The Meaning of Life, the Universe, and Everything.
Join Date:
6/23/2013
Posts:
62
Member Details
Basically, we moved hosts multiple times due to awful performance at previous hosts, but even with these insane specs, the performance is awful.
Current specs:
Ram: 64GB DDR4 (Server using 12gb of this)
CPU: Ryzen 5 3600
Storage: 512GB NVMe SSD
We were originally on Bukkit, cause we like our technical builds, however we have been forced to switch to Spigot/Paper in order to make the game playable. We recently switched to our new host with the above specs and on Bukkit we hit 6TPS with 8 players online. That should not be happening. We are not even loading any areas with a lot of entities.
We have done tons of troubleshooting in the past, involving the timing reports of Spigot/Paper, however always showed high server tick and barely any usage of any of our plugins.
List of plugins:
- Dynmap
- Coreprotect
- AFK+
- Worldedit
- PermissionEx
- LagMeter
- Multiverse (all worlds spawn chunks are disabled)
- DiscordSRV
All of these plugins are kept up to date with the latest releases.
From what I have seen, the server started to struggle when large amounts of chunks were loaded (more players online, more loaded chunks). According to the timing reports our entities (which are often the main issue) were barely showing up in these reports.
Our world has been generated on 1.15 and is still running on 1.15.2 as of right now. Could there maybe be some corrupt server files which cause performance to struggle? We are planning to do a test and get everyone on a fresh map, to see if the performance is still as bad.
However if there are any ideas of what could be wrong, I am open to all suggestions.
My advice is to preload chunks, Multiverse can be a laggy plugin.
Germany, as close at it gets.
Also, all of our chunks are already generated. Everyone is mostly staying at their own bases or at communal areas, so nobody is really generating new chunks anymore.
Also the sole reason for Multiverse is the ability to test builds in a creative world. Limited map, nothing crazy going on in there, entities are disabled to prevent further lag issues.
I am just here having no clue what possibly could be wrong.... these specs for a dedicated server should easily be able to handle 8 players.
Basically, we moved hosts multiple times due to awful performance at previous hosts, but even with these insane specs, the performance is awful.
Current specs:
Ram: 64GB DDR4 (Server using 12gb of this)
CPU: Ryzen 5 3600
Storage: 512GB NVMe SSD
We were originally on Bukkit, cause we like our technical builds, however we have been forced to switch to Spigot/Paper in order to make the game playable. We recently switched to our new host with the above specs and on Bukkit we hit 6TPS with 8 players online. That should not be happening. We are not even loading any areas with a lot of entities.
We have done tons of troubleshooting in the past, involving the timing reports of Spigot/Paper, however always showed high server tick and barely any usage of any of our plugins.
List of plugins:
- Dynmap
- Coreprotect
- AFK+
- Worldedit
- PermissionEx
- LagMeter
- Multiverse (all worlds spawn chunks are disabled)
- DiscordSRV
All of these plugins are kept up to date with the latest releases.
From what I have seen, the server started to struggle when large amounts of chunks were loaded (more players online, more loaded chunks). According to the timing reports our entities (which are often the main issue) were barely showing up in these reports.
Our world has been generated on 1.15 and is still running on 1.15.2 as of right now. Could there maybe be some corrupt server files which cause performance to struggle? We are planning to do a test and get everyone on a fresh map, to see if the performance is still as bad.
However if there are any ideas of what could be wrong, I am open to all suggestions.
Whats the servers location?
Where are you based?
My advice is to preload chunks, Multiverse can be a laggy plugin.
Germany, as close at it gets.
Also, all of our chunks are already generated. Everyone is mostly staying at their own bases or at communal areas, so nobody is really generating new chunks anymore.
Also the sole reason for Multiverse is the ability to test builds in a creative world. Limited map, nothing crazy going on in there, entities are disabled to prevent further lag issues.
I am just here having no clue what possibly could be wrong.... these specs for a dedicated server should easily be able to handle 8 players.
We are planning doing a stress test with 10-15 players on a fresh map to see what the performance will be then.
If there are still any suggestions, please let me know.