As the title says, I'm having an issue running a modded server for me and my girlfriend to play on locally. I don't want to just open the world to lan, although that works, because sometimes one of us wants to play while the other doesn't. The last few lines before the server shuts itself down are as follows:
[19:59:03 WARN]: Failed to write Transciever Channels on exit: java.util.concurrent.ExecutionException: java.lang.NullPointerException
[19:59:03 ERROR]: Skipping event FMLServerStoppedEvent and marking errored mod extracells since required dependency appliedenergistics2 has errored
[19:59:03 INFO]: Completed server-stop actions.
[19:59:03 INFO]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
[19:59:03 INFO]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.
I have not port forwarded, as again, I only want to run this locally, and I have no idea where to even start to try and fix this.
I didn't in my previous post. I did this time and got this:
[22:01:01 WARN]: Can't revert to frozen GameData state without freezing first.
[22:01:01 INFO]: Applying holder lookups
[22:01:01 INFO]: Holder lookups applied
[22:01:01 WARN]: Failed to write Transciever Channels on exit: java.util.concurrent.ExecutionException: java.lang.NullPointerException
[22:01:01 INFO]: Completed server-stop actions.
[22:01:01 INFO]: The state engine was in incorrect state POSTINITIALIZATION and forced into state SERVER_STOPPED. Errors may have been discarded.
As the title says, I'm having an issue running a modded server for me and my girlfriend to play on locally. I don't want to just open the world to lan, although that works, because sometimes one of us wants to play while the other doesn't. The last few lines before the server shuts itself down are as follows:
[19:59:03 WARN]: Failed to write Transciever Channels on exit: java.util.concurrent.ExecutionException: java.lang.NullPointerException
[19:59:03 ERROR]: Skipping event FMLServerStoppedEvent and marking errored mod extracells since required dependency appliedenergistics2 has errored
[19:59:03 INFO]: Completed server-stop actions.
[19:59:03 INFO]: The state engine was in incorrect state ERRORED and forced into state SERVER_STOPPED. Errors may have been discarded.
[19:59:03 INFO]: The state engine was in incorrect state ERRORED and forced into state AVAILABLE. Errors may have been discarded.
I have not port forwarded, as again, I only want to run this locally, and I have no idea where to even start to try and fix this.
Add AE2 to your modpack:
https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2/files/2245762
If it is crashing again, add the new report
I already have ae2 in my modpack, so its still the same. Is there anything else i could be missing?
Post the entire crash report using paste.ubuntu.com.
Did you use the given version in that link?
It doesn't give me a crash report, only reports on the server while it's running in the reports folder. No crash-reports folder
I didn't in my previous post. I did this time and got this:
[22:01:01 WARN]: Can't revert to frozen GameData state without freezing first.
[22:01:01 INFO]: Applying holder lookups
[22:01:01 INFO]: Holder lookups applied
[22:01:01 WARN]: Failed to write Transciever Channels on exit: java.util.concurrent.ExecutionException: java.lang.NullPointerException
[22:01:01 INFO]: Completed server-stop actions.
[22:01:01 INFO]: The state engine was in incorrect state POSTINITIALIZATION and forced into state SERVER_STOPPED. Errors may have been discarded.
Go to the logs-folder and add the latest.log
https://paste.ubuntu.com/p/zwSmyGBptq/ Done
In your server.properties make sure
server-ip is blank
This fixed it, thank you!