People on my server can't use elevators unless they are admin, is there some parameter i should add to the groups file? They can use bridges and the cauldron fine.
Built right? For every elevator I put the name of the floor on the first like and [lift up] and [lift down] for respective directions. The signs are also directly under each other as you suggested in the original post. And as I said before, they function perfectly when users have admin privileges.
sk89q wrote :
> @MintyAnt: Implementing sequential reading is quite a complicated issue and
> I don't know if I will be having it any time soon.
Hey thanks for the response!
Wouldn't you just add a counter, and each time the file is accessed its incrimented (and thus each time its accessed it grabs the line the counter is on) until it reaches the end and reset?
Rollback Post to RevisionRollBack
Just say no & punch him in the neck if he keeps bothering you.
-iAmWillJ91
Built right? For every elevator I put the name of the floor on the first like and [lift up] and [lift down] for respective directions. The signs are also directly under each other as you suggested in the original post. And as I said before, they function perfectly when users have admin privileges.
Hmm, I'm not sure really.
Quote from MintyAnt »
sk89q wrote :
> @MintyAnt: Implementing sequential reading is quite a complicated issue and
> I don't know if I will be having it any time soon.
Hey thanks for the response!
Wouldn't you just add a counter, and each time the file is accessed its incrimented (and thus each time its accessed it grabs the line the counter is on) until it reaches the end and reset?
I suppose I could do that for smaller texts, but larger texts need things to go back to previous lines and bookmark your place. And then throw in multiple stories and it gets complicated. I guess what you're asking for isn't too hard, but I can't say when I will get it done.
I suppose I could do that for smaller texts, but larger texts need things to go back to previous lines and bookmark your place. And then throw in multiple stories and it gets complicated. I guess what you're asking for isn't too hard, but I can't say when I will get it done.
If I can help in any way please let me know. I've got an average skill of C++ and Java
But its understood if this is a low priority feature that you don't want to add :tongue.gif: It would just be useful to me is all
-Minty
Rollback Post to RevisionRollBack
Just say no & punch him in the neck if he keeps bothering you.
-iAmWillJ91
Before I head to bed, I want to tell everyone that I have added ICs (integrated circuits) to CraftBook. So far the only IC available is a positive edge-triggered toggle flip flop, but I am taking suggestions for others! My currently scheme only allows for one input and one output but that can be expanded. I am thinking about a 1-bit random number generator.
[*:dppbzxno]Added redstone integrated circuits. They compact complicated and otherwise impossible components into very small functional blocks.
[*:dppbzxno]Water and lava can now be used reliably as ingredients. Specify moving water/lava, not the stationary water/lava.
[*:dppbzxno]Rewrote redstone triggering for bridges and gates. They will now not trigger by redstone as easily -- they now act more like doors and other redstone components in that the wire must run up to the sign and not just merely pass by it. Note that you can also run wires directly underneath the sign and that will work.
[*:dppbzxno]Pumpkin redstone input triggering has been expanded so that you can lead wires up to it instead of only under it. Note that you should not put redstone components above pumpkins as pumpkins tend to 'eat' the redstone items.
[*:dppbzxno]CraftBook now has conditional hook registration so that it will not completely fail if a feature of hMod is not available for whatever reason.
[*:dppbzxno]New ammeter (coal) can be right clicked on redstone components to get their current level.
[*:dppbzxno]Bridges can now cut through water, allowing you to make flat flood gates in addition to vertical flood gates (with the gate feature). This also applies to lava so that you can make lava flood gates.
[*:dppbzxno]Fixed the /elevator permission not working, added /togglearea and /bridge as permissions.
[*:dppbzxno]Added create permissions that allow you to restrict the *creation* of features (such as bridges and gates). check-create-permissions must be enabled (default not).
[*:dppbzxno]Bookshelf and apple drops should now occur at the place of the block and not at the player's feet.
[*:dppbzxno]Updated for the new server update.
[*:dppbzxno]Caught IOException thrown by the new properties class in hMod.
This mod/plugin is fantastically awesome! Keep up the good work :biggrin.gif:
Wish list for new ICs (in order of most wishing):
[*:2n58cze8]An object sensor: An IC that generates a high output when a person/animal/monster/minecart is in front of it. This is probably the IC I would most like to have, but is probably the most likely to be technically unfeasible. A 'tripwire' variant (that detects objects between a pair) would also be awesome.
[*:2n58cze8] Timer IC: On a rising edge it starts and internal timer that waits an amount of time (specified on the sign, and probably in 'ticks'), and then turns on its output. (if there is another rising edge while the timer is counting down, probably restarting the countdown would be best)
[*:2n58cze8] Clock IC: When the input is high, provides an automatically toggling output at a rate specified on the sign.
[*:2n58cze8] Counter IC: This one would need 2 inputs: a clock, and a reset. On a rising edge of its clock input, it increments an internal counter. When it reaches a value specified on the sign, the output becomes high. The output should remain high until reset.
I recentley implimented the craftbook thing, and I tried implimenting the following story:
http://www.multivax.com/last_question.html
I had to condense to story to many lines, as it would explode each time I tried to do everything ;P
Anyways. The problem I have is this: It shows the story out of order (Random lines)
While this feature is useful for everyone, is there any chance you could make it disply each line in order each time its clicked?
-iAmWillJ91
-video games that just need some love.
Perhaps, a lit redstone torch above a [Gate] sign? If the torch is lit, the gate is open, if the torch is unlit, the gate is closed.
forum: http://minecraft.novylen.net
We have cookies.
@mrhalholhel: Notch mostly has an issue with client-side modifications. CraftBook itself does not modify, replace, or contain Minecraft code.
@SHiLLySiT: Were the elevators built right?
@Z0mb1n3: Only way is to delete the file in the saveareas/ folder.
@rbos: Redstone support may be in by the end of this week!
Check out my Minecraft server.
-video games that just need some love.
> @MintyAnt: Implementing sequential reading is quite a complicated issue and
> I don't know if I will be having it any time soon.
Hey thanks for the response!
Wouldn't you just add a counter, and each time the file is accessed its incrimented (and thus each time its accessed it grabs the line the counter is on) until it reaches the end and reset?
-iAmWillJ91
Hmm, I'm not sure really.
I suppose I could do that for smaller texts, but larger texts need things to go back to previous lines and bookmark your place. And then throw in multiple stories and it gets complicated. I guess what you're asking for isn't too hard, but I can't say when I will get it done.
Check out my Minecraft server.
If I can help in any way please let me know. I've got an average skill of C++ and Java
But its understood if this is a low priority feature that you don't want to add :tongue.gif: It would just be useful to me is all
-Minty
-iAmWillJ91
The code is on GitHub -- feel free to fork + add.
Check out my Minecraft server.
Suggest ideas!
Check out my Minecraft server.
I found your hMod thread about this plugin and you had listed /elevator, /bridge, etc so I added them to the group and they worked!
-video games that just need some love.
http://www.minecraftwiki.net/wiki/File:StandardLogicGates.png
Please, do that :biggrin.gif:
Also, a timer would be nice. If you do that, I would totally declare this mod a MUST HAVE for all servers.
Version 1.2
Redstone pumpkins + bridge used as a flood gate:
[*:dppbzxno]Added redstone integrated circuits. They compact complicated and otherwise impossible components into very small functional blocks.
[*:dppbzxno]Water and lava can now be used reliably as ingredients. Specify moving water/lava, not the stationary water/lava.
[*:dppbzxno]Rewrote redstone triggering for bridges and gates. They will now not trigger by redstone as easily -- they now act more like doors and other redstone components in that the wire must run up to the sign and not just merely pass by it. Note that you can also run wires directly underneath the sign and that will work.
[*:dppbzxno]Pumpkin redstone input triggering has been expanded so that you can lead wires up to it instead of only under it. Note that you should not put redstone components above pumpkins as pumpkins tend to 'eat' the redstone items.
[*:dppbzxno]CraftBook now has conditional hook registration so that it will not completely fail if a feature of hMod is not available for whatever reason.
[*:dppbzxno]New ammeter (coal) can be right clicked on redstone components to get their current level.
[*:dppbzxno]Bridges can now cut through water, allowing you to make flat flood gates in addition to vertical flood gates (with the gate feature). This also applies to lava so that you can make lava flood gates.
[*:dppbzxno]Fixed the /elevator permission not working, added /togglearea and /bridge as permissions.
[*:dppbzxno]Added create permissions that allow you to restrict the *creation* of features (such as bridges and gates). check-create-permissions must be enabled (default not).
[*:dppbzxno]Bookshelf and apple drops should now occur at the place of the block and not at the player's feet.
[*:dppbzxno]Updated for the new server update.
[*:dppbzxno]Caught IOException thrown by the new properties class in hMod.
How to use ICs: http://github.com/sk89q/craftbook/wiki/ICs
Download: http://github.com/downloads/sk89q/craft ... ok-1.2.zip
Check out my Minecraft server.
No homo.
Version 1.2.1
[*:2031ft9b]Added a recursion limit to the redstone processing.
[*:2031ft9b]Increased the height that mobs spawned at with MC1200 by one block up.
Download: http://github.com/downloads/sk89q/craft ... -1.2.1.zip
Check out my Minecraft server.
Wish list for new ICs (in order of most wishing):
[*:2n58cze8]An object sensor: An IC that generates a high output when a person/animal/monster/minecart is in front of it. This is probably the IC I would most like to have, but is probably the most likely to be technically unfeasible. A 'tripwire' variant (that detects objects between a pair) would also be awesome.
[*:2n58cze8] Timer IC: On a rising edge it starts and internal timer that waits an amount of time (specified on the sign, and probably in 'ticks'), and then turns on its output. (if there is another rising edge while the timer is counting down, probably restarting the countdown would be best)
[*:2n58cze8] Clock IC: When the input is high, provides an automatically toggling output at a rate specified on the sign.
[*:2n58cze8] Counter IC: This one would need 2 inputs: a clock, and a reset. On a rising edge of its clock input, it increments an internal counter. When it reaches a value specified on the sign, the output becomes high. The output should remain high until reset.