORT IS FORWARDED)
Quote from Nyarlathotep »
Like I said in the first post, I can see people connecting, and they kind of appear in game. That indicates to me that there is some kind of communication going on (and obviously that they have the right IP). The problem seems to be after logging in, so maybe during map downloading? Any idea where to start looking?
Quote from Nyarlathotep »
"but after a few minutes they get disconnected with an error message
So, users cannot connect to server, but you see people connecting. You maybe don't see the usefulness of my portforwarding guide because its not your issue. Incidentally, you're not giving us any useful information to solve your problem, but instead linking us other forum threads by people who are providing much better information, e.g., screenshots of the actual error.
Not to mention, you're identifying three discrete points where theres 'one' problem. Unable to connect? Getting errors during login? Kicked off a few minutes in? Which is it--all of them?
You may not be a 'retard' when it comes to port forwarding, but you're not doing the best job describing your issue with appropriate screenshots, errors, or good nature.
Well, if you like you can add me to one of the following and I can try to help you in a more direct manner instead of both of us responding anywhere from 5 minutes to 5 hours... Here are some of the programs I use and their accounts:
Like I said in the first post, I can see people connecting, and they kind of appear in game. That indicates to me that there is some kind of communication going on (and obviously that they have the right IP). The problem seems to be after logging in, so maybe during map downloading? Any idea where to start looking?
Quote from Nyarlathotep »
"but after a few minutes they get disconnected with an error message
Not to mention, you're identifying three discrete points where theres 'one' problem. Unable to connect? Getting errors during login? Kicked off a few minutes in? Which is it--all of them?
I guess I could have been more precise with my wording...
What I mean is the players themselves are able to connect, but they never make it in-game. The disconnect happens somewhere after I get the "[INFO] Username [ip] logged in with entity id X" message in my server console and before they are able to actually get in-game. I'm not sure what the user actually sees when connecting. I think all they ever see is "Logging in..." When I said they get disconnected after a few minutes, I meant after a few minutes of that screen, not of being in-game. They never actually get in. I can see their floating body if I'm connected locally.
I linked to those other posts to show that other people are having similar problems and to try to bring some attention to the issue. I linked to your post because it claims to be the definitive guide on the issue, when it's not.
Thanks for the backup MikaV84. Let me know if you figure anything out. It seems like firewalls, antivirus, routers, and UAC are pretty much out of the question. I'm also fairly confident it's not ISP or conflicting software related, considering we have no problems running other servers on the same port. What does that leave that could be at fault? Minecraft itself, Java, and the NIC?
It seems like firewalls, antivirus, routers, and UAC are pretty much out of the question. I'm also fairly confident it's not ISP or conflicting software related, considering we have no problems running other servers on the same port. What does that leave that could be at fault? Minecraft itself, Java, and the NIC?
Your environment...
Have your taken your environment out of the equation? Installed a different OS, tried a different machine on your network?
Thanks for the backup MikaV84. Let me know if you figure anything out. It seems like firewalls, antivirus, routers, and UAC are pretty much out of the question. I'm also fairly confident it's not ISP or conflicting software related, considering we have no problems running other servers on the same port. What does that leave that could be at fault? Minecraft itself, Java, and the NIC?
Are you really so ignorant as to think that you have tried -every- last possible option and exausted -every- last resource at your disposal because you are so damn perfect. Thus leaving the ONLY plausible reason as to WHY your server doesnt work, despite the THOUSANDS OF PEOPLES WHO GOT THEIRS TO WORK, is due to a fault in minecraft itself?
There is a serious problem with the SMP server that seems to be completely ignored by the community even though people continuously ask for help about it. Their problems seem to just be passed off as "Oh, another noob who doesn't know how to forward ports..." While that may be the case some of the time, there is undoubtedly a more serious underlying problem. The simple fact is that even with correct port forwarding and disabled firewalls, a number of users are unable to host a server that anybody can connect to. Many of us who experience this problem are competent computer users.
The thing is that a lot of folks say they are competent because they believe they are when they are in fact not.
One way to encourage readers to believe what you write is to post a screenshot of your port forward screen. At leas then it's clear that the ports are forwarded correctly.
Statistically the inability of users to connect is user error, either on the server admin or the client part. If you read these forums for a while you'll see that time and time again. Wrong Java version, non-printable characters, only TCP forwarded, not enough upload bandwidth to support users, etc. etc. etc.
You need to listen to this guy. What he says is not only most likely true, I believe it is dead on. For example, you may know what you're doing, but what about the people trying to connect to your server?? In my experience, of all the intelligent people I know, about 1/100 ever listen to my computer related teaching. The rest just call me when something goes wrong over and over. The simple fact of the matter is the people trying to connect to your server as well as you need to WANT to figure this out and put the energy into learning some simple networking rules. No offense at all to you. Here are some extra tiny tips I may have for you and your friends:
ALWAYS turn off DMZ, DMZ is crap for people who don't know what they're doing.
Can you connect to your own server VIA localhost, or your internal IP?
Are the people connecting able to connect to other servers?
Are IP addresses correct? Often people don't know what an internal/external IP address is.
Nat on your router open?
UPnP on?
Ports open for both UDP/TCP?
Lastly, have you and they tried to reinstall server/clients and make sure the same version is being used?
ALWAYS turn off DMZ, DMZ is crap for people who don't know what they're doing.
I think this deserves more clarification.
DMZ is a wonderful tool in eliminating possibilities that port-forwarding is done improperly.
For example, turn on DMZ--still doesnt work? could be OS firewall or server setup.
turn on DMZ--it does work? then the only problem is at the router/beyond level.
Then after making this assessment, turn off DMZ, because its potentially dangerous to leave on all the time. But assuming a user can connect locally and its only problems connecting remotely? DMZ is the downright-easiest way to know if the point-of-error is the router or somewhere else.
Are you really so ignorant as to think that you have tried -every- last possible option and exausted -every- last resource at your disposal because you are so damn perfect. Thus leaving the ONLY plausible reason as to WHY your server doesnt work, despite the THOUSANDS OF PEOPLES WHO GOT THEIRS TO WORK, is due to a fault in minecraft itself?
You misunderstood what I was saying. I was asking what possible factors it could be and what factors we could rule out based on our previous experimentation. Notice the question marks. Instead of calling me ignorant, maybe you could try to answer my questions.
Quote from johnnyf1ve »
ALWAYS turn off DMZ, DMZ is crap for people who don't know what they're doing.
Can you connect to your own server VIA localhost, or your internal IP?
Are the people connecting able to connect to other servers?
Are IP addresses correct? Often people don't know what an internal/external IP address is.
Nat on your router open?
UPnP on?
Ports open for both UDP/TCP?
Lastly, have you and they tried to reinstall server/clients and make sure the same version is being used?
1) DMZ is off, and like MikaV84, I have tried to run the server by removing the router from the equation completely.
2) Yes, both.
3) Yes
4) Obviously the IP addresses are correct, considering we see the users connecting in the server log
5) Again, see #1
6) Yes, again see #1
7) Yes, see my previous posts in this thread.
8) Yes.
Again, both MikaV84 and I have the same problem when we completely circumvent the router and plug in directly to our modems. I think we can safely rule out anything router-related. For the love of god, port forwarding is not the problem.
What I'm asking for here is really ideas of where to start looking. I realize you guys don't know what the problem is because there's not enough information to diagnose it. Tell me what information you would need. I know my way around a computer, but I don't have a lot of familiarity with low-level networking and Java.
Ok, this is a major question I must ask ALL of you as it seemed to be a HUGE problem with my friend... Yes, you forwarded the ports, HOWEVER... Did you forward the ports through the CORRECT IP... If you have multiple computers connected (like mine) your IP for the specific computer you are on could be (example) 192.168.0.3 or 192.168.0.70 or anything in between and more. I will post a quick guide showing you how to check if someone says they do NOT know how to check.
Ok, this is a major question I must ask ALL of you as it seemed to be a HUGE problem with my friend... Yes, you forwarded the ports, HOWEVER... Did you forward the ports through the CORRECT IP... If you have multiple computers connected (like mine) your IP for the specific computer you are on could be (example) 192.168.0.3 or 192.168.0.70 or anything in between and more. I will post a quick guide showing you how to check if someone says they do NOT know how to check.
Have you not even been reading the replies in this thread? I even posted a picture to show that my port forwarding was correct.
deadly4u, I just ran a speed test:
Download Speed: 14730 kbps (1841.3 KB/sec transfer rate)
Upload Speed: 491 kbps (61.4 KB/sec transfer rate)
Ok, this is a major question I must ask ALL of you as it seemed to be a HUGE problem with my friend... Yes, you forwarded the ports, HOWEVER... Did you forward the ports through the CORRECT IP... If you have multiple computers connected (like mine) your IP for the specific computer you are on could be (example) 192.168.0.3 or 192.168.0.70 or anything in between and more. I will post a quick guide showing you how to check if someone says they do NOT know how to check.
Have you not even been reading the replies in this thread? I even posted a picture to show that my port forwarding was correct.
deadly4u, I just ran a speed test:
Download Speed: 14730 kbps (1841.3 KB/sec transfer rate)
Upload Speed: 491 kbps (61.4 KB/sec transfer rate)
*facepalm* Nonono, you have not read what I said, YOU FORWARDED THE PORTS PROPERLY YES, right port numbers, TCP and UDP, but did you do it on the right IP ADDRESS?
If you are connected to a routher then you HAVE to know EXACTLY which IP you are running on THROUGH THE ROUTER, -=NOT=- TO THE INTERNET or it will -=NOT=- work
Yes, Froggeh. Look at the ****ing screenshot. I specifically pointed it out there! I have been setting up and maintaining home networks for nearly a decade. I know what I'm doing.
Anyway, I ran the server on my Vista 64-bit laptop, changed the port forwarding to that IP, and someone was able to connect. This proves beyond a shadow of a doubt that the problem is local to my desktop PC. No more ****ing IP related or port forwarding posts about this are required. Seriously. Please. This is not a port forwarding or IP related problem, for the millionth ****ing time. Stop. The problem is local to the machine running the server.
kert06, welcome to the party. Is that Windows 7 you're using? We all seem to be Win7 users...
EDIT: Changed the post title to more accurately reflect the problem.
Also, what ethernet controller do you guys have in the device manager? Mine's:
Atheros AR8121/AR8113/AR8114 PCI-E Ethernet Controller
The problem here is that even with correct port forwarding/firewall settings users are able to connect to a server hosted on Windows 7 with an Atheros L1 network adapter, but they are stuck on the Logging in... screen before getting disconnected. The problem has been confirmed by several users in this thread. Multiple people have been able to get the server working on the exact same hardware using a different OS (Ubuntu and XP have both been tested this way). They can also host servers on different computers on the same local networks. Please do not post anything about port forwarding or firewalls. We have already found the cause of the problem and are now looking for a solution.
This problem is related to a combination of Windows 7 and Atheros network adapters. Any information on the subject would be appreciated!
MikaV84 started a GetSatisfaction report on this issue:
http://getsatisfaction.com/mojang/topic ... ombination
Please go there if you're having this problem. Please note, if you are having a similar problem and are not on Windows 7 or with an Atheros network adapter, you probably don't have the same problem. We've narrowed it down with a good degree of certainty to this specific combination.
Old post:
There is a serious problem with the SMP server that seems to be completely ignored by the community even though people continuously ask for help about it. Their problems seem to just be passed off as "Oh, another noob who doesn't know how to forward ports..." While that may be the case some of the time, there is undoubtedly a more serious underlying problem. The simple fact is that even with correct port forwarding and disabled firewalls, a number of users are unable to host a server that anybody can connect to. Many of us who experience this problem are competent computer users.
So I'm starting this thread in hopes that people will realize that this is not a ****ing port forwarding problem and that there really is a problem here. Maybe someone can offer a helpful solution instead of "Run PFPortChecker...", "Make sure you're giving them the right IP", and all that ********.
The problem is that nobody can connect to our servers. We'll see a notification in the server window of someone trying to connect and their body appears hovering in the world, but after a few minutes they get disconnected with an error message. The message they receive varies, and the same person attempting to connect to the same server consecutively can get a different message. Last time I tried hosting, I saw overflow and genericReason. I'm 100% certain my port is forwarded correctly (classic server on same port works, PFPortChecker says it is, I'm not a retard, etc), and I have disabled Windows Firewall. I'm using a D-link WBR-2310 router and I'm running Windows 7 Ultimate 32-bit.
Here are a few other posts I believe to be describing the same problem:
viewtopic.php?f=10&t=124339
viewtopic.php?f=10&t=124110
viewtopic.php?f=10&t=123530
viewtopic.php?f=10&t=123592
viewtopic.php?f=10&t=119130
viewtopic.php?f=10&t=122228
viewtopic.php?f=10&t=122407
All of these posters claimed to have forwarded the ports correctly.
Here's an example of a post that is NOT helpful because it only provides info that most people already know:
viewtopic.php?f=10&t=124089
1> Running classic server and something else on same port = One server per port.
2> Try having other people type in ip:port
3> You probably didn't port forward correctly. (just kidding =D)
4> I am out of assumptions.
Perhaps port-forward to a different port, 25566. If you do that make your you do ip:port
phaseout
doom3pwns817 (AKA TF-Phaseout)
My server's YouTube channel http://www.youtube.com/user/WaffleSMP
Need help with your server? Feel free to PM me!
The thing is that a lot of folks say they are competent because they believe they are when they are in fact not.
One way to encourage readers to believe what you write is to post a screenshot of your port forward screen. At leas then it's clear that the ports are forwarded correctly.
Statistically the inability of users to connect is user error, either on the server admin or the client part. If you read these forums for a while you'll see that time and time again. Wrong Java version, non-printable characters, only TCP forwarded, not enough upload bandwidth to support users, etc. etc. etc.
If you find a bug that can be replicated then post it on http://getsatisfaction.com/mojang for it to receive dev attention.
Useful answers now please...
dewaffler:
1) I assumed it was pretty obvious that I am not trying to run anything else on the same port
2) Of course
I've tried different ports. Same deal.
Like I said in the first post, I can see people connecting, and they kind of appear in game. That indicates to me that there is some kind of communication going on (and obviously that they have the right IP). The problem seems to be after logging in, so maybe during map downloading? Any idea where to start looking?
Right IP address? www.ipchicken.com helps
Server not set up the right way? Old server version, can't find world, old client versions, whitelist enabled and nobody whitelisted, corrupt mods, one thing i found out is if you open up the server.properties file and actually PUT your IP address SOMETIMES it will NOT let you connect to the server at all. I left mine blank, works fine but keep the port one defaulted unless you want it as something else.
Running as admin? Cant stress how many times this one has cornered me by my own stupidity (windows vista)
Minecraft_server.jar not working? Sometimes using the jar server is a fault all its own, I turned mine to an exe file and oddly enough it works...
So, users cannot connect to server, but you see people connecting. You maybe don't see the usefulness of my portforwarding guide because its not your issue. Incidentally, you're not giving us any useful information to solve your problem, but instead linking us other forum threads by people who are providing much better information, e.g., screenshots of the actual error.
Not to mention, you're identifying three discrete points where theres 'one' problem. Unable to connect? Getting errors during login? Kicked off a few minutes in? Which is it--all of them?
You may not be a 'retard' when it comes to port forwarding, but you're not doing the best job describing your issue with appropriate screenshots, errors, or good nature.
MSN Messenger: download.live.com/messenger
[email protected]
Skype: www.skype.com
Froggehman OR [email protected]
Xfire: www.xfire.com
speicyjack (inside joke, dont ask)
Steam: store.steampowered.com
Froggehman
I guess I could have been more precise with my wording...
What I mean is the players themselves are able to connect, but they never make it in-game. The disconnect happens somewhere after I get the "[INFO] Username [ip] logged in with entity id X" message in my server console and before they are able to actually get in-game. I'm not sure what the user actually sees when connecting. I think all they ever see is "Logging in..." When I said they get disconnected after a few minutes, I meant after a few minutes of that screen, not of being in-game. They never actually get in. I can see their floating body if I'm connected locally.
I linked to those other posts to show that other people are having similar problems and to try to bring some attention to the issue. I linked to your post because it claims to be the definitive guide on the issue, when it's not.
Thanks for the backup MikaV84. Let me know if you figure anything out. It seems like firewalls, antivirus, routers, and UAC are pretty much out of the question. I'm also fairly confident it's not ISP or conflicting software related, considering we have no problems running other servers on the same port. What does that leave that could be at fault? Minecraft itself, Java, and the NIC?
If you would respond on msn I can figure out exactly what the problem is and help you fix it ._.
Your environment...
Have your taken your environment out of the equation? Installed a different OS, tried a different machine on your network?
Maybe try something that isn't Windows 7, eh?
Lulz
Are you really so ignorant as to think that you have tried -every- last possible option and exausted -every- last resource at your disposal because you are so damn perfect. Thus leaving the ONLY plausible reason as to WHY your server doesnt work, despite the THOUSANDS OF PEOPLES WHO GOT THEIRS TO WORK, is due to a fault in minecraft itself?
You need to listen to this guy. What he says is not only most likely true, I believe it is dead on. For example, you may know what you're doing, but what about the people trying to connect to your server?? In my experience, of all the intelligent people I know, about 1/100 ever listen to my computer related teaching. The rest just call me when something goes wrong over and over. The simple fact of the matter is the people trying to connect to your server as well as you need to WANT to figure this out and put the energy into learning some simple networking rules. No offense at all to you. Here are some extra tiny tips I may have for you and your friends:
ALWAYS turn off DMZ, DMZ is crap for people who don't know what they're doing.
Can you connect to your own server VIA localhost, or your internal IP?
Are the people connecting able to connect to other servers?
Are IP addresses correct? Often people don't know what an internal/external IP address is.
Nat on your router open?
UPnP on?
Ports open for both UDP/TCP?
Lastly, have you and they tried to reinstall server/clients and make sure the same version is being used?
I think this deserves more clarification.
DMZ is a wonderful tool in eliminating possibilities that port-forwarding is done improperly.
For example, turn on DMZ--still doesnt work? could be OS firewall or server setup.
turn on DMZ--it does work? then the only problem is at the router/beyond level.
Then after making this assessment, turn off DMZ, because its potentially dangerous to leave on all the time. But assuming a user can connect locally and its only problems connecting remotely? DMZ is the downright-easiest way to know if the point-of-error is the router or somewhere else.
You misunderstood what I was saying. I was asking what possible factors it could be and what factors we could rule out based on our previous experimentation. Notice the question marks. Instead of calling me ignorant, maybe you could try to answer my questions.
1) DMZ is off, and like MikaV84, I have tried to run the server by removing the router from the equation completely.
2) Yes, both.
3) Yes
4) Obviously the IP addresses are correct, considering we see the users connecting in the server log
5) Again, see #1
6) Yes, again see #1
7) Yes, see my previous posts in this thread.
8) Yes.
Again, both MikaV84 and I have the same problem when we completely circumvent the router and plug in directly to our modems. I think we can safely rule out anything router-related. For the love of god, port forwarding is not the problem.
What I'm asking for here is really ideas of where to start looking. I realize you guys don't know what the problem is because there's not enough information to diagnose it. Tell me what information you would need. I know my way around a computer, but I don't have a lot of familiarity with low-level networking and Java.
Have you not even been reading the replies in this thread? I even posted a picture to show that my port forwarding was correct.
deadly4u, I just ran a speed test:
Download Speed: 14730 kbps (1841.3 KB/sec transfer rate)
Upload Speed: 491 kbps (61.4 KB/sec transfer rate)
*facepalm* Nonono, you have not read what I said, YOU FORWARDED THE PORTS PROPERLY YES, right port numbers, TCP and UDP, but did you do it on the right IP ADDRESS?
If you are connected to a routher then you HAVE to know EXACTLY which IP you are running on THROUGH THE ROUTER, -=NOT=- TO THE INTERNET or it will -=NOT=- work
Anyway, I ran the server on my Vista 64-bit laptop, changed the port forwarding to that IP, and someone was able to connect. This proves beyond a shadow of a doubt that the problem is local to my desktop PC. No more ****ing IP related or port forwarding posts about this are required. Seriously. Please. This is not a port forwarding or IP related problem, for the millionth ****ing time. Stop. The problem is local to the machine running the server.
kert06, welcome to the party. Is that Windows 7 you're using? We all seem to be Win7 users...
EDIT: Changed the post title to more accurately reflect the problem.
Also, what ethernet controller do you guys have in the device manager? Mine's:
Atheros AR8121/AR8113/AR8114 PCI-E Ethernet Controller