There is the issue of when logging in a player happens to "lag out" or "crash" before actually loading in. The crash log states its a ticking entity error. Well, from further analyzing this issue its not so much entity as a Null error of returning data; so I believe. We have tried moving players away from ticking entities, but with no hope. This has happen to few players where as other players it has not. Though I can't find a permanent solution or even a reliable solution that fixes it. Our temp solution fixes it for short time, but issue tends to come back up after they log off then back on. The temp solution is clearing their playerdata.
There is the issue of when logging in a player happens to "lag out" or "crash" before actually loading in. The crash log states its a ticking entity error. Well, from further analyzing this issue its not so much entity as a Null error of returning data; so I believe. We have tried moving players away from ticking entities, but with no hope. This has happen to few players where as other players it has not. Though I can't find a permanent solution or even a reliable solution that fixes it. Our temp solution fixes it for short time, but issue tends to come back up after they log off then back on. The temp solution is clearing their playerdata.
Different people crash errors!
https://pastebin.com/6SGMGedN
https://pastebin.com/FTY8RrEb
https://pastebin.com/hvJmmuNv
https://pastebin.com/XQSQL1DL
Its not just that sorry.