Same problem here. This thread is the first mention of this on the web as far as Google and I know, so it's a new bug. I can connect no problem from localhost to my server. External players get disconnect.overflow.
Rollback Post to RevisionRollBack
Integrate the World and Nether in stacked chunks. Physics more DF2 like. Persistent water with pressure, sources unmovable, drinking required, water pumps.
This morning this error is happening to our server too.
In Alpha I had the server running on XP with dual 3.0ghz cpu, other then a bit of lag sometimes, worked fine.
Now in Beta, I can connect to the server on the same computer, but external connections are removed from the disconnect.overflow, even if I'm not connected. I've got barely anything on CPU load, so if the spike is whats causing the crash (like when someone connects and loads chunks) how can we just give a bigger cushion in the coding for that spike until things settle down in game?